Volcanic Emperor – #LD10-EN018
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 “Blaze Accelerator” card from your face-up field and/or GY. You can only Special Summon “Volcanic Emperor” once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 “Volcanic” Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.
Date Reviewed: October 20th, 2023
Rating: 3.68
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Volcanic Emperor is the monster that I’ve referenced many times, and finally we get to hear about it.
Special Summon it from the hand or grave by banishing 3 Pyro monsters gives you some flexibility within its “Cannot be Normal Summoned/Set” restriction. You can also banish a Blaze Accelerator instead and either of these options can be face-up on the field or in the grave so Volcanic Emperor is pretty easy to summon given how fast Volcanics can go through Pyro monsters and now get Blaze Accelerator to the field or in the grave. Big attack and ease of summoning make it far superior to Volcanic Doomfire, but that was obvious.
Upon summon you do burn to the opponent (of course) for each banished Pyro monster, giving you incentive to banishing Pyro monsters instead of your “Blaze Accelerator” for this card’s summon. Combine this with Volcanic Inferno and you should have at least four Pyro monsters banished, dealing 2000LP to your opponent on Emperor’s summon, then you get a Volcanic Trap directly set from the Deck to the field (Volcanic Inferno, Volcanic Emissions, or Blaze Accelerator Reload). There are a few others but you aren’t likely running them. Volcanic Emperor finishes up with a bit of 500LP burn each time the opponent Special Summons a monster(s), which can lock them down if you have already done a good amount of damage and have backed them into a corner.
Easy Special Summon with how many Pyro monsters end up in the grave. Even more speed has been added to the archetype as well as a negation card that fuels the grave. Big monster that does burn and is a beater is good, but not spectacular. Another negation option would’ve been nice, but this is still a good card.
Advanced-3.5/5 Art-3/5
Until Next Time
KingofLullaby
Crunch$G
The week ends off with a brand new boss monster for the Volcanic archetype to replace Volcanic Doomfire, as he’s upgraded to Volcanic Emperor.
Volcanic Emperor is a Level 8 FIRE Pyro with 3100 ATK and 2400 DEF. Good stats on a Level 8, plus the perfect combination of FIRE and Pyro. It cannot be Normal Summoned or Set and must be Special Summoned from the hand or graveyard by banishing 3 Pyro monsters or 1 Blaze Accelerator card from your face-up field and/or graveyard, which is pretty easy to do. You can only Special Summon this once per turn, so no army of Emperors for you. Upon being Special Summoned this way, you can deal 500 damage to the opponent for each of your banished Pyro monsters and then you can set a Volcanic Trap from the Deck. The burn damage is good and can get heavy, but you got to burn to get the Volcanic Trap, so load the banished pile with your Pyro monsters. Your opponent also takes 500 damage each time they Special Summon a monster(s), so really piling on damage along with the rest of your Volcanic effects. Its a good boss monster to make up for how specific Doomfire was to summon. It deals a ton of damage and gets you to your good Volcanic Traps with great ease, so a copy or two is good since it’s easy to get into the graveyard.
Advanced Rating: 3.75/5
Art: 4/5 Doomfire got decked out I guess.
Mighty
Vee
Volcanic Doomfire gets a massive upgrade with Volcanic Emperor, closing out the week as Volcanic’s new boss monster. It follows in its predecessor’s footsteps as a level 8 FIRE Pyro monster, and naturally can be searched by Volcanic Trooper or dumped with Volcanic Rimfire (very important!). Emperor’s stats are a modest but welcome improvement from Doomfire; while 3100 attack is only a gain of 100 from the original, it’s still just a hair above common boss monsters. Emperor also gains 600 defense for a total of 2400, which isn’t so bad, but is easily defeated by many boss monsters.
Emperor can’t be Normal Summoned or Set, instead Special Summoning itself on a hard once per turn from your hand or Graveyard by banishing either 3 Pyro monsters or 1 Blaze Accelerator from face-up on the field or your Graveyard. 3 Pyro monsters isn’t difficult, but in emergencies it’s much easier to banish a Blaze Accelerator, especially when Volcanic Trooper by itself will set up Emperor’s summon through Volcanic Blaze Accelerator and Volcanic Rimfire, which will send both Blaze Accelerator and Emperor to theGraveyard. Emperor’s second effect triggers when it’s summoned by its own effect, letting you set a Volcanic Trap directly from your deck after burning your opponent for 500 LP for each of your banished Pyro monsters, incentivizing you to summon it with Pyro monsters instead of Blaze Accelerator since you’ll need to burn to actually set the Trap. You will pretty much always get Volcanic Inferno since it’s disruption that recycles your resources (Volcanic Emission is decidedly less powerful). Emperor’s last effect, taking a page from Red-Eyes, burns your opponent for 500 LP each time they Special Summon a monster. Combined with all the other burns, it’ll add up fairly quick, making Volcanic faster than ever at burn damage. Since Emperor can revive itself, there’s no real need to play more than one to minimize brick chances, plus you can recycle it with Inferno anyway in the event that it gets banished. While Volcanic won’t be at full power until Bonfire, they’re definitely in a much better position than they were after being seemingly abandoned, so hopefully Payne is satisfied.
Advanced: 3.75/5
Art: 4/5 I like Doomfire’s pose more, but the extra detail is great.
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