True Light SDWD-EN028
True Light SDWD-EN028

True Light – #SDWD-EN028

Your opponent cannot target “Blue-Eyes White Dragon” in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of “True Light” once per turn. You can activate 1 of these effects;
● Special Summon 1 “Blue-Eyes White Dragon” from your hand or GY.
● Set 1 Spell/Trap directly from your Deck, that specifically lists “Blue-Eyes White Dragon” in its text, with a different name from the cards you control and in your GY.

Date Reviewed:  April 24th, 2025

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

True Light for Blue-Eyes is the counterpart to Eternal Soul for Dark Magicians and is our Throwback Thursday choice this week.

Finally searchable via Maiden of White, True Light provides Blue-Eyes players with a consistent support card. Targeting protection for any Blue-Eyes White Dragon in the Monster Zone from card effects makes a high ATK monster even more ferocious with it unable to be easy-outed by the countless 1-for-1 effects that exist. Like with Eternal Soul, if True Light leaves the field, all monsters you’ve got get destroyed. Small price to pay for targeting protection for your “Blue-Eyes White Dragon” monster(s), in addition to the other effects of this card.

Special Summoning a “Blue-Eyes White Dragon from the hand or grave has some good flexibility with the amount of support to get Blue-Eyes White Dragon to the field or into the grave that now exists in the game. Blue-Eyes Alternative Dragon will benefit from this card after it has been summoned properly, and Blue-Eyes Jet Dragon can help recoup if True Light is destroyed and wipes the board clean.

As a Spell/Trap search, you have to search something that isn’t in your grave, so that can be a hindrance if you needed another card like Roar of the Blue-Eyed Dragons and you already have one in the grave. There are plenty of cards though to search and activating this in the opponent’s End Phase to set a Blue-Eyes Trap Card and have it ready at your Draw Phase is pretty good. On your turn it can help provide offense with cards like the mentioned Roar, as well as Bingo Machine Go!!!, Vision with Eyes of Blue, Wishes for Eyes of Blue, and even Ultimate Fusion. Rage with Eyes of Blue would be an interesting choice (if played) as it requires you to play three copies of the OG Blue-Eyes White Dragon and you’d have to banish everything else and be unable to Normal or Special Summon for the turn you activate it. However, with Maiden of White, you can discard her to play True Light straight from the Deck, then search Rage with Eyes of Blue and banish everything (including True Light) and get those three Blue-Eyes out without being destroyed via True Light because that countermeasure would have passed.

True Light is more useful now because Maiden of White allows for it to be activated immediately and in this current meta speed is key. Special Summoning a Blue-Eyes White Dragon from hand or grave is good, but you may use it for the Spell/Trap search first to really dig for your Blue-Eyes support and monsters. Better now because of the new support.

Advanced- 3.5/5      Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Throwback Thursday this week brings us to the Eternal Soul for the Blue-Eyes archetype in True Light.

True Light is a Continuous Trap that prevents the opponent from targeting your Blue-Eyes White Dragons in the Monster Zone with effects, giving your 3000 ATK vanilla some protection at the very least to hope you resolve a Primite Drillbeam you set with the Primite engine. If this face-up card is sent from the Spell & Trap Zone to the graveyard, you destroy all monsters you control, because if Dark Magician has to have this restriction on Eternal Soul, then Blue-Eyes has to as well here. Finally, we get a HOPT choice between two effects. The first simply lets you summon Blue-Eyes White Dragon from your hand or graveyard, getting your main Dragon on the field for plays or to sit there as a 3000 ATK body. The other effect lets you set any Spell/Trap directly from the Deck that mentions Blue-Eyes White Dragon, as long as a copy of that card isn’t already face-up on the field or in the graveyard. This can quickly get you to Wishes for Eyes of Blue to get more pieces for your setup, or get the other Spells and Traps you need like Roar or Majesty, or get the Ultimate Fusion you need to summon your Blue-Eyes related Fusions. True Light is strong, and thankfully Maiden of White gets access to it quickly and from anywhere that isn’t the banishment, so you really only need a single copy now to prevent brick hands, but you certainly don’t go without it.

Advanced Rating: 4/5

Art: 4/5 Even the tablet goes off the best Blue-Eyes artwork.


Mighty Vee
Mighty
Vee

I relentlessly clowned on this card in our initial review, and I’m glad to announce that it has aged like milk! Throwback Thursday grants us one of the biggest glowups in Yugioh history with True Light, a Continuous Trap that was initially introduced as Blue-Eyes’s answer to Eternal Soul. Unlike before, when you relied on Bingo Machine, Go!!! to access it, you can now activate it directly with Maiden in White, and by proxy Wishes for Eyes of Blue. We can get the bad parts out of the way first: blowing up your own monsters when sent to the Graveyard is still very uncool (and ironically has anti-synergy with the upcoming First of the Dragons retrain. Cowabummer!), though the targeting protection for Blue-Eyes White Dragon is a tiny bit better now that your standard endboards will incidentally end up swarming the field with Blue-Eyes White Dragons. It’s still not great, but at least they might stick around a little longer to be follow-up fodder. The real meat of True Light is its sole hard once per turn effect to choose 1 of 2 effects, both of them equally useful. You can either Special Summon a Blue-Eyes White Dragon from your hand or Graveyard, or set a Spell or Trap directly from your deck that mentions Blue-Eyes White Dragon as long as you don’t currently control one or have it in your Graveyard already. If you didn’t use Wishes with Eyes of Blue yet, you’ll want to use the second effect to grab it, as you’ll be able to search Sage with Eyes of Blue (or another copy of Maiden, if you need that for some reason) and either Ultimate Fusion, Majesty of the White Dragons, or Destined Rivals. Otherwise, the obvious answer is to just directly set 1 of those 3 cards I just mentioned. Alternatively, if you need to extend instead, you can also grab Roar of the Blue-Eyed Dragons. Sometimes, your combo route will want the first effect instead, especially if Spirit with Eyes of Blue ends up being negated. Again, I still hate the self-nuke, but True Light’s value as a combo piece has risen considerably, so now I’d say it’s a pretty fair drawback. I love being wrong!

+Accessible and lets you search extenders or disruption
+Gives Blue-Eyes bodies slightly more staying power
-Can only use one of the effects per turn
-Self-destruction can be annoying against decks that can easily remove it

Advanced: 3.75/5
Art: 3/5 My opinion is still the same!


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