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						Pojo's 
						Marvel VS Card of the Day 
							
								
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									 | Magneto Master of 
                                    Magnetism
 
                            Marvel Origins
 
 Date Reviewed: 4.14.04
 
 
 Constructed Average Rating: 4.25
 Limited Average Rating: 4.33
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
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								|  Scott
 Gerhardt
 * Game Store owner in 
							CA, ShuffleAndCut
 | Do 
                                you have any idea how ridiculous this card is?  
                                If you go into the recovery step without this 
                                16/16 Flying & Range monstrosity (for the 
                                bargain price of only 7 I might add), then 
                                everything you stun, dies.  How amazing.  
                                No recovery, no nothing.  With this guy, if 
                                the game goes past turn 7, it probably won't go 
                                past turn 8 - especially if you had initiative 
                                turn 7.  A complete bomb in any 
                                environment.  My only worry is that some 
                                clan affiliation decks may not be able to 
                                squeeze him in the 7 slot.  If they can, 
                                though, he's awesome. 
                              
                              
                               Constructed: 
                                4.5 Limited: 5.0
 Current Price:
                                Magneto, 
                                Master of Magnetism  $3.99
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								|  Christine
 Gerhardt
 * game store 
							owner in CA, ShuffleAndCut
 | 
                                  Another of my 
                                  favorite 7 drops. If you have the first 
                                  attack, you can change the face of the game 
                                  with a well planned attack.  Since your 
                                  opponent cannot recover their characters, your 
                                  attack should be adjusted to take out anything 
                                  of significance, even if you might hurt more 
                                  of your characters by doing so.  The plan is 
                                  to leave your opponent at a distinct board 
                                  disadvantage once the carnage is all said and 
                                  done.  Even if you don't win that turn, you 
                                  opponent will probably be unable to recover 
                                  before you take him out, if you plan 
                                  correctly. 
                                    
                                  And anywho, a 
                                  16/16 with Flying and Range is pretty amazing 
                                  for a 7 drop.  In limited, a first pick.. big 
                                  is good, and big with good abilites is better. 
                                  Take him, quick! 
                                    
                                  Constructed: 4.5 
                                  Limited: 5 |  
								| Jason Matthews
 
 *game store employee
 
 * gaming for over 15 years
 | Taking 
                                away a persons ability to recover characters he 
                                controls is a killer ability. You force you 
                                opponent to hope that he can generate a defense 
                                of creature off of his draw step. The fact that 
                                he has range and flight with a power and 
                                toughness that is one of the biggest in the game 
                                is only controlled by his cost of 7 to recruit. 
                                The drawback of being only able to recruit him 
                                if you control a brotherhood character pretty 
                                much just keeps you from building a deck with 
                                him in it as a splash character. In limited that 
                                I would most likely draft him just so an 
                                opponent cant get him even if I had no drafted 
                                enough brother hood to justify playing him. He 
                                is another good character in almost all formats. 
                                Constructed 3.5Casual 4
 Limited 3
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								|  DeQuan
 Watson
 * 
                            game store owner (The Game Closet - Waco,TX)
 
 * Scrye writer since 2002
 | 
                                  Look at the ATK 
                                  and DEF on this guy.  Man, that's a ton.  He 
                                  must cost a lot.  Oh wait, just seven resource 
                                  points.  Nevermind then.  He must not have an 
                                  ability that's any good then.  Oh...what's 
                                  that?  Your opponent doesn't get to recover 
                                  any stunned character?  That's crazy. 
                                    
                                  I guess this guy 
                                  is all around good. 
                                    
                                  Rating: 4.5 |  |