Constructed Modern Age Average Rating: 4.75
Constructed Golden Age Average Rating: 4.75
Limited Average Rating: 4.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Jason
Bunch
Kyle Rayner,
Last Green Lantern
Starting this week, we'll be looking at cards
that will most likely be showing up at PC Indy
(August 20th, set your watches) in the first
showing of the DC Modern format. GL/EE is the
popular pick to join Common Enemy, Teen Titans,
and Curve Sentinels as the dominant deck (in
numbers if not power) for the weekend. However,
with GLEE being the popular choice, there are
bound to be plenty of players packing a deck
full of silver bullets for GLEE. For now though,
we'll look at some of the must-play cards for
this deck.
Construct plot twists fit the flavor of the
Green Lantern set, with "hard light" constructs
being the preferred method of battle for the GL
Corps, as well as Sinestro. Kyle Rayner gives
you immediate access to these plot twists,
giving you a leg up on your opponent. Breaking
Ground is KaBoom and Foiled all rolled up into
one card, Chopping Block is potentially the
Hounds of Ahab of the format, and Lanterns in
Love salvages much needed board position. 2/2
for 2 isn't too much of a liability, especially
given the number of offensive and defensive
Construct plot twists you can also find with
Kyle. The GLEE teamup also lets you replay Kyle
with Dr. Light, and trigger his search ability
for a second time. He is hands down the 2 drop
of choice for this deck.
Rating: 4.5/5
wierdofur
The Construct
handyman...
Kyle Rayner, Last Green Lantern
Number: DGL-020
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Green Lantern
Attack: 2
Defense: 2
Range: Yes
Flight: Yes
Willpower 2
When Kyle Rayner comes into play, you may search
your deck for a Construct card, reveal it, and
put it into your hand. Shuffle your deck.
Cost: 2
Nice to be able to use his effect from early in
the game.
ATK/DEF: 2/2
Tipical for this cost.
Range/Flight: Both
Full versatility on the field.
Effect:
When you bring him out, grab any construct from
your deck.
Good cards to choose are: Catcher's Mitt,
Chopping Block, Light Armor, Breaking Ground,
Jackhammer, Lanterns in Love and Uppercut.
Team Affiliation: Green Lantern
I love this team. They're versatile, can all hit
anywhere from anywhere, and have good attack
powers. In addition, KR - LGL's effect IS NOT
team-exclusive or dependant!
Overall:
A very good card in any deck, I love using his
effect to nab Catcher's Mitt to strengthen the
team and help it to last long enough to win by
outlasting my opponents. Does wonders for a GL
deck.
Modern Age:
Very useful here, esspecially in a GL or
two-team deck.
5.0/5.0
Golden Age:
Not usable here, but if he was:
5.0/5.0
Limited:
Hard to get enough constructs to use him with,
but that makes him even more valuable in this
format.
5.0/5.0
scyther8
Today marks a
line-up of cards that'll be seeing play at the
next Pro Circuit, the DC Modern Age format. On
we go!
Kyle Rayner, Last Green Lantern is a veritable
boon to any construct heavy deck. It can search
out Chopping Blocks, Mean Green Machines,
Breaking Grounds, Pest Controls, and even more.
Usually you want to grab Chopping Block first to
maintain board advantage followed by Breaking
Grounds to nuke your opponent's resources. Mean
Green Machines are also a wise investment if you
plan on using Sinestro, Green Lantern of Korugar
and moving him around. The real beauty of Kyle
Rayner though is that he works great with the 3
drop Dr. Light. Dr. Light can bring him from the
KOed pile and you can search for another
Construct card, again and again every turn until
Dr.
Light bites the dust himself.
Stat-wise, Kyle's average at a 2/2 with flight
and range so he can be an asset even after you
get your Construct. You'll be seeing a lot of
him being played in all GLEE/Kiwi decks.
In sealed/draft, if you get your hands on a
couple Constructs, he's even better. If not, he
can fill out your 2 drop spot nicely anyway.
DC Modern Age: 4/5
Golden Age: 4/5
Limited: 3/5
Sith Dragon
Kyle Rayner
green lantern
2 drop
2/2 F/R
willpower2
When kyle comes into play, you may search your
deck for a constuct card, reveal it, and put
into your hand. shuffle your deck.
Lets see here. 2 drop with a 2/2 is a bit small,
but at the 2 drop its not that detrimental.
Flight and range is always a plus, so overall
hes nothing great.
BUT! and yes there is always a but (especially
if your name is Jennifer lopez). Anyway, his
effect makes him infinitaly better and pretty
much a must play in any GL deck. He gives you
the ability to search out a construct, which
could be a character, plot twist or equip card
depending on which ones you are running.
This can either be key late in the game or give
you an edge early.
His effect alone makes Kyle a solid character in
the deck.