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Pojo's
Marvel VS Card of the Day
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Rhino
Doc Ock Starter
Date Reviewed: 7.02.04
Constructed Average Rating: 2.93
Limited Average Rating: 3.25
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
IQ |
Rhino
CONSTRUCTED
When this guy came out I used to think he was
one of the greatest things out there, but after
taking a closer look at him I ve come to realize
he s ok. He s the biggest 3 drop in the game but
his draw back of paying 5 endurance every turn
will knock down your life total faster then you
could imagine because you re pretty much taking
8 a turn (5 from his drawback and 3 from his
cost). He s great when it comes to taking down 4
or 5 drops and works amazingly well with No Fear
but his draw back is very rather annoying. I say
he s good to have around for about 2 turns but
you shouldn t recover him after that.
3/5
LIMITED
hmmm. I would say he s amazing in limited but if
you re using him in a limited environment it
means you re playing sealed and that everyone
practically has the same card pool. He s still
pretty good because he doesn t tie you down to
the Sinister crew but that s about it.
2.5/5
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Nakaiya21 |
Friday, July 2, 2004
– Rhino – Alex O’Hirn
When I first saw this card I knew I had to find
a place in my deck so that I could play it.
Seriously, a 7/4 for a recruit cost of 3 – how
could I go wrong? Well I put one of these guys
in my x-men deck and gave it a try. Low and
behold this guy showed up in every game I
played. This is what I learned from when it
comes to playing this card:
-He never comes up at the right time.
-The cost to keep this guy on the field adds up
really fast.
- He gets stunned really easily.
-Do not play this card unless you have
initiative or unless there is nothing else to
play. (See above)
-Being able to kill this card yourself is great.
-This card allows you to stall until your
characters start to line up.
Bottom line – This card might not be so bad in a
brotherhood deck (where 3 drops aren’t so hot)
or sinister syndicate deck, but that is about
it.
Ratings:
Constructed - 2.5/5.0 ….Be careful with how you
chose to play this card.
Limited – 3.5/5.0 ….Having a beatstick is nice –
if you can afford it.
Questions? Comments? Let me know at
MarvelVs2004@aol.com and I will see what I can
do....
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Johnny Blaze |
Rhino - This card
can reek crazy early BEL damage on turn 3. He is
the Feral Sabretooth of the Sinister Syndicate.
Just like its flavor text "Once charging, a
rhino cannot easily change direction or halt its
advance." Once you recruit him you cannot easily
halt its advance without paying 4 endurance
during the recruit step. Best way to play him is
to do massive damage early on with pumps and
plot twists and get the advantage on endurance
points. Then when you have your big guns out
just wait until he is stunned and do not recover
him.
Constructed - 3.5/5
Limited - 3.5/5
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Paul Hagan |
Rhino, Alex O'Hirn
--
Everyone seems to be really excited about
Rhino's ATK, but I don't think they are paying
close enough attention to what is important.
Rhino will really only be decent in half of your
games. Why? Because unless you have initiative
on Turn 3, who do you think your opponent will
go after first? Rhino has a 4 DEF, which is
pretty much as small as it gets for
tournament-quality cards, meaning he will
generally be stunned. Fast forward to next turn:
do you wish to pay 4 Endurance to keep Rhino?
You do? Ok, now you are down by at least 7
Endurance, possibly more, when you get to swing
with Rhino for the first time.
In limited, I would tend to play Rhino just
based on his large body, but I would be much
happier with a Thing, Ben Grimm; Wolverine,
Logan; or Rogue, Anna Raven.
Constructed Rating: 2.75
Limited Rating: 3.5 |
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