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Pojo's
Marvel VS Card of the Day
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Devilance
– The Pursuer
Superman: MoS
Date Reviewed: 12.17.04
Constructed Average Rating: 4.0
Limited Average Rating: 4.25
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Devilance – The
Pursuer
Today we are going to finish up the week by
looking at my favorite DE character – Devilance
– The Pursuer.
Devilance starts out as a par-for-the-course
5-drop with 9/8 stats and range. However, this
character shines with his effect. Whenever
Devilance stuns a character, that character’s
controller loses endurance equal to the number
of face down resources he/she controls. Now I
know that doesn’t necessarily sound like much,
but remember the key word here is ‘whenever’.
That could add up to a lot of damage over the
long run. That’s not all, now we can force our
opponent to play their resources as soon as
possible. No more running into your opponent’s
location traps. Regardless, you will usually
find that your opponent’s timing is usually
somewhat off or they have at least one character
in their resource row…hence you could probably
get at least a few extra BEL each turn. I would
definitely run 4 of these in a DE deck!
Ratings
DE constructed deck – 4.0/5.0 ….This card is
very solid and can definitely provide you an
advantage
Limited – 4.5/5.0 …No loyalty and no effect
costs, plus bonus BEL…what more could you ask
for in this format
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Johnny Blaze |
Devilance - The Prusuer – Average stats 9/8 with
Range. His power is nice and his Boost can keep
him battling with other 7 drops on turn 7. If
your opponent hasn’t used any of his resources
by Turn 5 this is a good time for them to do so
or else they will be losing an additional 5
endurance due to Devilance’s power.
Constructed: 3.5/5 – His nice effect is what is
keeping him above average. More than likely your
opponent will be losing additional endurance due
to Devilance’s power.
Limited: 4/5 – When resources many times will be
characters that wont be flipped up in this
format, Devilance will be causing extra
endurance loss to your opponent. If you get
unlucky and manage not to draft a 7 drop,
Devilance will also be very playable with his
Boost on Turn 7. |
Paul Hagan |
Devilance, the
Pursuer --
Much like a number of Darkseid's Elite
characters, I don't have a lot to say about this
character. His size is more than acceptable for
his cost, and his ability is OK. You should get
around two or three extra points of endurance
from it each time he stuns another character,
which can add up over the course of the game.
However, when you think about this character in
comparison to Batman, Caped Crusader, you tend
to look at Devilance as slightly sub-par. His
boost ability does make up for it a bit, but if
all goes well for a Darkseid's Elite deck, they
should be putting out Superman, False Son on
Turn 7.
In limited, I have a slightly better opinion of
Devilance, since he is in that 5-8 range of
recruit costs, which seem to be extremely
important. Also, in limited, you will tend to
have a few more face-down resources, meaning you
get a little bit of extra milage out of
Devilance's ability.
Constructed Rating: 3.0
Limited Rating: 3.5
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Jason
Bunch |
Devilance, The
Pursuer
Devilance is going to be a Darkseid's Elite
staple, and for good reason. 9/8 for 5 is a good
character regardless, and the extra damage he
causes will force your opponent to rethink their
strategy on what resources they play. This card
works great with all the replacement effects in
the set, replace a useful plot twist with a
character that they'll never be able to turn
face up, and guarantee yourself the extra damage
whenever Devilance stuns a character. Being able
to come out as a decent 5 drop, or boost to a
decent 7 drop means that you've got more options
when making character selection for a Darkseid's
Elite deck.
In Limited, there's more of a chance that your
opponent will have to use a character as a
resource, which just helps you do more and more
damage to them.
Boostable characters are worth their weight in
gold in Limited events, since it greatly
decreases your chances of missing a drop. Range
and a nice body at either turn 5 or 7 make him a
great pick, even just to splash in another
affiliation's deck. He's a common, so grab all
the copies you can find.
Ratings:
Constructed - 4.5/5
Limited - 4.5/5
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