Tovolar, Dire Overlord – Tovolar, the Midnight Scourge – Midnight Hunt
Date Reviewed: September 20, 2021
Ratings:
Constructed: 4.13
Casual: 4.38
Limited: 4.38
Multiplayer: 4.00
Commander [EDH]: 4.25
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reviews Below:
David
Fanany
Player
since
1995
Now there’s no holding back, I’m making to attack . . . and making lots of incentives for the rest of the tribe to follow suit. And I mean real good incentives, which drawing extra cards always is in the abstract. Even in the more specific context of wolves and werewolves, they tend to be good at swarming (in one way of building the deck) and trampling (in the other way of building the deck), making the ability more likely to connect. His ability to make it become night based on something other than spells cast is also a big deal, since you no longer have to potentially forego building up your side of the table. And as if all that wasn’t enough, his night side’s activated ability is absolutely devastating in its more obvious use, and equally so when you consider that he doesn’t have to tap to do it and so he can give three different creatures trample in one combat (particularly if you do the trick of making the power boost zero for some of them).
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Commander: 4/5 (even if just for increasing the pool of werewolf commander creatures by 100%!)
After lurking in the background for the last two visits to Innistrad, Tovolar finally shows his face as a very potent potential ace monster for the Werewolf deck. Not only does he synergize well with the strategy of going for the face the deck normally favors, he offers several unique benefits besides. Curiosity-type effect on both sides and flipping all Werewolves to their more powerful side if you have enough makes this quite a threat in and of itself, and a downscaled Kessig Wolf Run ain’t so bad. I think he’s definitely the card the deck needed, and while he himself is merely decent, he’s powerful enough to give Werewolves a worthy Commander option and support the flipping monstrosities well enough in Standard. But even as a one-of, a 3/3 that draws you a card on hit and can turn into a 4/4 that does the same and can buff itself is not so bad for three mana.
Constructed: 4.25
Casual: 4.75
Limited: 4.75
Multiplayer: 4
Commander: 4.5
We would love more volunteers to help us with our Magic the Gathering Card of the Day reviews. If you want to share your ideas on cards with other fans, feel free to drop us an email. We’d be happy to link back to your blog / YouTube Channel / etc. 😉
Click here to read over 4,000 more MTG Cards of the Day! Daily Since 2001.