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Pojo's The Spoils Card of
the Day
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0p3r4710n
1337 H4x0rz
Card
Ratings
Limited: 1.50
Constructed: 3.00
Ratings are based on a 1 to 5
scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.22.07 |
doc |
Congratulations! You are one of the first people in
the world to see this special sneak preview card
from the soon-to-be-released The Spoils First
Edition Part 2. Pojo.com gives you the rare
Gearsmith tactic 0p3r4710n 1337 H4x0rz.
Once again, The Spoils has reached a new summit by
eclipsing the “bomb” tactics (the 10 cost
potentially game changing tactics) with the 12 cost
4 threshold “Operation Leet Haxorz”. What do you get
for this most lofty cost? How does 4 free cards
strike you?
Yes way! As long as you have 4 non-tactic cards in
hand and can meet each of their threshold, it’s game
on!
Since we are looking at a 4 threshold card here, it
most likely will only be used in a mono Elitism or
Elitism with light splash type deck. So what sort of
goodies could we pull off with this “A” Bomb?
Luteoderm Goliath perhaps? A Gigamajig maybe? A
series of A Series of Tubes possibly?
Care to get a little techy with it? Scavengemajig
followed by the item you just pulled out of your
discard pile. (What can I say, I’m pulling for
multiple Goliaths!) Or how about the ultimate… 8
cards instead of 4! How you ask? 3p1ph4ny 31f x 4.
While big beaters might be the first to jump to
mind, any card that costs more than 3 (or an average
cost of >3) makes it all worth while.
In limited, its cost and threshold are just too
prohibitive. In a wild constructed deck, just
imagine how demoralizing it would be to play against
it.
Limited: 1/5
Constructed: 3/5
Lastly, take another look at the artwork and flavor
text. Just what do you suppose they’re playing to
decide who the Ch4mp10n 0f the Un1v3r53 is? |
lgmk |
Operation
Leet Haxor reminds me of four cards from 1st Edition
Part 1. The bomb tactics. Right up till now,
Gearsmith never had one. That just changed. While it
doesn't conform to the ten cost of the other four,
the four threshold is the same and the ability
definitely ranks among them. Let's compare it to
Grand Theft All. Both allow you to add four cards to
your field. There are, however, a few rather
important differences.
With today's new card, the cards you play must come
from your hand. This means both that you have more
control over what they are and that you're going to
need a large hand.
With Grand Theft All you have no guarantee that your
opponent's going to have cards you want to take in
their deck, let alone in their discard pile. But
then again, you're not having to supply the cards
from your own hand. You can play it just as long as
you've gotten some stuff in their discard pile. You
don't need to have your hand set up well right at
that moment.
In my mind, the trick with 0p3r4710n 1337 H4X0r5
isn't the cost of twelve, but getting four cards
you'd like to be able to play for free in your hand
at the same time. If you can do that, it'll be
terrific. Otherwise, not so much.
Constructed: 3/5 (I've got a vision here. Arcanist/Gearsmith,
but that's all I'm sharing)
Sealed: 2/5 |
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