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Tragoedia – Yu-Gi-Oh! Throwback Thursday (2009)

Tragoedia
Tragoedia

Tragoedia – #RA03-EN223

When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card’s Level becomes the same as that target’s, until the end of this turn.

Date Reviewed:  February 6th, 2025

Rating: 2.42

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Tragoedia is our Throwback Thursday choice and was quite the card back in the day of Yu-Gi-Oh.

Not readily available until 2011 outside of being a prize card and a tough to get Turbo Pack Ultimate Rare, Tragoedia was a sort-of better version of Gorz (who in their own right was a dominant card). If you took battle damage you got to Special Summon Tragoedia and it became 600ATK/DEF for each card in hand. Four in hand meant you were pretty good, and at worst it became a defense wall to absorb an attack and prevent you from losing. As a Level 10, you had to work to summon it, but once it was on the field, you could use Tragoedia to steal an opponent’s monster if you could match their Level.

This card was a great card to use in mirror matches where you knew what your opponent was running and could utilize Tragoedia’s effect to its fullest. On top of that, Tragoedia could change its Level for the turn merely by targeting a monster in your grave. You would steal a Tuner, make Tragoedia the Level you needed and immediately Synchro Summon. Later on, you could Xyz using Tragoedia the same way. Not that Tragoedia needed to do all this. If you had enough cards in hand, Tragoedia on its own could be enough, and stealing the opponent’s monster to clear a path often was the best way to use it. The options were there for you if you could match the Level of the opponent’s monster.

While not played as heavily as it was some time ago, Tragoedia remains a decent card. With the amount of Extra Deck summoning regarding Link and Xyz Summoning though, its playability has been cut back. Despite that, Tragoedia could still see play in todays game in the right scenarios.

Advanced- 2.75/5      Art- 4/5

Until Next Time,
KingofLullaby



Crunch$G

For Throwback Thursday this week, why not look at an old Level 10 monster that once had a place in the meta? So this week we’ll cover Tragoedia.

Tragoedia is a Level 10 DARK Fiend with ? ATK and DEF. A great Type and Attribute to start, the ATK and DEF equals the number of cards in your hand x600, so it’s rewarding for you to keep cards in your hand by getting this to some strong ATK. When you take battle damage, you can Special Summon this card. This simply was what made Tragoedia good back in the day, any instance of battle damage got you this monster on the field, hopefully with 2400 or 3000 ATK since not a lot of Decks had to empty their hand to combo and many feared setting too much backrow in the case of Heavy Storm. At the bare minimum, the opponent runs this over and you take less damage, but at best this will end the opponent’s Battle Phase and you have this ready for their turn. Once per turn, you can send a monster from your hand to the graveyard to take control of an opponent’s monster with the same Level, meaning you can keep it to battle with or just use it as material for a summon. Either way, the opponent isn’t getting it back to their field. Finally, once per turn, you can target a monster in the graveyard to have this monster’s Level become that of the targeted monster, which was pretty useful if you wanted to make a Synchro or Xyz with this. This was limited to 1 for so many years, similar to Gorz, because it made players fear to attack, otherwise, they have to deal with Tragoedia. Sometimes it was just too big in ATK to run over. Now, even if you don’t run it over in battle, there are so many ways to get rid of it, if you even worry about it at all, especially considering this monster has no way to steal your Xyz or Link Monsters. It’s a card that was great for its time, still good in Edison Format for the fans of that, but it has no place in 2025 if I’m being completely honest.

Advanced Rating: 2.25/5

Art: 5/5 I mean, looking at this, I’d be scared enough at it to see it as the end boss in the GX manga.



Mighty
Vee

Speaking of level 10 monsters, Throwback Thursday brings us none other than the infamous Tragoedia, a level 10 DARK Fiend monster that served as the final boss of the Yugioh GX manga before appearing in the card game proper much later. Double Wild and Three-Eyed Ghost can search it if you really wanted to, but in modern times, I would question why. Tragoedia comes with the mythical question mark stats– on an old monster, you know that means it’ll either be a meme or something completely absurd (at least, for the time!).

Tragoedia is oddly loaded for an older card, with a lack of hard once per turns to boot! Tragoedia can Special Summon itself whenever you take battle damage, and its stats are equal to 600 times the number of cards in your hand. Much like its cousin, Gorz the Emissary of Darkness, Tragpedia’s claim to fame is being a Battle Hand Trap that can screw over your opponent’s OTK and fight back as follow-up. Though Tragoedia’s meta relevance was before my time, it wasn’t uncommon for it to overwhelm your opponent even with only 1800 or 2400 stats, especially when you drew on your next turn. You could even ram a low-stat jobber into a stronger monster to summon Tragoedia if you needed a beater. Tragoedia’s other two effects are soft once per turn effects, the first of them letting you send a monster from your hand to the Graveyard to target and take control of one of your opponent’s monsters with the same level. Because of how strict the requirement is, this didn’t really come up often outside of mirror matches– if anything, you’d be more likely to steal an enemy Tragoedia or Gorz, ironically enough. Otherwise, it can help push for OTK, though it will drop Tragoedia’s stats a bit. Tragoedia’s final effect saw slightly more use, letting you target a monster in your Graveyard and have Tragoedia copy its level until the end of the turn. In these times, generic level modulation was much stronger, and it became even more useful with the presence of Xyz monsters, making Tragoedia much more lethal in the mirror match. Tragoedia would eventually be Limited, then moved up to Semi-limited and finally freed in both formats by 2016. Despite giving millions of players PTSD when attacking, Tragoedia just hasn’t aged well– getting a 2400 beater during the Battle Phase is not what it used to be, and modern decks are much more efficient at making plays, making Tragoedia’s other effects mediocre in comparison. But hey, you could play it with Gorz, Battle Fader, and Guardian Slime to troll people before your untimely defeat!

+Level 10 body that can stop OTKs
+Decent level modulation effect
-Battle Hand Traps are extremely outdated and Tragoedia will rarely have good stats by modern standards
-Steal effect is too specific 

Advanced: 2.25/5
Art: 3/5 I just noticed he has one regular arm and one crab arm. What?


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