Hey folks, Inoki here with the review for the
card "Fleshripping Scenepuller."
When I looked at this card for the first time, I
was caught off guard by its whopping fourwarlord
threshold. In limited, getting 4 resources of
one type has always been a bother for me.
Conversely though, in constructed, getting 4
threshold isn't difficult. After analyzing the
card's cost, I started thinking about game play
strategy not only I would imply
to use this card, but the strategy my
opponent would aim for. If someone
plays this card at me, I'm going to probably try
and do one of two things:
A) Kill it. (But we do that with all nasty
creatures)
B) Start racing (assuming I can deal more damage
than the four from Fleshripping Scenepuller)
The idea of "racing" really started getting to
me. If I have this card on the field, I need to
be able to output more damage than my opponent
every turn to make him effective. Unfortunately,
that sounds like a "win more" card to me.
I'll probably use this term more in the future,
so I might as well explain it now. When I call a
card a "win more" card, I mean that it's really
not needed. You're already winning the game, so
why do you need this card? If you top deck this
while you on the receiving end of a beating, is
it going to help you? I'm not sure this card
does that.
In limited, I would shy away from this card.
It's steep threshold says to me it's either
going to be dead in my hand often or played face
down consistently. However if I'm already heavy
into Warlord, I'd pick this up.
Regardless of my concept of Fleshripping
Scenepuller being a "win more" card, I like it.
It has style, and could be a win condition with
some cards like Carnival King or Penetrate. A
decently sized brawler with a very relevant
effect is solid in my book, especially if you
can apply pressure to your opponent with
creature removal.
Limited:
2/5 (it'll be face down most of the time)
Constructed:
3.5/5 ("Win more" or Win Condition?)
Art: Face Ownage / 5
Now go win some money
-Inoki
PS: But not my money, please.
Thanks.
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