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Pojo's VS System Card of the Day
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Moon Knight
- Marc Spector
Marvel Knights
Date Reviewed: 02.15.05
Constructed Average Rating: 3
Limited Average Rating: 2.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Moon Knight -
Marc Spector
Hey everyone! Happy Valentines Day! This week I
thought that it might be a good idea to look at
some of the new cards that are coming in the
Marvel Knights set. Thus, this week I chose
cards from the team affiliation Marvel Knights
that were very dominating at the sneak peak I
went to in New York. To start, let's take a look
at Moon Knight.
At the sneak peak, I found that Marvel Knights
were a strong contender in the sealed format -
provided you could obtain enough of them. Moon
Knight was one reason for this. You see, while
Moon Knight is usually a 7/6 4-drop, he can
become a 10/7 4-drop when you have the
initiative. For a 4-drop that can be very
damaging for your opponent. Now I realize that
his defense does seem a little low and he may
not have flight and range, but at the sealed
preview people were attacking hard with this guy
and making him count. Let's not forget his
boosted ability for turn 6 that can make this
character a 14/7 or 16/6 4-drop! Usually people
that had a good amount of Marvel Knights
characters could count on having at least 2 of
these characters for their deck.
As for constructed I would say this guy should
make the cut. He may not be your top choice for
the 4-drop spot (depending on what you want to
do with your deck), but he should definately get
second choice.
Ratings:
Marvel Knights constructed - 3.5/5.0 ...Granted
his defense is low, but he does provide the
possibility of stunning a 5-drop (if you have
initiative).
Limited - 3.5/5.0 ...This character made a
strong prescence at the sneak preview.
|
Jason
Bunch |
Moon Knight -
Marc Spector
Before I get into the review, I'd like to point
out how excited I am over Upper Deck's
announcement of the new tournament formats;
Modern Age and Golden Age. If you haven't
already, go to metagame.com and read the news.
From now on, I'll be doing constructed ratings
for Modern Age and Golden Age. Also, Limited
ratings will be more important with the
announcement of Sealed 10K's. Anyway, on to the
review.
We're kicking off our look at Marvel Knights
(the set) by looking at characters from Marvel
Knights (the team). Choosing odd or even
initiative is usually tricky enough, but now we
have characters like Moon Knight who get bonuses
based on whether you control the initiative or
not. 7/6 is pretty vanilla for a 4 drop, but if
it's your initiative, he's a beefy 10/7.
That'll usually stun an opponent's 5 drop if you
have odds, and it'll slap a 4 drop silly if you
have the evens. His boost ability isn't as
great: he's a 14/7 if you control the
initiative, 13/6 if you don't.
That means that most characters on the board are
going to have their way with him, and his only
chance to do some damage is if you can attack
first with him.
Normally, characters with boost are nice because
of their versatility, but Moon Knight is only
good as a 4 drop, and then only if you have
initiative. The Marvel Knights team has better 4
drops, go with those.
There's really not much of a difference in his
playability in either Modern or Golden Age.
In Limited, he's slightly better. You'll only
want to drop him when you have the initiative,
and he's going to become a huge liability the
next turn. He's a common, so if you really want
him, you'll probably get one. If you're playing
him as your 6 drop though, you might as well
scoop.
Ratings:
Constructed (Modern) - 2/5
Constructed (Golden) - 1.5/5
Limited - 2/5
|
Johnny Blaze |
Moon Knight -
Marc Spector – One of my favorite comic book
characters growing up. It must have been the
white costume with the crescents as his weapons
and the famous battle between Man-Wolf.
Anyways here we have Marc Spector, Moon Knight
as part of the Marvel Knights squad. As a 4 drop
his stats are pretty average at 7/6. But while
you control the initiative he jumps up to a
10/7. Also if you Boost him on Turn 6 when you
control the initiative he then becomes a 11/6,
otherwise if you use his Boost when your
opponent controls the initiative, Moon Knight
becomes a 13/6. You definitely want to choose
evens if you are playing Moon Knight but the
13/6 is also tempting when you don’t control the
initiative.
Constructed: 3/5: It all depends on the type of
deck and utility that you are using. If you want
concealment then go with Luke Cage as your 4
drop, otherwise Moon Knight is acceptable as
your 4 drop MK character.
Limited: 4/5 – With such versatility as your 4
or 6 drop, Moon Knight is a definite pick if you
are planning to run MK.
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