Name |
Description |
Location |
TM01 -
Focus Punch |
An attack that is
executed last. The user flinches if hit beforehand. |
Silph Company |
TM02 -
Dragon Claw |
Sharp, huge claws
hook and slash the foe quickly and with great power. |
Victory Road |
TM03 -
Water Pulse |
An attack with a
pulsing blast of water. It may also confuse the foe. |
Cerulean Gym |
TM04 -
Calm Mind |
The user focuses
its mind to raise the SP. ATK and SP. DEF stats. |
Saffron Gym |
TM05 -
Roar |
The foe is made
to switch out with an ally. In the wild, the battle ends. |
Route 4 |
TM06 -
Toxic |
A move that badly
poisons the foe. Its poison damage worsens every turn. |
Fuschia Gym |
TM07 -
Hail |
A hailstorm
lasting five turns damages all POKEMON except the ICE-type. |
Victory Road |
TM08 -
Bulk Up |
The user bulks up
its body to boast both its ATTACK and DEFENSE stats. |
Silph Company |
TM09 -
Bullet Seed |
The user shoots
seeds at the foe. Two to five seeds are shot at once. |
Mt. Moon |
TM10 -
Hidden Power |
An attack that
varies in type and intensity depending on the user. |
Pickup |
TM11 -
Sunny Day |
The sun blazes
for five turns, powering up FIRE-type moves. |
Safari Zone |
TM12 -
Taunt |
The foe is
taunted into a rage that allows it to use only attack moves. |
Rocket Hideout |
TM13 - Ice
Beam |
The foe is struck
with an icy beam. It may freeze the foe solid. |
Celadon City |
TM14 -
Blizzard |
The foe is
blasted with a blizzard. It may freeze the foe solid. |
Pokémon Mansion |
TM15 -
Hyper Beam |
A severely
damaging attack that makes the user rest on the next turn. |
Celadon City |
TM16 -
Light Screen |
A wall of light
cuts damage from SP. ATK attacks for five turns. |
Celadon City |
TM17 -
Protect |
Enables the user
to evade all attacks. It may fail if used in succession. |
Power Plant |
TM18 -
Rain Dance |
A heavy rain
falls for five turns, powering up WATER-type moves. |
Route 15 |
TM19 -
Giga Drain |
A harsh attack
that absorbs half the damage it inflicted to restore HP. |
Celadon Gym |
TM20 -
Safeguard |
It protects the
user's party from all status problems for five turns. |
Celadon City |
TM21 -
Frustration |
This attack move
grows more powerful the less the user likes its TRAINER. |
Rocket Hideout |
TM22 -
Solarbeam |
A 2-turn move
that blasts the foe with absorbed energy in the 2nd turn. |
Pokémon Mansion |
TM23 -
Iron Tail |
An attack with a
steel-hard tail. It may lower the foe's DEFENSE stat. |
Celadon City |
TM24 -
Thunderbolt |
A strong
electrical attack that may also leave the foe paralyzed. |
Celadon City |
TM25 -
Thunder |
A brutal
lightning attack that may also leave the foe paralyzed. |
Power Plant |
TM26 -
Earthquake |
An earthquake
that strikes all POKEMON in battle excluding the user. |
Viridian Gym |
TM27 -
Return |
This attack move
grows more powerful the more the user likes its TRAINER. |
Route 12 |
TM28 - Dig |
An attack that
hits on the 2nd turn. Can also be used to exit dungeons. |
Cerulean City |
TM29 -
Psychic |
A strong
telekinetic attack. It may also lower the foe's SP. DEF stat. |
Saffron City |
TM30 -
Shadow Ball |
A shadowy blob is
hurled at the foe. May also lower the foe's SP. DEF. |
Celadon City |
TM31 -
Brick Beak |
An attack that
also breaks any barrier like LIGHT SCREEN and REFLECT. |
S.S. Anne |
TM32 -
Double Team |
The user creates
illusory copies of itself to raise its evasiveness. |
Safari Zone |
TM33 -
Reflect |
A wall of light
cuts damage from physical attacks for five turns. |
Celadon City |
TM34 -
Shock Wave |
A rapid jolt of
electricity strikes the foe. It can't be evaded. |
Vermillion Gym |
TM35 -
Flamethrower |
The foe is
scorched with intense flames. The foe may suffer a burn. |
Celadon City |
TM36 -
Sludge Bomb |
Filthy sludge is
hurled at the foe. It may poison the target. |
Rocket Warehouse |
TM37 -
Sandstorm |
A 5-turn
sandstorm that damages all types except ROCK, GROUND, and STEEL. |
Victory Road |
TM38 -
Fire Blast |
The foe is hit
with an intense flame. It may leave the target with a burn. |
Cinnibar Gym |
TM39 -
Rock Tomb |
Boulders are
hurled at the foe. It also lowers the foe's SPEED if it hits. |
Pewter Gym |
TM40 -
Aerial Ace |
An extremely fast
attack against one target. It can't be eveded. |
Route 9 |
TM41 -
Torment |
It enrages the
foe, making it incapable of using the same move successively. |
Silph Company |
TM42 -
Facade |
An attack that is
boosted if user is burned, poisoned, or paralyzed. |
Memorial Pillar |
TM43 -
Secret Power |
An attack that
may have an additional effect that varies with the terrain. |
Route 25 |
TM44 -
Rest |
The user sleeps
for two turns to fully restore HP and heal any status problem. |
S.S. Anne |
TM45 -
Attract |
If it is the
other gender, the foe is made infatuated and unlikely to attack. |
Route 24 |
TM46 -
Thief |
An attack that
may take the foe's held item if the user isn't holding one. |
Mt. Moon |
TM47 -
Steel Wing |
The foe is hit
with wings of steel. It may also raise the user's DEFENSE. |
Safari Zone |
TM48 -
Skill Swap |
The user employs
its psychic power to swap abilities with the foe. |
Route 12 |
TM49 -
Snatch |
Steals the
effects of the foe's healing or status-changing move. |
Rocket Hideout |
TM50 -
Overheat |
An intense attack
that also sharply reduces the user's SP. ATK stat. |
Victory Road |