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Pojo's VS System Card of the Day
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Battered and Broken
Card #DGL-063
------
Date Reviewed: 06.01.05
Constructed Modern Age Average Rating: 3.75
Constructed Golden Age Average Rating: 3.9
Limited Average Rating: 3.8
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Battered and
Broken
This week we are going to start with a great
card for Emerald Enemies decks. Today we get to
review Battered and Broken.
Battered and Broken allows you inflict major
damage to your opponent by taking away your
opponent's reinforcement. Never underestimate
this card! The cost of exhausting an EE
character to activate this card is a little
steep early in the game, but is trivial late
game. Besides who is going to actually use this
card early game anyway? Always save this card
until at least turn 5...you will be glad you
did.
Ratings:
DCMA constructed - 4.5/5.0 ...This card would
have a higher rating, but the cost of activating
this card makes it more situational for late
game
GA constructed - 4.0/5.0 ...This card is a must
for any EE deck, but can be subject to resource
manipulation/counter in this format
Limited - 4.5/5.0 ....Granted you need a high
amount of EE characters, but this card can be
devastating in this format
|
Johnny Blaze |
Battered and Broken
– This week we are taking a
look at some Plot Twists and
Location from the Green
Lantern set. Today we are
looking at a plot twist
which benefits the Emerald
Enemy team affiliation. At
a cost of 2 you get to
exhaust an Emerald Enemy
character that you control
and all your opponent’s
characters lose
reinforcement and cannot
gain reinforcement this
turn.
This is a very strong card
in Modern Age format
especially when in late game
all you need to do is cause
some major breakthrough
endurance loss to seal the
game. Also in Golden age
this gets right through the
Invisible Women. A very
nice card.
Constructed:
4/5 – Anytime you have the
option to counter your
opponents reinforcement is
most likely going to win you
the game especially if you
can swing into a weenie
character in the backrow.
Plus your opponent just
exhausted to reinforce which
is a double whammy.
Limited:
3.5/5 – Don’t know how many
Emerald Enemies you will
have on the field late game
to really wreck havoc for
major BEL damage but it
could happen.
|
wierdofur |
A rather
specific Plot Twist for today...
Battered and Broken
Number: DGL-063
Rarity: Uncommon
Card Type: Plot Twist
Cost: 2
Ongoing: No
As an additional cost to play Battered and
Broken, exhaust an Emerald Enemies character you
control.
Characters your opponents control lose
reinforcement and cannot gain reinforcement this
turn.
Cost: 2
Not bad. Nothing else to say here...
Ongoing: No
A one-shot deal, and with an effect like this, I
think continuous-with-a-cost would have been
better.
Effect:
No reinforcement for this turn. Oh, and you can
only use this with an Emerald Enemies under your
control...
Fantastic Four uses Invisible Woman, Sue Storm
to give all of the team reinforcement, and after
playing a Fantastic Four deck myself, I can say
that it's a really useful ability.
Reinforcement drastically cuts down on the
damage a player receives, letting that player
dominate through controlled endurance loss.
Catcher's Mitt, while working best with a team
using Willpower, can be splashed into any deck,
allowing for a much longer game. Huge ATK powers
and pump-ups mean little against Reinforcement
(in case you can't tell yet, I'm a huge fan of
Reinforcement), making a player more able to
last past turn 6.
This card, when timed right, can allow for a
huge amount of 'punch-through' damage, and if
used correctly, can be a game-winner.
Team Affiliation: Emerald Enemies
Being restricted to the Emerald Enemies team
really kills any chance of this card being
splashed into any old deck, so it's EE or
nothing here.
Emerald Enemies have some burn effects, as well
as another card that grants an effect similar to
this one (and is more versatile than this one as
it gives an ATK boost), so the effect is ok, but
must be timed right to get some reall use out of
it.
Overall:
Batter-dipped and Frozen, er... Battered and
Broken, is an ok card, but needs good timing to
get any real use. Being restricted in use to
Emerald Enemies hurts the card's usability
greatly, and makes it a somewhat lower choice
for EE decks.
2.0/5.0
Modern Age: This card can work well in a
well-built EE deck, but only there. When used at
the right moment, this card could be what wins
the game.
3.75/5.0
Golden Age: I'm not seeing Green Lantern Corps.
cards showing up online in this format, so I'll
make assumptions both ways...
If usable here, then I stand by what I said for
Modern as well as saying that more cards gives
more options, and thereby, more usability.
If not usable here, it's a dead card.
4.0/5.0 (If playable in this format...)
Limited: It's hard to get the cards needed to
make a card-specific strategy work here, but the
threat of Cather's Mitt makes this card usable
here. There are alot of EE to use it with, so
grabbing a copy of this could be a life saver.
4.0/5.0
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