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Pojo's VS System Card of the Day
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Zarathos
– Spirit
of Vengenance
Marvel Knights
Date Reviewed: 02.03.05
Constructed Average Rating:
3.25
Limited Average Rating:
3.15
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Zarathos –
Spirit of Vengenance
Today we are going to give our take on another
card that many of you have already seen reviewed
on other websites – Zarathos – Spirit of
Vengence.
Before I begin let me just say that this card
has the best artwork I have ever seen on a VS
card. Hats off to illustrator Arthur Suydam. I
plan on buying the foil version of this card
based on its looks alone. (If anyone knows how
to obtain an autographed holo version of this
card, let me know!)
Now that have severely deviated from what I
should be doing, I guess I better get back on
track. Zarathos is an awesome 5-drop character
with 10/11 flight and range. Unlike his
counter-part Angel, this character has a meaty
defense that is going to allow you to rule the
field on turn 5 and should stand up to most
6-drops on turn 6. However, like his
counter-part Thing (Heavy Hitter) this guy can
be somewhat difficult to get on the field. (In
fact, he is more difficult to recruit than
Thing). You see this character requires you to
return an underworld character you already have
on the field back to your hand. This means that
what you gain in character power, you lose in
board control. Now, this may not be as bad as it
seems ...yet. Until the complete spoiler is
released and we know what we have to work with
in the way of low-drop Underworld characters -
it seems pretty basic that if you have a
strictly Underworld deck, you will be able to
get this character on the board easily (you will
only have to sacrifice your 3-drop). However, if
you build an Underworld variation deck, you may
have some problems getting this guy on the
field. Make sure you plan accordingly.
Ratings:
Underworld deck – 4.5/5.0 ...This guy has
everything you could ever want, even though it
comes at a price.
Limited – 3.0/5.0 ...It is hard to know what to
rate this card in this format because no one
really knows everything that is coming…but if
you can manage to get a few Underworld
characters, this guy is very worth while.
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Johnny Blaze |
Zarathos – If
my comic book knowledge is correct then Zarathos
is the demon spirit that possess Johnny Blaze.
Therefore Zarathos gets the evil Underworld team
affiliation.
For a 5 drop, Zarathos is beefy indeed, with the
ability to stun a handful of 6 drops and most 5
drops, this Spirit of Vengeance comes with a
huge drawback. As an additional cost to play
him, you have to return another Underworld
character you control to your hand. I’m not sure
the amount of Underworld characters that will be
available to you, but bouncing another one of
your characters, when board advantage is huge in
this game, is a nasty detriment.
Constructed: 2.5/5- He does have both Flight and
Range so he will be attacking pretty much where
he wants to, except for the Hidden area. The
nasty side effect pretty much warrants that you
will be losing a character that turn so make
sure that you can justify this for a nice chuck
of endurance loss to your opponent.
Limited: 3/5 – As a common you will be seeing
him a plenty. Great stats for draft, but if you
cant get a small drop Underworld character then
Zarathos is just as bad as if he had Loyalty and
you couldn’t recruit him.
|
Jason
Bunch |
Zarathos,
Spirit of Vengeance
This is a very nice card, with an odd sort of
loyalty requirement that can actually help you
out. 10/11 with flight and range for 5, those
are great stats.
Returning an Underworld character to your hand
could be more of a benefit than a hindrance. You
could save it to pay the cost of another card,
or replay something with Cosmic (if it shows up
in this set), or power up a larger version of
that character. If nothing else, it forces your
opponent to attack into your larger guys,
instead of scoring a few easy points of damage
by hitting your 1 or 2 drop. Should be an easy
pick for Underworld decks.
In Limited, he's another great pick, especially
as a common. You'll have to play enough smaller
Underworld characters to be able to play him,
but once he's out, he should make short work of
your opponent's 5 drop, and with a small attack
pump, his 6 drop as well. You trade board
advantage for board stability, and flight and
range means he'll be attacking anywhere on the
curve that you want him to.
Ratings:
Constructed - 3.5/5
Limited - 4/5 |
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