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Pojo's VS System Card of the Day
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Sinestro
Card #DGL 024
------
Date Reviewed: 06.10.05
Constructed Modern Age Average Rating:
Constructed Golden Age Average Rating:
Limited Average Rating:
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Sinestro -
Green Lantern of Korugar
Ok - so when we reviewed the 7-drop Sinestro, I
accidentally reviewed the wrong one. My bad -- I
think you will find the review sounds really
familiar.
Ahh...what a perfect card for Friday the 13th!
Sinestro is an evil, evil card. That is why it
is my favorite card out of the set.
Let's start with the basics. Sinestro is a 12/12
6-drop with flight and range. This is actually
nothing spectacular for this set as many
characters have flight and range. His attack and
defense is definately par for the course. His
ability, however, is where this card shines. You
see whenever your opponent stuns another
character of yours while he is one the field,
their attacker is automatically stunned. Now
this may not be game breaking in a DCMA
constructed, especially against Team Superman
and Manhunters, but it can be devestating in
limited. Just put this character in your back
row and let the fun begin!
Ratings:
DCMA constructed - 3.5/5.0 ....This card can be
effective, but with the amount of flight offered
in this format, you definately need to protect
him
GA constructed - 4.0/5.0 ...By using Cover Fire,
you provide a great way to keep this guy from
being stunned
Limited - 5.0/5.0 ...This card is EXTREMELY
effective in this format. If you pass this
character up, you deserve to be slapped...
|
Johnny Blaze |
DGL 024-
Sinestro - Another character with both
Flight and Range. This version of
Sinestro sports the Green Lantern team
ability. A 6 drop character with a
Willpower of 6 and an auto stun for your
opponent's attacker whenever your
opponent stuns a defender other than
Sinestro. As a matter of fact this
Sinestro has the highest Willpower of
all the 6 drops in this set. This can
lead to some interesting combinations
with a Willpower of 6.
Constructed: 3.5/5 - A very nice card to
use as your 6 drop in your GL deck.
Sinestro provides many options with a
Willpower of 6 and his stats are decent
at 12/12. His stun ability is what makes
him so good.
Limited: 4/5 - A very decent 6 drop and
very nice ability to inflict stun damage
back to your opponent's attacker. Most
likely your opponent will try to stun
Sinestro 1st to avoid their other
attackers to become stunned.
|
Jason
Bunch |
Sinestro,
Green Lantern of Korugar
Yes, before he went totally evil, Sinestro was a
Green Lantern. Specifically, the one who trained
Hal Jordan before going rogue and getting
banished to Qward and recieving the yellow power
ring. You can't help but blame the Guardians
though...they might as well have given a ring to
Evil McStabby or Jerkface Babyslapper.
This version is a kindler gentler Sinestro,
although he'll still put a hurt on your
opponents. Sinestro's effect means that your
opponent will have to put everything they have
into taking him down first before they go on to
stun your other characters. Park 4 drop Kyle
Rayner in front of Sinestro and then they're
really screwed. Any card that forces your
opponent to make less than optimal attack
choices is a solid pick for your deck, and
Sinestro gives you a lot of control over your
opponent's late game strategy while he's on the
field.
In Limited, he's a great choice, especially if
you can keep him from being the first one
stunned in a round.
Flight and range means that you can put him in
the support row and still be able to smash into
just about any character you like. Definitely a
solid pick for any deck.
Ratings:
Golden - 3.5/5
Modern - 4/5
Limited - 4/5
|
wierdofur) |
Sinestro,
Green Lantern of Korugar
Number: DGL-024
Rarity: Rare
Card Type: Character
Cost: 6
Team: Green Lantern
Attack: 12
Defense: 12
Range: Yes
Flight: Yes
Willpower 6
Whenever an attacker stuns a defender you
control other than Sinestro, stun that attacker.
Cost: 6
A late game character, but with an effect like
this, we can see why...
ATK/DEF: 12/12
The adverage for a 6-cost, nothing special here.
Range/Flight: Both
Full versatility on the field gives him major
playability in positioning.
Effect:
Your opponet will pay the price when they attack
any other character first.
This makes Sinestro, Green Lantern of Korugar
their number one target, so you'll need to
protect him well to make sure you keep his
effect active. If you can get his effect off, it
can mean a good deal of hurt to your opponents.
Do note, however that this effect only works
when the opponents are attacking... it does not
apply when you are the one attacking!
Team Affiliation: Green Lantern
He lacks Loyalty (Anyone familiar with the
character will recall that he gets drunk with
power, and turns evil, so Loyalty isn't his
specialty!), so Sinestro, Green Lantern of
Korugar is splashable into any deck. I expect to
start seeing him put into many decks out ther to
exploit his effect. So far, he's the best of the
6-drops currently available for Green Lanterns.
Overall:
A good strategy is to hold onto those Cover
Fires and Acrobatic Dodges for protecting him
from attacks and forcing the opponent to either
not attack again, or trade blows with you. A
very good effect, and the reason this card is an
expensive one.
4.5/5.0
Modern Age: A very good card to choose for the
6-cost slot in many decks, just make sure you
have the defense cards to protect him, as he'll
be the first character the opponent will attack.
4.5/5.0
Golden Age: Not available here, but if he was,
he'd be a top pick for many decks.
4.5/5.0 (for potential)
Limited: Good stats, no Loyalty, and his effect
applies to any and all characters, so he can be
splashed into any deck. A Top pick in this
format, so grab him before someone else does!
5.0/5.0
|
HMK17
|
DGL-024
Sinestro - Green Lantern of Korugar
Cost:6
ATK: 12
DEF: 12
Flight
Range
Willpower 6
Whenever an attacker stuns a defender you
control other than Sinestro, stun that attacker
Well, today's card is the other money card from
DGL.
Sinestro, in his Green Lantern incarnation, is
quite a rare.
He has average stats for a 6 drop, matching
fellow GL Kyle Rayner - Ion. The Flight and
Range move both ahead of many other 6 drops in
the game,though stat-wise Kilowog tops the
charts.
However, Sinestro's worth is not based on
mid-range stats. It's his effect that takes the
cake. If he is not the character your opponent
attacks, then the attacker will stun regardless
of stats.
While not the king of effects, it does have its
merits, especially if the game is riding a thin
line.
Typically, your going to want to find a way
force your opponent to attack other characters.
Coast City, Kyle Rayner - Green Lantern of the
Universe, and Tomar Tu all protect him in one
way or another.
Protection is good, but the real trick is
getting him to the hidden area. While DGL did
offer a lot of ability to move things from the
Hidden Area, it's not seeing much competitive
play. One of the easier ways to do get Sinestro
hidden is to use Krona's ability.
Even then, its still not a lock. Play Time can
mess up Sinestro nicely along with Damsel in
Distress. Also, Sinestro will still have to pick
his battle carefully as stunback is a pain,
though with Willpower 6 and a Battle of Wills;
it is kinda hard to drop him while on the
attack.
Overall, this is a very solid card. It deserves
a lot of its reputation, but is by no means the
end all card from the set.
Limited: 4.5/5
DC Modern: 3.5/5
Golden: 3/5
Until next week guys |
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