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Pojo's The Spoils Card of
the Day
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Counter
Attack
Card
Ratings
Limited: 3.00
Constructed: 3.15
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 03.27.07 |
doc |
Today we have
another Rogue surprise. The rare Rogue tactic
Counter Attack.
And who doesn’t like surprises?
This 3 cost 2 threshold tactic begs to be combined
with Late Addition. The other card it would combo
well with would be Erotic Assassin. Otherwise,
you’re giving yourself an extra chance to attack,
waiting until your opponent has fewer resources
available to pull any tricks. Or, in the case of a
Limited Liability played by your opponent on your
turn, you can recoup what would have been your next
attack.
Outside of these situations (and undoubtedly
others), Counter Attack is a “wait and see” kind of
card. Perhaps you’d like to take advantage of your
opponent having more depleted characters before
attacking with a certain someone. Hyperphagic
Sarcophyle or Ghostly Auditor perhaps.
In limited, I think this will be less useful. In
constructed, it will have its niche.
Limited: 2/5
Constructed: 2.5/5
|
ian spiegel |
Counter
Attack-
I've always liked Rogue's. They've got some of the
coolest tricks in the game under their belt, and
Counter Attack is no exception.
Generally, you could never attack during an
opponent's turn. As the passive player, you are
resigned to responding to an opponent's attack with
blocking and tactics. Under these limitations, a
passive turn generally falls under the same formula-
respond, respond, respond.
However, all of this changes with the inclusion of
Counter Attack in the environment. In most cases,
the active player will be so busy figuring out their
stratagy they will not expect a surprise change in
pace when you activate Counter Attack.
Rouge's are good at cheating. And Counter Attack
lets you cheat.
Using Counter Attack is a perfect way to mess with
your opponent and disrupt their plan's, as well as
putting you ahead in Influence. Opponent's have to
now formulate their attacking Parties under the
assumption that they could be attacked at any
moment. As such, it becomes as much a physcological
card as an aggressive one.
Anything that lets you mess with your opponent is
pretty decent in my book. In both constructed and
limited, Counter attack lets you do just that.
Constructed: 3.8
Limited: 4 |
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