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Vs. System
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Pojo's VS System Card of the Day
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Thing - Strongman
Card #MFF-010
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Date Reviewed: 07.08.05
Constructed Modern Age Average Rating: 1.83
Constructed Golden Age Average Rating: 2.33
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Thing -
Strongman
Looks like we will be ending the week with one
of the first vanilla cards (more to come?).
Today we will be looking at the new 6-drop
Thing.
Thing is a nice beefy 6-drop with stats of
16/14. His only drawback is being that he is
Thing. With Thing occupying drops at turn 3, 5,
and 7 - having another Thing occupy turn 6 is
pretty risky. If ever there were to be an X-statix/F4
deck, I could certainly see this character
making the cut (at least as a 6-drop alternate).
However, since I have yet to see one I can't
really see this guy making the cut in a F4 or F4
variation deck. Of course he can provide a nice
power-up - but then again that is really here
nor there.
Ratings:
MMA - 1
GA Constructed - 2.5/5.0 - Save your 6-drop spot
for Hulk and only put Thing in if you need the
power-up
Limited - 4.0/5.0 - bWell, you don't really have
a uniqueness problem on your hands in this
format, so use the beast.
|
Jason
Bunch |
Thing,
Strongman
Hey kids, we're back and well rested from our
week on COTD Island. The Fantastic Four movie
comes out on Friday, so we'll be looking at a
better way to spend your 12 bucks...by
purchasing a spanking new Fantastic Four starter
deck. FF/Doom (i.e. Common Enemy) have been
popular since the early days of the Pro Circuit
(you know, a whole year ago). Will these cards
revitalize an old favorite in the post-Overload
metagame? Let's look, shall we?
This should be an easy review...Thing, Strongman
has no effect. That's right, no effect
whatsoever. I'll give you a moment to reflect
and recover. Now then, 5 drop Thing is 11/11, 6
drop Thing is 14/12, and 7 drop Thing is 16/16.
Obviously, Thing is going to be your drop for
some major clobbering, but do you really want to
replace your highest drop each turn via the
uniqueness rule? Well, 5 drop Thing is 2 points
about average on ATK and DEF, but he's got
Loyalty, so you have to be carful when teaming
up with another team.
On the other hand, FF also has Mr. Fantastic,
Stretch at the 5 spot, and he's been seeing a
lot more play lately thanks to some new
equipment, and the Fantastic Fun deck. At the 6
drop, FF has Human Torch and his amazingly
janktastic effect, and then there's Hulk, who
can usually be a 14/12 by the time you drop him,
but who still requires resource row management
to keep him that size. Thing would work well
here, especially to do some breakthrough if you
have the initiative on turn 6, but he doesn't
stack up well against 7 drops without pumps.
Also, by the late game, you'd like to be
dropping guys with beneficial effects. Even Luke
Cage, Power Man is splashable, and works well
with the two other versions of Luke Cage on the
FF team. 7 drop Thing is worth waiting for, he
clears the field of your opponent's weenies, and
he's got a big body too. Thing, Strongman is
still nice to have as a drop, and running Things
at 5, 6, and 7 means that you'll have powerups
for the version that you do wind up dropping.
However, he's just not big enough to justify the
lack of an effect, so I'd stick to 5 and 7 drop
Things in your FF deck.
Rating - 2.5/5
|
wierdofur(John.X.W) |
What?!?
Clobberin' Time again?!?
Thing, Strongman
Number: MFF-010
Rarity: Common
Card Type: Character
Cost: 6
Team: Fantastic Four
Attack: 14
Defense: 12
Range: No
Flight: No
(NO EFFECTS)
Cost: 6
Good stats for his cost, but an effect would
have been nice too.
ATK/DEF: 14/12
Above adverage ATK power combined with adverage
DEF power. Not bad.
Range/Flight: Neither
It's all or nothin' with Thing in any
incarnation, so keep him up front if you want to
make use of him.
Effect: NONE!
A bit suprising to see that he has no effect.
Team Affiliation: Fantastic Four
As I said last time, the F4 have most of the
strongest guys around.
Thing, Strongman just re-iderates the obvious.
Overall:
No effect means use him for his stats, or not at
all. However, most decks already use Thing, Ben
Grim (3-cost), Thing, Heavy Hitter (5-cost) and
Thing, The Ever Lovin'
Blue-eyed Thing (7-cost). Adding one more
version of him just boggs the deck down, since
you can only have 1 version of a character in
play at a time (except in the Spider-Friends
deck, thanks to Scarlet Spider, Ben Reilly's
effect), so having too many versions of the same
character keeps your in-play character count
rather low.
If you can't Get your hands on Hulk, then use
him, but I recommend using Ghost Rider, Mr.
Fantastic - Stretch or Human Torch - Hothead in
place of Thing, Heavy Hitter.
If he had a good effect (or any, in fact), he
might be more usable.
2.5/5.0
Modern Age:
Too much competition with Hulk, who wins out in
the end.
2.0/5.0
Golden Age:
NON-APPLICABLE IN THIS FORMAT.
But for potential: 2.0/5.0
Limited:
He's pretty strong, so grab him if you can.
4.0/5.0
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