Ahhh, it looks like today we are going to be
looking at the money card of the set - Oa
Oa is a 2-cost location which states 'As an
additional cost to flip Oa, discard a Green
Lantern character card. Activate >>> Target
attacker you control gets +X ATK this attack,
where X is its willpower.' Now this may not seem
like much to someone not associated with the
characteristic of willpower, but for those of us
that do, this card is gold. In your typical
GLEE/GL deck this card will certainly be found
as it can easily power up your characters to an
ungodly power. Characters such as Chp'd,
Sinestro, and Olapet can easily gain a +5 or
higher boost simply by activating this card. Now
decks can focus on getting many smaller
characters on the field and attacking up the
curve. That leaves the door wide open for cards
such as Chopping Block.
Ratings:
DCMA - 5.0/5.0 - This card can easily replace
Savage Beatdown in a deck.
GA - 3.5/5.0 - Locations have a greater risk of
being destroyed in this format, and it is hard
to use this card outside of a willpower
affiliation.
Limited - 3.5/5.0 - This card's activation can
be costly, but in the long run it is definitely
worth it.
Jason
Bunch
Oa
For our last card this week, we look at a
location that rewards a player for sticking to a
Willpower heavy set of characters. Oa has a low
enough threshold cost to make your characters
into early threats, and with high Willpower
bombs like Ch'p and Sinestro waiting in the
wings, Oa becomes a reusable Savage Beatdown and
then some. The only team stamped part of it is
the initial discard, so it's a natural fit for
GLEE, although GL Weenie will also find a use
for it with Ch'p and Olapet to benefit from the
attack boost.
Rating: 5/5
wierdofur)
Where there's
a will, there's a planet... no, wait...
Oa
Number: DGL-035
Rarity: Rare
Card Type: Location
Cost: 2
As an additional cost to flip Oa, discard a
Green Lantern character card.
Activate >>> Target attacker you control gets +X
ATK this attack, where X is its willpower.
Cost: 2
Usable early on, which is a real boon for it's
use.
Effect:
Gives a one-shot ATK boost when attacking, can
be just the edge you need.
Team Affiliation: Green Lantern
The team already has good ATK stats, but this is
still very useful.
Overall:
A good card to use in your GL decks; the
reusable extra ATK boost with a one-time
drawback is a definate help at times, and very
useful.
Needing you to discard a GL character is a major
drawback that restricts Oa to GL decks and
two-team decks, but it's still a great card to
use.
Modern Age:
Kills in a GL deck or a two-team deck featuring
the Lanterns team.
5.0/5.0 in GL decks,
4.5 in mixed team decks.
Golden Age:
Not usable here, but still a good card:
5.0/5.0
Limited:
Gl characters aren't that hard to get in this
format, and Oa is a rather rare and desirable
card to get, so grab it first, then work on
nabbing a GL to fuel it's activation.
3.5/5.0
scyther8
"Doesn't
everyone think they're the centre of the
universe?"
To round out the week, we have the big location
itself, Oa. One of the big
3 chase cards from the Green Lantern set, its
power can be tremendous if played properly.
It's team-stamped in the fashion of discarding a
Green Lantern card to flip it, but after that,
it's a force to be reckoned with. Activate Oa,
and give your character an attack boost equal to
their willpower. Note that's not restricted to a
Green Lantern character, which comes in handy if
you splash in another willpower characters. Best
willpower character to splash in is definetly
the big guy, Appa Ali Apsa as an 8 drop in a
curve Green Lantern deck. Using Oa on him gives
him 27 attack, and with no reinforcement
available to your opponent with Appa's effect, a
whole heap of breakthrough will definetly
happen! Getting back to Oa, it's an excellent
addition to any willpower deck that involves
Green Lanterns heavily, the only hard part is
acquiring them due to their hefty pricetag. But,
smoke em if you got em!
DC Modern Age: 4/5
Golden Age: 4/5
Limited: 3/5
Sith
Dragon
Oa
location(2)
rare
as an additional cost to flip Oa discard a green
lantern character card. Activate->target
attacker you control gets +X attack where X is
its willpower.
This card is pretty straight forward, and is
practically a must in most green lantern decks.
In most cases where you are going to use this,
it is at least as good as a flying kick. In many
cases and after some help it can be better than
a savage beatdown! On top of all that its
reusable unlike plot twists because its a
location.
Being a rare, this card can be hard to get a
hold of, but is definitely worth the trouble. In
short a very good plus for GL decks.