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Pojo's VS System Card of the Day
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Willworld
Card #DGL-218
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Date Reviewed: 06.08.05
Constructed Modern Age Average Rating: 3.35
Constructed Golden Age Average Rating: 3.35
Limited Average Rating: 3.15
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Willworld
1 Threshold
Reveal the top two cards of your deck. Put all
revealed character cards with willpower of 1 or
greater into your hand. Put all other cards on
the bottom of your deck in any order. For each
card put into your hand this way, discard a
card.
Today we are going to look at DGL's version of
Cerebro. Everyone knows how useful Cerebro can
be in this game, so there isn't much to
elaborate on when it comes to this card. I would
certainly recommend this card for any GL decks
and Zero Hour decks, as it not only thins out
your deck, but can bring you those much needed
characters quicker. If you are going GA I would
certainly suggest using Thinking Outside the Box
with this card for a very effective combo. Of
course deck space in limited so this card may
not make the cut at all, but 2 never hurts!
Ratings:
DCMA constructed - 3.5/5.0 - Depending on the
deck, this card could certainly obtain a higher
rating.
GA constructed - 4.0/5.0 - Just being able to
combo this with Thinking Outside the Box means
you can now thin your deck and still not lose
valuable PT's
Limited - 3.0/5.0 - This card is very
situational in this format. It really depends on
what you pull. You certainly don't want needed
PT's and characters going to the bottom of your
deck.
|
Johnny Blaze |
Will World -
This card reminds me of Doom's Throne
room except for characters instead of
plot twists. You are activating this
location then you look at the Top 2
cards of your deck. Then if any of the 2
cards revealed are characters with
Willpower 1 or greater they go to your
hand then you discard a card for each
character put in your hand.
While it is a great way to get through
your deck, it also becomes risky when
you are not revealing characters but
essential plot twists that will go
directly to the bottom of your deck
instead of drawing them next turn. On
top of that there is also a discard
requirement which sometimes is greater
than the reward.
Constructed: 2/5 - There is a reason
that Doom's Throne Room didn't make it
into competitive Doom Decks, same as
Will World. There are just too many
risks associated with a card like this
too make it into competitive decks.
Limited: 3/5 - With limited ways to get
characters the risk associated in this
format is a risk I would take in order
to shuffle through your deck faster and
get those needed drops. On the flip side
if you didn't draft a lot of Willpower
characters then this Location is
useless.
|
Jason
Bunch |
Willworld
This one will be short and sweet. This card is a
must have if playing Green Lantern of Emerald
Enemies, otherwise it will do you no good.
Filtering is an excellent tool to have in a
deck, and this will get you on curve nice and
quick. Other team affiliations need not apply.
In Limited, the same applies. The more GL/EE
characters you have, the better this card
becomes.
Ratings:
Golden - 2/5
Modern - 3.5/5
Limited - 3/5
|
wierdofur |
Where there's
a will...
Willworld
Number: DGL-218
Rarity: Rare
Card Type: Location
Cost: 1
Activate >>> Reveal the top two cards of your
deck. Put all revealed character cards with
willpower 1 or greater into your hand. Put all
other revealed cards on the bottom of your deck
in any order. For each card put into your hand
this way, discard a card.
Cost: 1
Useable from the beginning, and well worth it,
too.
Effect:
Deck manipulation and possible character
drawing, but under some conditions.
Team Affiliation: None specified
However, there are only three teams that use
Willpower so far: Green Lantern, Emerald Enemies
and Anti-Matter. Using this card elsewhere is
possible when combined with a well timed
Thinking Outside the Box, but that's an iffy
combo to use outside of decks using any of the
three previously mentioned teams.
Overall:
It's all in luck and timing as to wether this
card is helpful, or hamrful to you. You could
end up sending Plot Twists or Locations you
badly need to the bottom of your deck, and end
up with no characters to add to your hand.
Also, you have to discard when you do net a
character or two, so you're not gaining any hand
advantage. A counter to the loss of Plot Twists
and Locations you need is Thinking Outside the
Box, which will let you draw those cards you had
to bury at the bottom of your deck. I tried this
card in my Green Lantern deck, but it wasn't as
helpful as I'd hoped it would be, and in the
times that I got to use it, the results were
lack luster.
2.5/5.0
Modern Age: Could be useful in the right build,
but I personally find The Ring Has Chosen to be
a much better card than Willworld.
3.0/5.0
Golden Age: No sign of Green Lantern Corps cards
in this format yet, but my feelings are the same
as in Modern.
Limited: I'd only use this if I could get all of
my characters to have
Willpower.
2.0/5.0
|
HMK17
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Willworld
Location - 1
Activate >>> Reveal the top two cards of your
deck.
Put all revealed character cards with willpower
1 or greater into your hand. Put all other
revealed cards on the bottom of your deck in any
order. For each card put into your hand this
way, discard a card.
Okay, back again. Here we have one of the rising
stars of this set. More than a few people at my
pre-release turned their noses up at Willworld
for the discard.
While it is possible to hurt your hand, in the
right deck Willworld allows for massive deck
manipulation.
One of the better scry cards, Sweeping Up, can
stack up and Willworld puts them right into your
hand.
Overall, for DGL based decks, Willworld is an
excellent drawer as long as you can keep control
of hand.
Limited: 4/5
DC Advanced: 4/5
Golden: 3.5/5
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