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Vodalian Mindsinger – MTG Dominaria United COTD

Vodalian Mindsinger
Vodalian Mindsinger

Vodalian Mindsinger – Dominaria United

Date Reviewed:  October 4, 2022

Ratings:
Constructed: 3.75
Casual: 3.75
Limited: 4.25
Multiplayer: 3.25
Commander [EDH]: 3.75

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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There have been a number of creatures with similar abilities to Vodalian Mindsinger – the most successful was Sower of Temptation, though I think that might have been helped by the fact that she was in a tribe that usually played about twenty counterspells. Others, like the recent Mind Flayer, have merely been solid or situationally good, but the Mindsinger has a couple of things helping its prospects. One is that it also has a highly relevant typeline; the other is its versatility. Without its kicker cost, it can steal a lot of utility creatures, much like Threads of Disloyalty used to do to the low-to-the-ground creatures that dominated the last couple of Extended seasons and some Modern metagames. But if you’re familiar with that older version of the effect, don’t forget that the Mindsinger can be fizzled by Giant Growth effects – it’s a wrinkle that won’t come up in every matchup, but it might catch you by surprise.

Constructed: 3.5
Casual: 3.5
Limited: 4
Multiplayer: 3.5
Commander [EDH]: 4 (sadly, it only goes in Temur decks here, but it’s an asset for them)


 James H. 

  

Three mana to yoink a creature is an interesting deal, especially in a well-supported tribe. While Vodalian Mindsinger defaults to only stealing creatures with 1 power or less, there are plenty of value creatures (like mana dorks) that this can work its magic on, and if you have the mana to spare, you can make this bigger and more thieving. This does play acceptably with various tribal lords for Merfolk to steal even bigger creatures, and the kicker offers a way to do it yourself. In particular, 7 mana for a 6/6 that takes a 5 power or less creature seems sound enough. I think this is a subtly powerful little card: it has a lot of utility and can give Merfolk an angle to wreck opponents even without ever kicking it, and Temur (or smaller) shells have a value creature with upside later. Keep an eye on this one.

Constructed: 4
Casual: 4
Limited: 4.5
Multiplayer: 3
Commander [EDH]: 3.5 (locked to Temur, and there are better options like Sower of Temptation…though Merfolk may be incentive enough, along with a second copy of the effect)


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