Pojo's Vs.
Message Board
News
Trading Card Game
Card of the Day
Fan Tips
Tournament Reports
Top 10 Lists
Featured Writers
Scott Gerhardt
The Tinkerer's Workshop
Paul Hagan
Q's Universe
Jason Matthews
Spoilers
Avengers
Batman Starter
DC Origins
Fantastic 4 Starter
Green Lantern
Infinite Crisis
JLA
Legion of Super Heroes
Marvel Knights
Marvel Origins
Spiderman Starter
Superman
Web of Spidey
X-Men
Affiliation Lists
Anti-Matter
Arkham Inmates
Avengers
Brotherhood
Crime Lords
Darkseid Elite
Doom
Emerald Enemies
Fantastic Four
Gotham Knights
Green Lantern
Kang Council
League of Assassins
Marvel Knights
Manhunter
Masters of Evil
New Gods
Revenge Squad
Sentinel
Sinister Syndicate
Spider-Friends
Squadron Supreme
Teen Titans
Team Superman
X-Men
Small Teams
Non-Affiliated Characters
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
X-Statix
Underworld
Crime Lords
Other
Staff
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry
Potter
Anime
Vs. System
Megaman
|
|
Pojo's VS System Card of the Day
|
|
Mekanix
Marvel Knights
Date Reviewed: 04.20.05
Constructed Average Rating: 1.5
Limited Average Rating: 1
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Mekanix
Today we are going to review one of the worst
sentinel cards in the entire game - Mekanix.
I have nothing nice to say about this card. In
fact, I can't believe UDE would make a card like
this rare. Why would anyone want to play this
card? If you are going to play Sentinels, there
are much better cards out there. If you are
playing curve Sentinels, then this certainly has
no place and if you are playing vomit Sentinels,
the whole point is to keep your characters on
the field. The last thing you want to do is
promote bad board control just so that you can
give a 5-drop (or greater) +1/+1 for THIS
ATTACK. Come on now, unless you really think it
is necessary to waste valuable space just to try
to boost Bastion that much higher...this card
certainly isn't worth the paper it is printed
on.
Ratings:
MA Constructed - 1.5/5.0 ...Yeah, this card is
playable in this format, but do you really want
to play it?
GA Constructed - 1.0/5.0 ...You have much better
ways of taking up deck space in this format.
Limited - 0.5/5.0 ...Personally I would rather
keep my Hounds in this format.
|
Johnny Blaze |
Mekanix
Here we go
with another addition to Sentinels that MMK
brought to us. This time we have an ongoing Plot
Twist that enables you to target a Sentinel
character with a cost of 5 or more that you
control and it gets +1/+1 for this attack. The
downside is that you have to KO a Sentinel
character that you control. The downside isn’t
that bad of an issue because Boliver Trask is
usually a good choice for the KO.
Constructed: 3/5 – A good addition to Sentinels
in Modern Age format. CS is pretty tight
decklist already so it might be tough to squeeze
in Mekanix but another pump to Bastion always is
annoying to play against.
Limited: 1/5 – Unfortunately it doesn’t make the
cut here as there are no Sentinel characters
with a cost of 5 or greater in MMK.
|
Jason
Bunch |
Mekanix
This card has become the "card I'd like to stop
pulling in my packs" for Marvel Knights. This is
a very situational card that doesn't have a good
enough effect to find room in the already tight
Curve Sentinels decks. The only bright side of
the effect is that it can be a stunned Sentinel
character, and it's a good way to get smaller
Sentinels off the field where they aren't a
liability anymore. It'll pump your Nimrod,
Bastion, Master Mold, or Tri-Setninel, although
only Bastion and Nimrod really see much play.
The only Sentinel that sees much play in Modern
is Hounds of Ahab, and you don't really want to
KO them, especially for only a +1/+1 pump. Keep
it in your binder, trade it for some copies of
Forever People.
In Limited, you don't want to see this card. If
you see this card, get a black marker out and
write "DO NOT PLAY" so it doesn't accidentally
find it's way into your deck.
Ratings:
Constructed (Modern) - 1/5
Constructed (Golden) - 1/5
Limited - Crap
|
Brad Pironciak |
Today we're
reviewing a card that is the polar opposite to
helping the sentinels. Makanix. KO an army
sentinal you control to give a character +1/1
for the turn.
Already, we can see this is a blah effect. PLAIN
ANJD SIMPLE; Curve has bastion, and wild
sentinels needs to swarm the field. No!
In limited, the only army sentinel is Hounds.
This isn't even a good rare draft.
Constructed: 1/5
Limited: 1/5
Art: 2/5
|
Undefeated of the East
|
Today we have
a plot twist from Marvel knights that is steered
towards Sentinels, and no that is not some sort
of bad pun.
Mekanix
ATK: 0
DEF: 0
Version:
Type: Plot Twist
Recruit Cost: 2
Abilities: Ongoing
Team:
Artist: Scott Benefiel
Set Name: Marvel Knights
Card Num: MMK-199
Rarity: Rare
Ongoing: KO a Sentinel character you control >>>
Target Sentinel character you control with cost
5 or greater gets +1 ATK and +1 DEF this attack.
I find this card to be really useless in Golden
Age.
Sentinel decks has evolved into decks that
doesn't swarm you with little guys anymore, and
in those swarm build there weren't even any 5 or
higher drops. This card is worse then Devil's
Due because the character you pumped doesn't
receive a permanent +1/+1 counter.
Usually when you play Curve Sentinels extra
sentinels on the board that are there for
Betrayal bait, extra defense from cover fire,
and they aren't that much of a liability because
you have Mark V to provide reinforcement. Losing
g board position to give a measly pump isn't
worth it, and Sentinels has arguably the best 6
drop that has a much better ability.
In Modern Marvel Age this card has even less
uses.
There are only 3 other Sentinels: Hounds of
Ahab, Sentinel Mark V, and Tri-Sentinel; and I
will never understand why a person would ko one
of those major sentinel pieces for a lame pump.
Golden Age:1/5, I wish I can give a rating less
than one.
Modern Marvel Age: 1/5, I really wish I can give
a rating less than one.
Limited:1/5, this card is in a tie with
Professor X, Mutant Mentor as the worse possible
rare to pull, and they both share the ability of
never being to make the cut in any deck. Oh why
can't I give a rating of less hten one!
AHHHHHHHHHHH!
Oh well with that out of the way, I hope you
guys never open this card in any packs, ever:).
|
|