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Pojo's
Marvel VS Card of the Day
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Mojo,
Ruler of Mojoworld
Marvel
Origins
Date Reviewed: 11.04.04
Constructed Average Rating:
Limited Average Rating:
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Mojo – Ruler of
Mojoworld
Mojo is by far the
reason why anyone in their right mind would even
dream about building a non-affiliated deck.
Forget his opening stats…all you have to
remember about this guy is that he gains +3
attack for every non-affiliated character you
have on your side of the field. Keep in mind
that should you decide not to follow my advice
on viability for non-affiliated decks (see King
Snake) and you decide to make your own Mojo
deck, that you better watch out for overload.
You would hate to get your Mojo up to a 15/7
(this is actually quite possible) only to have
him overloaded. That would be a shame….hehehehehe
Ratings:
Non-affiliated
constructed deck – 5.0/5.0 …..Yes he is another
staple for a non-affiliated deck
Limited – 1.5/5.0 ….Mojo
is not so good in this format since you depend
on having lots of non-affiliated characters on
the field when he comes into play.
|
Johnny Blaze |
Mojo – Mojo is one
of those cards that needs a team built for. You
see outright Mojo is nothing to write home about
with only a 5 ATK & 7 DEF and no flight or
range. But Mojo can increase his ATK stats by
having more non-affiliated characters on your
side. Mojo ATK boosts also works on the DEF end
too.
So if you played it right Mojo should at least
be an 8/7 on turn 4 and if you are really
playing an insane Mojo deck, Mojo can be a 14/7
on turn 4. How does that work you ask? Easy just
use Random Punks as your 1 drop and weenie rush
Random Punks up until Turn 4 when Mojo comes
out. So you will have 1 Punk out on Turn 1, 3
Punks out on Turn 2, and 6 Punks out on Turn 3
so that Mojo will have a 14 ATK on turn 4.
Remember though this is just in theory because
some of those Punks will get stunned. But you
get the idea.
Constructed: 2/5 – Too dependant on keeping your
other characters alive for Mojo’s ATK to really
mean anything. Can be fun in the above mentioned
scenario.
Limited: 2/5 – Again if you are drafting
non-team affiliation which will be difficult,
there will be much better 4 drops than Mojo to
choose from.
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Jason
Bunch |
Mojo
Someday, someone crazy will pilot an
unaffiliated deck to Top 8 at a major event.
When they do, they'll be packing 4 copies of
this guy. Play as many unaffilated characters as
you can for 3 turns, then drop the biggest Mojo
you can muster on turn 4 and start the beating.
DC Origins had some decent unaffiliated
characters, including Wildebeest, whose
self-swarming ability helps to fuel the Mojo-machine.
Add Deathstroke at 7, and you're talking about
some serious firepower. Unfortunately, no team
affiliation means no reinforcement and no team
attacks, so your opponent is going to be romping
all over your field and there's close to nothing
you can do about it.
Mojo's 7 DEF will get him stunned by just about
anything your opponent has on the field, and
since all they have to do is reinforce, and
Mojo's gaudy bonuses won't mean squat. Playing
unaffiliated requires way too many other support
cards to keep you alive, and is just too
unreliable.
In Limited, you'll see quite a few unaffiliated
guys come your way, and you might even be
tempted to take a couple. Don't be fooled, if
Mojo is your best option at the 4 drop, you're
toast. You might surprise someone and take a big
swing at them, but he's getting taken out the
next turn, when they whittle away your other
unaffilateds, then take out your much smaller
Mojo.
Ratings:
Constructed - 2/5
Limited - 1.5/5
|
Paul Hagan |
Mojo, Ruler of
Mojoworld --
What makes unaffiliated decks really scary? This
guy. Not Puppet Master, not Arcade, not Thunder
or Lightning. This guy is what makes any
unaffiliated deck truly frightening.
Mojo will consistantly be an 8/7, with a
possibility of becoming an 11/7 or a 14/7 as the
game wears on. If Sabretooth, Feral Rage does
it, isn't Mojo almost as good?
For limited, Mojo may or may not make the cut
into my deck, depending on how many unaffiliated
characters I have in my pool. He's a decent
4-Drop, but not the end-all, be-all of 4-Drops.
Constructed Rating: 3.0
Limited Rating: 2.5
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