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Pojo's
Marvel VS Card of the Day
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Entangle
Marvel Origins
Date Reviewed: 8.06.04
Constructed Average Rating: 1.9
Limited Average Rating: 1.6
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
IQ |
Entangle
Here’s a pretty
interesting card.
Constructed
I never thought much
of this card until I saw it played against me
and thought it was pretty nifty. With DC the
games take a bit longer (end around turn 7) but
at the same time the decks are more aggressive
than they were before. You have a lot of decks
running around that’ll win the game if you make
one small mistake or draw something that’s not
all that reliable.
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Nakaiya21 |
Entangle
This card is so bad
there’s not really much to say about it.
Exhaust a character of your own and discard a
card from your hand just to exhaust a weaker
character your opponent controls. Why? Don’t
ask me. I suppose these could be some kind of
combo that works with this card, however I’m
quite sure it would not be worth the effort to
think one up.
This card is bad in
every light you look at it in.
Rating:
Constructed –
1.0/5.0 ….. On the good side it probably makes
for pretty good kindling.
Limited – 1.0/5.0
…You really can’t afford to lose cards in this
format…especially for a really bad effect.
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Johnny Blaze |
Entangle – A popular
card in control decks especially the FF variety.
You are doing 2 things here 1st you are
exhausting a character you control then you are
discarding any card from your hand to target a
character with a cost less than the character
that you exhausted.
If your opponent has initiative and a beefy
attacker that is going to cause lots of BEL,
then this is a card to play. Otherwise I
wouldn’t normally play this card outside of a
control deck.
Constructed - 3.5/5 In a control deck. 2/5 In
any other deck
Limited – 2/5 May help here with a risk of
losing one of your higher drops to exhaust an
opponent.
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Jason
Bunch |
The last card of
this week is Entangle. This is an easy review: I
hate this card. Hate hate hate hate HATE this
card. Exhaust your 5 drop and discard to exhaust
their 4 drop. Exhaust your 8 drop and discard to
exhaust their 7 drop. Even if it let you KO a
lower drop, its still a bad trade off. Your
higher drops are supposed to be able to deal
with your opponent's lower drops, otherwise what
are they doing in your deck? I would rather eat
this card than play it.
In Limited, this card had better never see the
inside
of your deck. Use it for target practice, put it
in
your bike spokes, use it as a coaster...just
don't play it.
Ratings:
Constructed - 1/5
Limited - 1/5
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Paul Hagan |
Entangle
When I first saw this card, I didn't think it
was too great. You had to exhaust a character
with a higher cost than your target -- shouldn't
you just be swinging? However, as the game
progresses, I am becoming more and more attached
to Entangle. You rarely play it on the turns
where you have initiative, but the ability to
screw up your opponents' team attacks or his
large, inexpensive characters is nothing to be
laughed at. Just think, you can exhaust your
Thing, Heavy Hitter to stop a Sabretooth, Feral
Rage.
As I am always happy to have defensive tools in
limited, Entangle will usually make the cut into
my deck, especially since you can be forced into
playing high-cost sub-par cards that could be
better used through Entangle (see: Professor
Xavier, Charles Xavier).
Constructed Rating: 3.0
Limited Rating: 3.5 |
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