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Pojo's VS System Card of the Day
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Weapon of Choice
Marvel Knights
Date Reviewed: 02.23.05
Constructed Average Rating: 2.75
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Weapon of
Choice
Today we are going to review one of the chase
cards of the Marvel Knights set – Weapon of
Choice.
When it comes to this card, I have to admit I am
definitely sitting on the fence. I have always
liked cards that provide some sort of guarantee
(search cards, etc.). This card is one such
card. You see at the cost of discarding two
cards from my hand, I can go searching for two
equally needed character cards (provided their
cost is equal to the number of resources I
control). However, I do not like cards that
provide the opportunity for my opponent to
dictate my game strategy. This is where the
second part of this card’s effect comes into
play. Once I choose my two cards, my opponent
chooses which card will return to my deck, and
which card will go into my hand for future play.
This means my opponent will not only get to know
what is coming at him, but he will also choose
the lesser of two evils every time. That could
definitely hurt me in the long run. Still if you
are between a rock and a hard place, you really
do not have much to lose. Also, this card will
dictate your deck build as well. This is due to
the fact that you will usually want to use this
card late-game (turn 5 or later) as this is
where the game comes down to the nitty gritty.
That means you will need to curve your deck so
that you have at least two different versions of
your high drop characters. When you factor in
the possibility of drawing these characters
anyway, you are left a very top-heavy deck that
will be needed to use this card. At that point
you will probably come into the character you
need anyway, making this card a waste. That is
not to say that this card was made for
late-game. Say you want to use it early on to
get a 3-drop or 4-drop. Now you have just run
into the problem of having to discard two cards
from your hand just to use this card’s effect
(and you better hope they are not playing
Fizzle). Now that can be quite painful. From my
experience with this game, early hand advantage
and late board-control advantage are what is
needed if you want to win. With that said, you
may find this card is much more bark than bite.
Bottom Line- If you are running a deck with
searching capabilities, try to stay away from
this card...you do not need it! Also stay away
from it if your deck has a lot of discard
associated with it (i.e. SS/SS variation, GK,
etc.). However, if you are running New
Brotherhood or something with draw power then
you may want to put a couple of these cards in
just to be safe.
Ratings:
Constructed – 3.0/5.0 ...Sure, you may be able
to get the character you need, but can you
afford the price?
Limited – 4.0/5.0 ...The discarding cost still
hurts quite a bit here, but missing your drop
hurts even more.
|
Jason
Bunch |
Weapon of
Choice
Finally, a generic character search card, but
not one without it's drawbacks. 2 cards is a
fairly steep cost, although it's worth it if
you're about to miss a drop. The main problem is
that if you're playing more than one card at a
certain drop, then you've got a specific
situation that you'd like to play them in.
Still, getting a bad card is still better than
playing off curve, so this is a nice safety net
to have around. This won't see much play in
Golden Age though, there are better search cards
for the bigger teams (Bolivar Trask, Bat-Signal,
Signal Flare) that need them, and Titans will
just Argus for what they need.
This is much better in Limited, where hitting
your curve is more important than hitting
specific characters. It's a rare though, so you
can't really count on having it in hand when you
need it, but it is a good way to make sure you
hit a drop between 4-7, when missing it really
hurts you. If you see it, run it.
Ratings:
Constructed (Modern) - 3/5
Constructed (Golden) - 2/5
Limited - 3.5/5
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Dawn Yoshi |
Weapon of
Choice is the first generic tutor card to be
released in Vs System, and as an avid use of the
Gotham Knights, I'm not a big fan for this card.
First of all, this card requires you to discard
two cards as a cost. You're already losing three
cards if you include this plot twist too. Then
you need to get two different character cards
that are each the same cost as the number of
resources you control from your deck. Your
opponent will then give you the weaker of the
two for your situation. In the end, you'll feel
like a salesman just got you to buy pet life
insurance for a pigeon that happened to land
near your house.
Even for decks that don't have access to a
team-stamped tutor, this card is hardly worth it
in my eyes. You're better off just running more
of the higher cost character you want. In
limited though, this card allows you to at least
hit those higher drops. You're usually in major
concern of maintaining a powerful board
pressence here anyway.
Constructed- 1.5/5
Limited- 3/5
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