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Pojo's The Spoils Card of
the Day
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Heist Planner
Card
Ratings
Limited: 4.75
Constructed: 5.00
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.19.07 |
doc |
We start this
week with arguable the best card in First Edition.
The rare Rogue character Heist Planner.
For an easy turn one cost of 3 with a threshold of
2, Heist Planner can really set the tone of a game.
While his 2/1/3 stats aren’t going to make you look
at him twice, his ability will.
“When this card comes into play, you may search your
opponent’s deck fro up to 3 cards with different
names and put them into your opponent’s discard
pile.”
Note, ‘when this card comes into play’ works both
when you pay for him (play him normally) AND when
you pull him into play from your discard pile or
your opponents discard pile or from anywhere else!
Ok, so getting rid of 3 different cards is great.
This is not in dispute. But how is it you get to go
about picking those 3 cards? Look through their
entire deck! “Hello Mr. Opponent. May I please see
every card you have in your deck so that I can plan
the best offense and defense possible? Thank you Mr.
Opponent.”
In constructed, a skilled player will also be able
to discern to 90% + what cards are in his opponent’s
hand! How’s that for the best opening play of the
game?
And what does this combo the best with? His good
buddy Pluck. You pick the 3 biggest baddest best
cards in their deck, then Pluck them out of their
discard pile with a smile. And remember to say thank
you.
In limited, eliminating what would possibly be the
only copies of those 3 cards in you opponents deck,
is immeasurable. In constructed, he screams abuse
me.
Limited: 5/5
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lgmk |
Heist Planner
This card is the most valuable in the game. It is
considered to be the most powerful. I own two Foil
copies of it. Booyah.
There's a reason that its so highly valued. It gives
you the ability to:
1. Know what your opponent's playing
2. Make it far less likely for your opponent to draw
critical cards.
3. Put your opponent's cards where you'll have
better access to them than they do.
Personally, I'd consider playing it if it cost five
or six with three threshold. Seeing as it costs
three with two threshold, it can be splashed. The
sheer number of cards that it allows you to hit is
notable as well. Pillaging Pirate and Defenestrate
each hit two. Card Counter can hit three, but hits
two just as often. Tremor Engine will hit for more
than anything in the long run though it will deplete
your own deck just as much as your opponent's.
In constructed, its a staple of Rogue discard pile
manipulation. In Limited, its often a card that will
push you into Rogue.
Constructed: 5/5
Limited: 4.5/5 |
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