Well it isn't a Catcher's Mitt, but at least it
is usable, provided you build your deck around
it. Today we are going to go ahead and look at
an interesting piece of equipment - Catcher's
Mitt.
Catcher's Mitt is a 1-cost piece of equipment
that states - Chopping Block costs 1 less to
recruit onto a character with willpower 1 or
greater. Equipped character has "Activate >>>
Remove target stunned character from the game."
Discard Chopping Block and two other cards >>>
Remove target stunned character from the game.
Use this power only if Chopping Block is in your
hand.?
Ok, so you might be wondering what type of deck
this card would best fit in to. The first thing
that comes to mind is any sort of a fast-acting
GLEE deck. We already know that when you combine
the power of Oa with the power of Prison Planet,
you have the potential to hit hard and fast.
Combine that with the ability to eliminate your
opponent's characters and you are sure to finish
every game in your favor. This card will
definitely wreck havoc against any sort of stall
deck, especially the ever popular Dr. Light deck
since it removes your opponent's characters from
the game. Now as we have learned in the case of
War Wagon, this card may not fit in every deck,
but if you can make the room for it, it will
definitely be worthwhile.
In the case of limited, this card can be a plus,
however you have to have the willpower
characters to make it work. I would certainly
choose Catcher's Mitt over this card any day in
this format, but you never know when it might
come in handy.
Ratings:
DCMA - 3.5/5.0 - Provided you build your deck
with this card in mind, it can be a potentially
lethal addition.
GA - 3.0/5.0 - There are more ways to counter
this card in this format.
Limited - 2.5/5.0 - There are better equipment
in this set in regards to this format.
Jason
Bunch
Chopping
Block
The addition of Hounds of Ahab to Curve
Sentinels builds reminded us all of the
importance of board advantage. KOing characters
early can give you an insurmountable lead going
into the midgame, and can often get you a win
before even having to go into turns 6 and
beyond. Chopping Block gives you the chance to
stomp on your opponent's throat and not let up.
It's playable as early as turn 1, and once
you've taken out one of two of the opponent's
characters, they'll be hard pressed to recover
against the small army of characters you'll be
able to throw at them.
With most of the GLEE lineup having at least
Willpower 1, it's essentially a free recruit. If
you don't have a character handy to equip
Chopping Block to, just discard two more cards
and play it like a plot twist.
Surprising your opponent that way can also
cripple their game plan. Removing them from the
game instead of just sending them to the KO'd
pile means that you won't have to worry about
recursion (or the dreaded Dr. Light). Chopping
Block has already found a home in the GLEE decks
played at recent 10K events, and I wouldn't be
surprised to see 80% of PC decks packing at
least a couple of copies of this powerful
equipment.
Rating: 5/5
wierdofur
"Give 'em the
Axe! ...Yeah ...That works too!"
Chopping Block, Construct
Number: DGL-186
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Chopping Block costs 1 less to recruit onto a
character with willpower 1 or greater.
Equipped character has "Activate >>> Remove
target stunned character from the game."
Discard Chopping Block and two other cards >>>
Remove target stunned character from the game.
Use this power only if Chopping Block is in your
hand.
Cost: 1
Ouch! Usable from the beginning. Can make for
some serious hurt.
Effect:
Remove a character permanently from the game.
This effect is huge, and can be devastating when
timed just right.
Team Affiliation: None
Fully versatile, so you can have it in any deck.
Overall:
This card can get rid of those nasty troublesome
characters, and can be the game-winner if used
at the right time.
Modern Age:
Pretty much a staple card in this format. It's
needing to stun a character first that hurts
this card's usability.
4.5/5.0
Golden Age:
Not usable here, but still worthy of rating:
4.5/5.0
Limited:
Usable here as well.
4.5/5.0
HMK17
(
Well, back
from Avengers Pre-Release and enjoying going
over the new stuff.
Today's card is Chopping Block (DGL-186)
Recruit:1
Equipment
Chopping Block costs 1 less to recruit onto a
character with willpower 1 or greater.
Equipped character has "Activate >>> Remove
target stunned character from the game."
Discard Chopping Block and two other cards >>>
Remove target stunned character from the game.
Use this power only if Chopping Block is in your
hand.
A favorite card for the will power based decks
from the DGL set. Chopping Block takes Finishing
Move to a new level, removing the stunned
character from the game.
Adding to that, if recruited it is reusable each
turn.
Many a time you'll see this pop out when the
will power player is ahead in the early game. It
forces you to focus on the equipped character to
remove the problem before hand.
As a part of the new generation of equipment
with discard effects, this one begins to lose
appeal. Two cards PLUS Chopping Block is a
little steep as you can really lose hand
advantage where it really counts.
Hand advantage vs. potential field advantage is
a decent argument. My money is on sticking with
recruiting the equipment, using its discard
effect as a last resort.
Overall, the card is pretty straight foward and
is solid in most areas.
Limited: 4/5
DC Modern: 4/5
Golden: 4/5
And remember to go pick up an Extended Art
Hawkeye (Avengers - 4 Drop) in Marvel's House of
M #5 this week. I know I will. Till next time
people.
scyther8
"Off with his
head!"
Today, it's a powerhouse of board control,
Chopping Block. Free to equip to any willpower
character, searchable by yesterday's card, as
well as it removes the stunned character from
the game, so no KO pile tricks will get it back!
Additionally, if you draw into it and do not
recruit it, you may still use it on a stunned
character. There is of course, a 2 card discard
involved plus discarding Chopping Block itself
to do, but late game, it could be just the push
you need to win. Once again, Kiwi/GLEE decks
will be the ones sporting this equipment, as
well as some curve Green Lantern/Emerald Enemies
decks.
In Limited, this is a definite high end pick.
Only a combat pump or really good character
should be taken over this.
DC Modern Age: 3.5/5
Golden Age: 3.5/5
Limited: 5/5
Sith Dragon
Chopping
block
construct
equip cost:1
Chopping block costs one less to recruit onto a
character with willpower 1 or greater
activate->remove target stunned character from
the
game.
discard chopping block and two other
cards->remove target stunned character form the
game.
In the immortal words of Captain Tarpals "Ouch
time!"
this can be an absolutely devastating card. When
run with any team from the DGL set this card
becomes a zero cost equip, and even when its not
this card has a good enough effect to warrant
the one cost in any other deck.
first of all for those running green lantern
decks Kyle Rayner that we reviewed earlier can
go get this card as its a construct, so there's
only need to run one or two and still be able to
get it out.
Played on a normal character this card will get
its one or two turns before being lost, which
can be absolutely deadly on turn 4 or later. But
where this card can get seriously nasty is by
equipping it to a character in the hidden area.
Since that character cannot be attacked you have
a free finishing move for the rest of the game!
I really like this card and think it can be
seriously deadly if played right!