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Ukiyoe-P.U.N.K. Amazing Dragon – Yu-Gi-Oh! Card of the Day

Ukiyoe-P.U.N.K. Amazing Dragon
Ukiyoe-P.U.N.K. Amazing Dragon

Ukiyoe-P.U.N.K. Amazing Dragon – #GRCR-EN008

1 Tuner + 1+ non-Tuner monsters – If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 “P.U.N.K.” monster in your GY, except “Ukiyoe-P.U.N.K. Amazing Dragon”; Special Summon it. You can only use 1 “Ukiyoe-P.U.N.K. Amazing Dragon” effect per turn, and only once that turn.

Date Reviewed:  March 4th, 2022

Rating: 3.82

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Ukiyoe-P.U.N.K. Amazing Dragon is the boss Synchro for the P.U.N.K. archetype and our final card for the week.

Been referencing this card all week, finally able to review it. Generic Level 11 Synchro Monster with strong ATK/DEF. Gotta Synchro Summon to use its effect, so nothing off Monster Reborn after it hits the grave. Baxia-like effect except it’s a bounce to the hand and not the deck. Bounce tied to the number of Level 3 Psychic monsters with different names on field/in the grave ensures you get at least one bounce because of the Tuner you use for the Synchro Summon of Amazing Dragon. You can use Sharakusai to Fusion Summon Rising Carp, sending potentially two Tuners to the grave, then Synchro Summon using Sharakusai and Rising Carp to make three Tuners, giving you a bounce of three and a double ATK from Amazing Dragon against a likely clear field. You can also use Rising Carp to pop itself to get to more Tuner monsters and then tribute them for your Level 8 P.U.N.K. monsters to set up the Synchro Summon. Going about it the latter way would ensure you could have differently named Tuners.

Once per turn Special Summon of any PUNK in your grave except this card can mean another Amazing Dragon each turn if you choose. For sure you’re going for Rising Carp or Sharakusai in your grave because of their utility. You could also use the summoned P.U.N.K. for tribute fodder for one of your P.U.N.K. Level 8’s to finish your opponent off if you are doing the double attack with Amazing Dragon, the options are there, it all depends on the game state.

Amazing Dragon, while not a Dragon-Type, is just that: amazing. Easily summoned in the P.U.N.K. archetype and can be utilized in other Psychic-based decks as long as you have the ability to Synchro Summon using Level 3 Psychic monsters. You won’t get that Monster Reborn each turn, but the bounce back is what you want most out of this card.

Advanced-4/5     Art-5/5

Until Next Time
KingofLullaby



Crunch$G

The week comes to an end with the final boss for the P.U.N.K. archetype so far: Ukiyoe-P.U.N.K. Amazing Dragon.

Amazing Dragon is a Level 11 WIND Sea Serpent with 3000 ATK and 2800 DEF. Pretty solid stats to always have, but a very weird Type and Attribute that reminds me of Leviair the Sea Dragon. Any Tuner and non-Tuner(s) summons this, so completely generic, but really only has a use in P.U.N.K. as a whole. Upon Synchro Summon, you can target cards the opponent controls up to the number of Level 3 Psychics with different names that you control or are in your graveyard and bounce them to the hand. This should honestly easily get a couple of cards bounced to the hand considering how quickly the P.U.N.K. archetype can load the grave or field with their Level 3 Psychics, or you can use outside cards like Ghost Ogre & Snow Rabbit or Virtual World Hime – Nyannyan. Second effect lets you target a P.U.N.K. in your graveyard that isn’t another Amazing Dragon and revive it, which gives you some recovery in the archetype at least, even if it’s on the boss monster. You only get one effect per turn and only once that turn, which hurts if you end up Synchro Summoning this on your turn. Thankfully we got a new Level 11 Synchro coming up as a good alternative to Synchro Summon on your turn so you can save this for the opponent’s turn, since Star Eater won’t always be necessary. Either way, Amazing Dragon is something you want to try and get the setup to summoning as soon as possible since you can most likely bounce several cards with it. Just hope we also get another Level 11 P.U.N.K. Synchro to give the archetype a bit more versatility.

Advanced Rating: 3.75/5

Art: 5/5 Another great color palette and a really cool looking dragon.



Alex
Searcy

These Level 11 Monsters are becoming more common, no?  Closing the week is a Synchro, in Ukiyoe P.U.N.K. Amazing Dragon.  Sea Serpent and Wind is an odd combination for sure, 3000/2800 is fine, but lower than I’d like on a Level 11.  Synchro requirements are 1 Tuner and 1+ non-Tuners, which ironically don’t have to be P.U.N.K. Monsters.  So a Synchro Summon lets you bounce your opponent’s cards equal to the number of Level 3 Psychics you control and are in your Graveyard.  That…umm…could be one hell of a Field clear.  You’re likely looking at at least 3, possibly more depending on how straight P.U.N.K. your Deck may be running.  But in my book, if you’re bouncing as many cards as you used to invest in this, you’re doing well.  Anything after your investment is a + in my book.  Once a Turn, (you have to choose which Effect you want to use each Turn) and as the first one is dependent on its Synchro Summon, you probably won’t get this until the next Turn, unless it was Special Summoned else way.  The revival Effect not being Limited to once only or upon its Summon is a nice benefit here in my opinion.  It can’t Summon itself with the second Effect, but I wouldn’t expect that.  The bounce Effect alone might make this guy playable in other Psychic builds, but maybe not.  Solid card to end the week.

Rating:  3.5/5

Art:  5/5  This is hands down the best pic of the week



Mighty
Vee

P.U.N.K. week ends with the third and last card in the Ukiyoe family, Ukiyoe-P.U.N.K. Amazing Dragon, which serves as their boss and primary in-house win condition. It’s a level 11 WIND sea serpent synchro monster, which is a very unique combination; it’s also generic so any deck (like, say, Speedroids) that can make level 11 synchros can make it. Amazing Dragon has a low-ish but still decent stat spread of 3000 attack and 2800 defense, so while it could be higher it’s not the end of the world.

Amazing Dragon’s effects are on a strict one per turn, hard once per turn, so don’t bother making two of them unless you really need two 3000 attack beaters. Upon being synchro summoned, you can target and bounce an opponent’s card for each level 3 psychic monster on your field or in the graveyard. While this does hurt Amazing Dragon’s usage outside of psychic decks, it does make it very deadly in P.U.N.K. decks proper. You can summon it on your turn to break boards, as you’ll be almost guaranteed to have at least two level 3 P.U.N.K.s around, or use Ukiyoe-P.U.N.K. Sharakusai to summon it on your opponent’s turn and wreck their combos. Amazing Dragon’s other effect is a straight Monster Reborn, letting you special summon any P.U.N.K. from your graveyard. You’ll most likely be using Amazing Dragon’s first effect so you can’t activate this one, but afterwards this effect is great for follow up plays, extending or starting combos to keep pressure on your opponent or to push for game. Overall a great boss for the archetype, though I wish it were a bit easier to summon with P.U.N.K.s proper without relying on 1.5 card Sharakusai combos.

Advanced: 4/5

Art: 4.75/5 Sharakusai back at it AGAIN with their biggest creation yet; truly an amazing dragon (though why is it a sea serpent?)


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