This card is underrated I my opinion. +3/+3 for
all team attacking Team Superman characters
combos well if you use Kandor in a swarm style
deck. +6/+6 is huge on a 2 or 3 drop character
on turn 6, the only downside is its near
uselessness on your off initiative turns.
I have my doubts about this card turning up at
any DC Modern Age tournaments, but it should be
great fun for playing a friendly game with your
friends at home.
The artwork is very, very cute however.
Ratings:
DCMA constructed - 2.0/5.0 …This card has
definite possibilities.
GA constructed - 1.5/5.0 …It is just hard making
a team attacking deck work.
Limited – .5/5.0 …It is seriously doubtful that
this card will work in this format.
wierdofur
Supergirl
seems rather lonely... I think she needs to get
out more often.
The Kent Farm
Number: DGL-145
Rarity: Rare
Card Type: Location
Cost: 2
Team Superman characters you
control get +3 ATK and +3 DEF while
team attacking.
Team Superman characters you
control cannot attack characters
unless they team attack.
Cost: 2
Makes sense that this only works from turn 2,
considering the team attack condition.
Effect:
A +3/+3 boost to all Team Superman characters
while team attacking, but they can only attack
in teams.
Team Affiliation: Team Superman
The TS team could use a boost in both ATK and
DEF, and this card can be the needed edge at
times. But...
Overall:
The boost is nice, but only if you need it, and
only if you have a way to turn this card
face-down, or get rid of it.
Otherwise, this card can really hurt you with
its restriction and the inability to cause
Breakthrough damage.
Modern Age:
Only useful sometimes, but rather harmful to you
the rest of the time.
2.5/5.0
Golden Age:
And the same here.
2.5/5.0
Limited:
It can be hard to get enough characters to use
it, and even harder to get rid of it when it
turns on you.
1.0/5.0