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Pojo's VS System Card of the Day
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Overload
Marvel Origins
Date Reviewed: 03.11.05
Constructed Average Rating: 4.25
Limited Average Rating: 1.25
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Today we are
going to take a look at a card that comes around
and goes around - Overload.
When Overload first came out, it was an instant
success. After all, we didn't have much in the
way of stopping ridiculously boosted characters
from making mince meat of our endurance. Then
people started noticing all the Overloads
running around and figured they had better play
smart. This lead the way for the Savage Beatdown/Overload
and Nasty Surprise/Overload combos. Eventually
those died down also, as people realized they
either a.) didn't have the room in their deck or
b.) they wanted to use the plot twists on their
own characters. (Not to mention Fizzle began
running rampant.) Now we are starting to see
this card emerge again, as people have started
getting a little too careless with their power
boosts. (Even I have been known to be careless
from time to time.)
Bottom Line - If you have room for a couple of
these cards in your deck then put them in. (I
would definitely try to find room for this card
in a PCQ deck.) It isn't all that hard to raise
your opponent's attack twice the printed attack
if you really want and it is even easier to sit
back and wait for them to get cocky and do it
themselves. Hey, you never know when your
opponent is going to blindly walk into one.
Ratings:
Constructed - 4.0/5.0 ...If you play against a
really good player then they will know to expect
this card. That means it will be up to you to do
the work.
Limited - 1.5/5.0 ...It is much more difficult
to fulfill the requirements of this card in this
format.
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Brad Pironciak |
Overload:
Today we are reviewing overload. But I want to
start with a little trading experience of mine.
At my store, overload is a card that everyone
needs more of. One of my friends needed it so
badly that he traded me a 5-drop Daredevil for
it. THAT is how rare this uncommon is.
Overloads text states, 'Stun target character
with attack greater then twice it's printed
attack'. I don't know about any of you players,
but when I first started playing the game, I
looked at this card and thought, "How the hell
am I supposed to use this? A character will
never get to twice it's printed attack often
enough for this to see use!" How wrong I(and
aynone else) was.
Overload first started seeing use with the
classic combo, savage, savage, overload. Two
savages? Three plot twists? That's insane! In
some cases, it seemed that way, but when you
look at the big picture, and realize that with
this combo, you could get a free stun on their 5
drop and gain complete board advantage for the
turn, you realize this card is worth using.
Scrath that, this cards use was first seen to
combat the infamous Big Brotherhood, whose
powerups left players crying for their mommies.
In todays metagame, this card still sees use in
several top tier decks, and doesn't look like
it's going anywhere. Big Bats? Overload. Garth
swings with a savage? I'll savage, and overload.
Any constructed deck with room: 4.5/5(Smoke em
if you got em)
Limited: 1/5(There really aren't enough ways to
get a character this high in limited)
Art: 4/5(I couldn't think of a better way)
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