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Megaman
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Pojo's VS System Card of the Day
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All Too Easy
Card #DJL-102
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Date Reviewed: 12.22.05
Constructed Modern Age Average Rating: 4
Constructed Golden Age Average Rating: 4
Limited Average Rating: 4
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Jason
Bunch |
All Too Easy
One of the cards that makes the Injustice Gang
"hand filling" strategy work. All Too Easy can
let your smaller characters attack as much as 4
spots up the curve once the other pieces are in
place. With Lex Luthor keeping them from playing
any defensive tricks, they'll be looking at a
hand full of useless options while you smash
them in the face. Unlike Power Siphon, this is a
common, so you'll be able to grab multiples in
drafts. This is an early pick if you're forcing
Injustice Gang, and with the number of cards
most people will have in their hands in sealed
formats, it's a good generic pump.
Rating: 4/5
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Sith Dragon |
All Too Easy
Plot Twist: 3
Target Injustice Gang attacker you control gets
+X ATK/-X DEF this attack, where X is the number
of cards in target opponent's hand.
Having seen the Injustice Gang/Doom team up,
this card scares me. With normal teams you are
hoping that you find them holding a bunch of
characters so, maybe, you will get a 4-6 pt
swing. The game i played where IG was teamed up
with Doom, I quite literally had about half of
my deck in my hand. His one drop Boris could
have smashed any character in my deck with every
defensive boost i have. The IG cards fed my
hand, but I could not get the 4 drop Doom out of
the way to play anything from my hand.
This card will really help you smash your way up
the curve. Anytime a card can potentially allow
your one drop to smash their 8 drop and still
cause breakthrough, you know it is a good card.
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