This card is a great way to make up for the lack
of Nasty Surprise in the DCMA format. As a
person who plays Nasty Surprise in just about
every deck (it is a great way to insure some
damage on your opponent’s initiative) I can’t
help but really like this card. It is hard to
say whether or not giving your defender +3
attack will be enough to stun your opponent’s
attacker, but in most cases it will work. The
additional +3 endurance loss your opponent will
take, provided their attacker is stunned, is
virtually priceless. With all the flight and
range that will be around in DCMA, this card is
better than many defensive cards out their.
After all, if you can’t hide your characters
from your opponent, why not help insure that
your opponent takes a little beating as well?
Ratings:
DCMA constructed – 4.0/5.0 …Make room in your
deck for this card.
GA constructed – 3.0/5.0 …It is no Nasty
Surprise, but it is a great counter-part.
Limited – 4.5/5.0 …Being able to stun your
opponent’s characters and deal them extra damage
is extremely important in this format.
wierdofur
AHHH!!! IT
BURNS!!!
Heat Vision
Number: DSM-153
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Exhaust target defender you control. If
you do, that defender gets +3 ATK this
attack and whenever that defender
stuns an attacker this attack, that
attacker's controller loses
3 endurance.
Cost: 1
Very useful, even from turn 1.
Ongoing: No
Only fair, judging by the effect.
Effect:
A defensive ATK boost and the posibility to do
some burn damage to the attacker.
Team Affiliation: None
Fully usable in any deck makes this a rather
usable card.
Overall:
This is a slightly weaker Nasty Suprise with a
possible burn effect to make up for the 2 lost
ATK points. It's an ok card.
Modern Age:
When used with Nasty Suprise, it can make the
opponent rather nervous about attacking you.
3.5/5.0
Golden Age:
The same as Modern.
3.5/5.0
Limited:
Very usable here, since Overload is highly
unlikely to appear.
4.5/5.0
Sith Dragon
Heat Vision
plot twist
cost:1
Exhaust target defender you control. If you do,
that defender gets +3 ATK this attack and
whenever that defender stuns an attacker this
attack, that attacker's controller loses 3
endurance.
How do you make a card that's a weaker version
of another card with more teeth? this is how.
Heat vision is simply a weaker version of nasty
surprise (which i also like). The only
difference is you give up 2 attack points to do
an extra 3 points of endurance loss.
I really like this card. As long as you aren't
running a deck with characters that are well
below the avg attack for their respective drops,
the +3 ATK should be enough to help take down
most attackers, and the more damage you can do
on defense the better.
The 1 cost is meaningless as its playable on
turn one should you choose to waste it that
early, but the nice thing is that it does not
have a team stamp, so most any deck can
effectively run this card.