Volcanic Inferno – #LD10-EN024
When your opponent activates a monster effect on the field: You can banish 1 Pyro monster from your GY; inflict 500 damage to your opponent, then, if you banished a “Volcanic” monster to activate this effect, you can negate that effect. During your opponent’s End Phase: You can target up to 2 of your “Volcanic” monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order. You can only use each effect of “Volcanic Inferno” once per turn.
Date Reviewed: October 18th, 2023
Rating: 3.67
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Volcanic Inferno is the only Trap we are reviewing this week, and it is a good one.
Continuous Trap that is Volcanic’s negation card. Banish a Pyro for a monster negation is pretty good despite there being no destruction included. If you feel like you won’t have enough Volcanics to banish to summon Volcanic Emperor, no worries, Inferno returns up to 2 Volcanics from the banished zone or grave to the bottom your Deck every End Phase. If you banish one a turn you will get that one and another one back, netting you a +1. You want to keep a few Volcanic monsters in your grave for Volcanic Emperor to Special Summon itself, but with Blaze Accelerator and Volcanic Blaze Accelerator in your Deck you shouldn’t have a problem filling your grave with stuff to banish. You do 500LP burn each time you do that, and, the add back to the Deck happens during your opponent’s turn, giving you ammo for your Blaze Accelerator and Volcanic Blaze Accelerator next turn.
The downside, aside from no destruction off the negation that Volcanic Inferno gives you, is that the monster has to be on the field. For as long and as niche as Volcanics are, I think they could’ve given them an all-out monster negation Continuous Trap. Was it really going to make them “broken” if they had that?
Continuous Traps often get a bad rep because they are easy targets on the field. This one has once per turn negation each turn, adds back banished card(s) or in the grave cards back to your Deck during your opponent’s turn, and is searchable in the archetype. Volcanic Emperor can get this the turn it’s summoned, so you could have a turn one where you have monster negation, have burned the opponent for some damage, and set up more burn with only a few cards. Volcanics need some archetype monster negation and they got a decent card for it.
Advanced-3/5 Art-3.5/5
Until Next Time
KingofLullaby
Crunch$G
If we’re going to be able to set Volcanic Traps from the Deck, we need a good one, so here’s Volcanic Inferno.
Volcanic Inferno is a Continuous Trap where when the opponent activates a monster effect on the field, you can banish a Pyro monster from your graveyard to inflict 500 damage to the opponnent, then if you banished a Volcanic monster, you can negate the activated effect. It’s monster effect negation, which Volcanics previously lacked. You should be able to load the graveyard with Volcanics easily since you’re sending them to the graveyard with your Blaze Accelerator cards. Second effect triggers during the opponent’s End Phase, letting you shuffle up to 2 of your banished Volcanic monsters that are banished and/or in your graveyard into the Deck. It’s good recycling to ensure you don’t run out of ammo for your card effects, putting Shells and Rimfires back. I wish it put 3 back so you can reload Scattershot’s effect in a single use, or at least make it either End Phase, but I guess they deemed that too good. Hard once per turn on this card of course. It’s pretty good for the monster effect negation and the recycling, both things that Volcanics needed in archetype. You can easily set this from the Deck without hassle, so having a copy or two is good.
Advanced Rating: 3.75/5
Art: 5/5 Emperor is scorching the Earth now for making us wait so long for Volcanic support.
Mighty
Vee
Speaking of Volcanic backrow, Volcanic Inferno continues our coverage, a Continuous Trap for Volcanic backrow that can be searched by Volcanic Trooper, but you’re much better off searching it through their new boss monster since you’ll need Volcanic Blaze Accelerator to combo anyway. Inferno has two hard once per turn effects, the first responding to an opponent’s activated monster effect on the field by banishing any FIRE monster from your Graveyard. It’ll burn your opponent for 500 LP< and if you banished a Volcanic monster, the effect is negated as well. While only hitting field effects is a little weird, we’ve seen just how powerful disruption can be on Continuous Traps, so Inferno brings some very welcome disruption to Volcanic. Inferno’s other effect triggers during your opponent’s End Phase, letting you place up to 2 Volcanic monsters from banished or your Graveyard on the bottom of your deck in any order. Recycling your Volcanic monsters is critical, especially as we enter a grind-based format. While waiting for your opponent’s End Phase can be a tad aggravating, you shouldn’t really have issues with Volcanic’s much-improved dumping power. Overall, an excellent source of disruption and grind, perfect for the current metagame.
Advanced: 3.75/5
Art: 3.5/5 I think I’ve seen a Megaman villain do this before…
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