Nimrod is just one more character that adds to
that dominating Sentinel power. He has average
stats: 9 attack and 9 defense and (like almost
the rest of his affiliation) he has flight and
range. And his come into play effect, (put a
repair counter on him when he comes into play if
you’ve got another Sentinel character up) just
makes him all the better. Should he be stunned,
all you do is remove the repair counter and
exhaust him to have one less stunned character
you won’t have to possibly K.O. in the recovery
phase (which is nice). He’s an absolute must for
any Sentinel deck, simply because he can last.
Ratings:
MMA constructed - n/a
GA constructed - 5/5…I mean, look at him. The
stats, flight and range, and the effect. How can
you say no to that?
Limited - 5/5…having to try and stun him once is
hard enough, but twice in a limited game?
Jason
Bunch
Nimrod,
Mutant Hunter
Well, we're dipping into the Wayback Machine for
the rest of this week, and today is one of the
underrated heroes of the Curve Sentinels deck,
Nimrod. 9/9 for a
5 drop is right on curve, but its his ability
that really makes him a must have. Stunning
Nimrod once is going to be hard enough, but
stunning him once to remove his repair counter,
then a second time to actually stun him is going
to force your opponent to burn a lot of their
plot twists and use most of their characters to
smash into him. This makes them overextend and
puts you in good position, especially with
Bastion and Magneto waiting in the wings.
Sentinel Mark V isn't a bad backup, but you
really want to get Nimrod, even to the point of
searching for him on Turn 1 with Bolivar Trask.
Because of his effect you only want to play him
in a Sentinel deck.
He's a bomb in Limited, there are usually enough
smaller Sentinels that you can pick up late in a
draft in order to make sure Nimrod gets his
repair counter.
Making your opponent waste their pumps on
getting the counter off of Nimrod means that
they'll have that much less to throw against
your 6 drop, putting you in good position for
the late game.
Golden: 4/5
Limited: 3/5
wierdofur
Nimrod
Future shock...
Nimrod, Mutant Hunter
Number: MOR-140
Rarity: Uncommon
Card Type: Character
Cost: 5
Team: Sentinel
Attack: 9
Defense: 9
Range: Yes
Flight: Yes
When Nimrod comes into play, if you control
another Sentinel character, put a repair counter
on Nimrod.
If Nimrod would become stunned, remove a repair
counter from him instead. If you do, exhaust
Nimrod and he is not stunned.
Cost: 5
Adverage for his stats.
ATK/DEF: 9/9
Adverage for his stats.
Range/Flight: Both
Maximum versatility on the field.
Effect:
When used with other Sentinels, he has to be
knocked out twice before he finally gets
stunned. A very useful ability, and an essential
in any Sentinel deck.
Team Affiliation: Sentinel
This is one of the best teams out there, and is
used by over half the players who attend
tournaments. Nimrod's effect only works when
other Sentinels are around, which limits his
use.
Overall:
One of the best cards out there, and a must for
any Sentinel deck.
You're almost garanteed to get his effect, which
is one of the best in the game over all.
5.0/5.0
Modern Age:
A must in your Sentinel decks.
5.0/5.0
Golden Age:
Same here as in Modern.
5.0/5.0
Limited:
If you can get enough Sentinels, grab him, if
not, look for something else.
2.5/5.0
Sith Dragon
Nimrod
MOR-140
5 drop
9/9
flight/range
Well, well. good ol' nimrod. Who hasnt run up
against nimrod in some version of a sentinal
deck.
There are lots of characters that have really
annoying effects. I think nimrod is king, or at
least king of the ones that are played. On turn
5 you want to be able to start taking over. With
nimrod you can - against nimrod its muh more
difficult. His stats are average for a five drop
other than flight and range which is good. Its
his get out of stun free counter that really
makes him good. If you dont have the numbers to
take him down twice he gives sentinels a great
numbers advantage that they dont really need
anyways. Many times the best you can hope for is
get the counter off during turn 5 and take him
out in turn 6.
In sentinel decks this guy is pretty much a
staple and i can see him helping in certain
stall decks. In short, he's good. period.