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Pojo's
Marvel VS Card of the Day
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Seige
Perilious
Marvel Origins
Date Reviewed: 11.09.04
Constructed Average Rating: 3.5
Limited Average Rating: 1
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Seige Perilious
Let me start off this week by giving a big
congrats to Johnny Blaze. This guy not only had
the time to pick this week’s CODs, but he also
placed in the top 8 at the PCQ being held in MA
this past weekend. How do I know? Well we ran
into each other at the PCQ of course. However, I
am going to let him tell all of you about our
fabulous weekend in MA.
This week we are going to focus some of the
X-men cards from WOS. To start out we are going
to look at a great card for recovering your high
drop characters – Seige Perilious.
Seige Perilious is good card to use in any
mono-X-men deck. It is a little slow on the
up-take, however if you can get it early in the
game, you will have a great way to recover your
John Proudstar. One thing to keep in mind when
it comes to this card is that you can only use
it during the combat phase. However, why would
you ever want to wait until the recovery phase
to recover a character? You see one thing I have
learned while playing VS is this...your opponent
is always going to go after a character that is
protecting a little support row character just
so they can smack around your little character.
If you set up your formation right (put your
stronger character in front of you little
character) and wait, your opponent will have no
choice but to use their bigger character first.
Then when they go after your little guy you
simply remove the counter on Siege Perilious and
viola! – you have just created a very nice wall
for your opponent to deal with. This card also
combos well with another card we will be looking
at later this week – Ultimate Sacrifice, but I
will talk about that later.
In an X-men variation deck (i.e. Heros United) I
would probably cut this card and focus on BAMF!,
Children of the Atom, and maybe Cerebro since
this card is a little to slow for these decks.
However if you are running a straight X-men
deck, you want to include at least two of these
cards (for no other reason than to draw out your
opponent’s Have a Blast).
Ratings
Constructed – 3.0/5.0 ....Recovery is always a
good thing in this game, however this card is a
little slow for many competitive decks.
Limited – 1.0/5.0 ....You will probably never
have enough X-men characters to use this card.
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Jason
Bunch |
Siege Perilious
X-Men have a great combo with Siege Perilous and
Ultimate Sacrifice. Ultimate Sacrifice is later
this week, so today I'll just focus on Siege
Perilous and its many uses. Okay, just one use:
recovery. Flip a turn 1 Siege Perilous, and as
long as you recruit every turn, you can have 3
counters on it by the end of the third turn.
Hmm...who's a 4 drop that you'd really like to
recover before the recovery phase. Oh yeah, John
Proudstar. He's KO'd if he stays stunned by the
recovery phase, so pop those three counters off
and bring him back for some more smashing.
Ironically, with Siege Perilous he'll survive
longer on your field than he did in the comic.
Its really simple...more recovery means better
board advantage, and if you win the numbers
game, you'll usually win.
In Limited, its a rare, and you're not going to
see to many X-Men. John Proudstar is nice, but
he's going to be more of a one-time wrecking
ball than something to keep out for multiple
turns. Give this one to the rare drafter, its
just not as useful to you in this format.
Ratings:
Constructed - 4/5
Limited - 1/5
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Johnny Blaze |
Siege Perilous
Web of Spiderman
brings some nice non-character additions to the
X-men team. This week we will be reviewing 3 of
them. Today is a location that allows X-men
characters to recover during the combat phase –
Siege Perilous.
With only a cost of 1 you can start rebirthing
on Turn 1, especially if you are playing
straight X-men. You see whenever an X-men
character you control recovers, you get to put a
rebirth counter on Siege Perilous. Then in order
to recover a character, you remove 3 rebirth
counters from this location. This can only be
done during the combat phase. So if you time
this right you can recover your best attacker so
that you don’t have to lose that character
during the recovery stage.
Constructed: 3/5 - Especially good in a straight
X-men team where this can go off 1st turn. The
ability to recover a character during the combat
phase is just too good.
Limited: 1/5 – Simply not enough X-men
characters to use this location in a straight
MSM draft. |
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