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Pojo's
Marvel VS Card of the Day
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Hank
Henshaw <> Cyborg
- Evil
Imposter
Superman: MoS
Date Reviewed: 12.08.04
Constructed Average Rating: 2.85
Limited Average Rating: 3.33
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Hank Henshaw <>
Cyborg – Evil Imposter
Well we started out with an imperfect duplicate
so it only makes sense that we would move on to
an evil imposter. Today we are going to take a
look at Cyborg.
Cyborg starts out as a decent 4-drop with an
attack of 7. However, he is severely lacking in
defense with a defense stat of 5. I like the
fact that he has flight and range. It certainly
helps in making up for the low defense. His
effect will also help in keeping him from being
stunned too soon. You see when Cyborg comes into
play you can choose a character an opponent
controls. Then whenever Cyborg attacks that
character or is attacked by that character,
Cyborg can not be stunned. I am going to go out
on a limb here and say that when you choose a
character an opponent controls, you are actually
choosing a character name of a character that an
opponent controls. If this is the case then
Cyborg will come in real handy against decks
that run multiple versions of a character (i.e.
Big Brotherhood, Spider-Friends, Team Superman).
If I am wrong then this character is not worth
being a rare. All in all, I can see this
character being very useful whether you have
initiative or not on turn 4 (actually perhaps
more so if you do not have initiative). I would
probably run 4 of these cards in a RS deck.
Ratings:
RS constructed deck – 3.5/5.0 ...This is a great
card for turn 4. However, it will probably be
killed quickly on turn 5...unless you have
initiative.
Limited – 4.0/5.0 ...This card provides great
board control which is really important in this
format.
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Johnny Blaze |
Hank Henshaw <>
Cyborg - Evil Imposter
A little low on the DEF side of things is this
evil imposter Cyborg known as Hank Henshaw.
Flight and Range helps out Hank and the ability
to be unstunnable is a big plus. Similar to the
Rogue ruling, when Hank team attacks he cant be
stunned either as long as the character that is
attacked is the one that was declared from
Hank’s ability. Whats even better is that it
even works when Hank is defending.
Constructed: 3/5 – There are a variety of
effects that can be garnered from using the
Revenge Squad team, if your theme is to be
unstunnable while attacking or defending then
Hank is the Cyborg for you.
Limited: 4/5 – If you choose the right character
at the right time, then Hank can be a real
annoyance to deal with. It is more difficult to
team attack in this format but if you can get a
small drop to team attack with Hank against your
opponent’s chosen character then Hank can be a
force to reckon with.
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Jason
Bunch |
Hank Henshaw <>
Cyborg - Evil Imposter
7/5 is fairly weak for a 4 drop, but his ability
goes a little ways towards making up for that.
It almost guarantees that he'll live through the
turn he's played, especially if you take even
initiative. Play Cyborg, pick your opponent's
biggest guy, attack his second biggest guy, then
sit back and laugh since they can't stun Cyborg
without team attacking with his even smaller
guys. Unfortunately, his ability will probably
only last a turn or two, as bigger characters
will eventually show up and pummel him. Still,
it gives you a little more freedom when you play
him.
Metallo and Parasite are much more playable at 4
though.
In Limited, he's still pretty much a one shot
guy, you can probably find a better 4 drop to
use. He's strictly end of the pack fodder.
Ratings:
Constructed - 2/5
Limited - 2/5
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