Urabrask’s Forge – Phyrexia: All Will Be One
Date Reviewed: February 28, 2023
Ratings:
Constructed: 3.88
Casual: 4.38
Limited: 4.50
Multiplayer: 3.75
Commander [EDH]: 3.75
Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.
Reviews Below:
The most interesting thing about New Phyrexia’s lore is the non-black Phyrexians, and this translates into gameplay by allowing you to make a Phyrexia-themed deck with a range of different strategies. Urabrask’s Forge, for example, mimics red staples like Goblin Rabblemaster, becoming similarly unstoppable if it manages to stay in play long enough. But using oil counters lets you cheat quite a bit, with all the proliferate cards around – it’s great to have something else to proliferate after +1/+1 counters, loyalty counters, and poison, and there are probably enough incidentally proliferating cards that you don’t even have to restrict the Forge to a theme deck. I think it might even be tempting for the bigger formats despite adding yet another block mechanic to track: it’s rather less fragile than something like the Rabblemaster, and fewer people have maindeck Naturalize effects than have maindeck Terror effects.
Constructed: 3.5
Casual: 4
Limited: 4
Multiplayer: 3.5
Commander [EDH]: 3.5
Talk about a ticking time bomb. Urabrask’s Forge accumulates oil over each turn, using it to spit out a new friend to bash a face in with. Trample and haste mean that it can be hard, once this gets rolling, to productively block it, and the use of oil counters opens up fun new avenues of horror. Urabrask’s Forge does need to come down early, though; topdecking this isn’t absolutely awful, but you need to start from the 1/1 before getting up to the truly terrifying numbers. But if you can establish this early, you’ll have a remarkable powerhouse on your hands.
Constructed: 4.25
Casual: 4.75
Limited: 5 (if you can cast this on turn 3 or 4, it becomes a game of “remove this or die”…kinda like Nissa from yesterday)
Multiplayer: 4
Commander [EDH]: 4
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