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Pojo's The Spoils Card of
the Day
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Discommodiousness
Card
Ratings
Limited: 3.50
Constructed: 3.0
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.26.07 |
doc |
We start this
week with an inconvenience. The rare Gearsmith
tactic Discommodiousness.
Yeah, I had to look it up too.
This 2 cost 2 threshold tactic is what its name
implies. The ability to disrupt your opponents hand
and remove his options is a whopper. Since only
tactics can be played during your opponent’s turn,
if you begin your turn with Discommodiousness,
there’s a very good chance that you’ll be removing
your opponent’s ability to respond during your turn.
Granted, he might draw that many more tactics or he
might draw just the card he needed in the given
situation. But how likely is that really?
One possible caveat: You might consider playing this
only after you have declared an attack. If you play
Discommodiousness before that, you open yourself up
to responses from the very tactics you’re looking to
discard. Sure, your opponent can still respond, but
at least they won’t have the opportunity to mess you
up before your attack.
And let’s not forget that last line of text either.
When all is said and done, the card replaces itself.
Don’t you love it when that happens?
In limited, you’re probably facing less tactics than
in constructed, so while you’ll probably hit fewer
tactics they’re less likely to be replaced by the
subsequent draw. In constructed, the chances of your
opponent replacing tactics with more tactics
increases.
Limited: 3.5/5
Constructed: 3/5
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ian spiegel |
Discommodiousness-
For my first card of the day, I get a toilet robot
machine. Figures.
Anyway, as the picture may tell you this card aims
to disrupt your opponents sneaky tactics, crippling
their stratagy. For a cost of two with double
Gearsmith threshold, this card allows for a possible
all out attack on your opponent without the fear of
Shriever Attack's or Anesthizing Opulence's to mess
up your well thought out assault.
I'm slightly iffy on this card's inclusion in a
deck, simply for the fact that it allows your
opponent to draw the same amount of tactics that
were shuffled into the deck. However, the ability to
do so in crucial moments can be game winning, with
the added bonus of a peek at your opponent's hand as
well as the ability to replace itself in yours.
In constructed, this card seems to really shine in a
mono-Gearmsith or Gearsmith-X aggressive build, in
which you can use it's ability before swinging in
for lethal damage. In limited, this card serves the
same purpose although sorely lacking in targets.
Personally, I'd try for a kill card or bomb over
this card. It becomes filler in the limited
environment.
Contructed: 3.5
Limited:2 |
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