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Megaman
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Pojo's VS System Card of the Day
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Batcomputer
Card #DBM-011
------
Date Reviewed: 06.17.05
Constructed Modern Age Average Rating: 4.3
Constructed Golden Age Average Rating: 3.3
Limited Average Rating: 3.3
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Johnny Blaze |
Batcomputer
- This card is a
mini-mixture of a powerup,
Flying Kick, and Mega-Blast
all rolled into a Location.
If you activate Bat Computer
targeted GK character gets
+1, Flight and Range. But
it gets better it lasts for
the entire turn. What is
there not to like about
that? Just sit Shadow of
the Bat in your back row so
your opponent will think
that he cant attack and then
Bang, Batman just used his
Bat Computer to fly into one
of your weenies with a +1
Atk boost. Very nice card.
Constructed:
4.5/5 - A very nice location
that provides 3 of the
better effects in the game:
Power-up, Flight, and
Range. How can you go
wrong? This card provides
great flexibility and is
probably one of the best
cards in the starter IMHO.
Limited:
- If its available grab it
because even if you can grab
a couple of GK characters
this will help surprise your
opponent in setting up his
characters differently at
the beginning of his recruit
step. 4/5
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Jason
Bunch |
Batcomputer
Today's final card is a doozy, and one that
should become a GK staple. Utility Belt has been
a nice way to give Flight and Range to the
usually grounded GK team, but Utility Belt is
better as an ability negator, which means that
the equipped character won't be getting as many
attacks in. Bat Computer solves that problem by
letting you pick one character to give Flight
and Range to, and give them a nice +1 to ATK in
the process. Being a location gives you the
element of surprise the first time you use it,
then once its on the field, your opponent has to
be that much more careful with their formation
since now every character on their board is
vulnerable. Also a good fit for Merlyn abuse
decks.
Rating: 4/5
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wierdofur(John.X.W) |
"Oh Gomez,
it's dark, it's damp, it's depressing... It's
everything we could ever want!
Does that giant TV get cable?"
(What Morticia Addams would most likely say
after seeing the Bat-Cave.)
Batcomputer
Number: DBM-011
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate >>>Target Gotham Knights character you
control gets +1 ATK and has Flight and Range
this turn.
Cost: 2
Having a low cost allows you to use it early on.
Effect:
Gives any GK character an extra ATK point, but
better still, it gives that character both
Flight and Range, abilities that are sorely
lacking for the GK team.
Team Affiliation: Gotham Knights.
Gives the GK the on-field location flexability
that is dadly needed. A very good card to use in
a GK deck.
Overall:
The major complaint that GK players had was the
severe lack of both Flight and Range for most
characters. Batcomputer gives these abilities to
any GK character, and gives the GK team the
flexability it deserves. This card should be
included in any deck using GK characters.
The only down-point of this card is the weak 1
ATK boost and no DEF boost.
This card would've been even better with a DEF
boost, or a higher ATK boost.
4.5/5.0
Modern Age:
There's no longer enough Gotham Knights
characters available for this card to be really
useful.
1.5/5.0
Golden Age:
A very good card for GK decks, and one I feel
should be added to any deck using Gotham Knights
characters to give them the on-field versatility
that makes the deck work alot better.
4.5/5.0
Limited:
If you can get enough GK characters to make this
card work picking, then use it.
2.0/5.0
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