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Vs. System
Megaman
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Pojo's VS System Card of the Day
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Hulk
Gamma Rage
Card #MAV-014
------
Date Reviewed: 12.28.05
Constructed Modern Age Average Rating: 2
Constructed Golden Age Average Rating: 2.2
Limited Average Rating: 2.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Hulk <> Gamma
Rage
Hulk is one of the biggest 7-drops in the
game...and for good reason. This character can
defnately smash, but he comes at a cost. See in
order to get this big guy on the field, you have
to discard a leader card. Hence, this guy is
usually passed up in favor for Hercules since
Hercules works better in the Avengers reservist
deck. Bottom line: If you play with leaders then
throw this card in....if you play with the
reservist deck then don't...
Ratings:
MMA constructed - 3.0/5.0 ...This guy is tough,
but the deck in general will be passed over for
the reservist deck
GA constructed - 2.5/5.0 ....The leader aspect
of Avengers has yet to show up in this format
Limited - 2.5/5.0 ....Unless you have the
Avengers leader you need to get this guy in the
field, you better pass him up.
|
Jason
Bunch |
Hulk, Gamma
Rage
Ahh, here's a good rare, although not one that's
shown up in many decks yet. 17/17 is a huge
body, and his ability to get bigger after each
would-be stun makes him even more formidable.
The 7 endurance is what you'd have taken anyway,
so it's not like you're losing anything you
wouldn't have in the first place.
He's even a Reservist, so why doesn't he se
eplay?
Well, his recruit cost is a little hefty, as not
many Avengers Leaders have made their way into
Avengers decks, as the faster Reservist decks
have been the preferred build so far in bigger
events. Although having a Leader in hand would
seem to be easy to do after 7 turns, it's still
not a certainty unless you expend search cards
or more deck slots to them, and then you're
wiping out spots that could go to more useful
cards. Still, Hulk will find his place soon
enough.
Not a great Sealed choice, as his cost will be
even tougher to meet. Nice rare, but not a first
pick.
Rating: 3/5
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Dawn Yoshi |
Wow, Hulk is
big. He’s got a ridiculous effect. Too bad his
recruit cost is one of the most frustrating
recruitment requirements to ever be printed.
Discarding an Avengers character is a simple
enough cost to fulfill. It could have also been
possibly taxing for the Avengers deck, since it
really didn’t have any way of adding to your
hand size. Granted, the reservist deck allows
you to cycle cards out of your resource row
occasionally (hence why Call down the Lightning
is so ridiculous), but it’s not often you will
have cards in your hand late in a game. Now, add
to that discard by making it an AVENGERS LEADER,
and you now have a rather unplayable rare. It’s
powerful when it comes out, but the problem is
that you’ll never recruit him without running
horrible characters.
In sealed pack, this card can be a powerful late
game bomb, especially since the decks are far
more random. In draft, however, this card is
basically useless since you’ll never get to turn
7 against the most powerful deck in limited:
Faces of Evil. It’s a rare draft target for
folks out there who are looking to expand their
collection.
GA Constructed: 1/5
MMA Constructed: 1.5/5
Limited: 2/5
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Sith Dragon |
HULK
Avengers
17/17
no F/R
reservist
As an additional cost to recruit hulk, discard
an avengers leader character card. If hulk would
be come stunned, instead you may pay seven
endurance. If you do, exhaust Hulk and put a
+1/+1 counter on him.
Well, after that little hick-up of a card
yesterday, we get to some serious beef. While
not everyone likes to play hulk on seven, almost
everyone will agree he is big, beefy and
powerful.
The discard is nothing most of the time, but i
have seen people get hung because they did not
have a leader at the time they needed him.
For a seven drop this guy is HUGE! but then
again he is the hulk. His effect is going to
make him even bigger, which is also appropriate.
Paying seven endurance can seem like a lot, but
since its what you are going to lose if he is
stunned anyway, its most always wise to pay it
as then he has to be attacked twice to stun him.
ANd if you Avengers Assemble him he could end up
a
19/19 by the end of turn seven.
HIs big problem though is that if you are down
under seven points, you cannot use the effect,
so to take him down, expect your opponent to hit
hard and fast to try and prevent this. The
avengers are such that that it can be difficult
to do a lot of fast damage, but it can be done.
Hulk is Hulk - a lot of raw power!
"Are you threatening me, Master Jedi?"
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