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Pojo's VS System Card of the Day
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Bullseye
– Deadly Marksman
Marvel Knights
Date Reviewed: 03.25.05
Constructed Average Rating: 4
Limited Average Rating: 4.3
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Bullseye –
Deadly Marksman
Ok, you may not be able to tell, but I am not
exactly the most avid comic book reader out
there. In fact, outside of the X-Statix comics,
a few website visits, and conversations with
other avid comic book readers; I am pretty
clueless as to the story lines behind many of
the characters in the VS system. In a way it
helps out when doing COD’s as I am not exactly
biased towards certain character cards simply
because I liked the comic book character. Now
that I have completely rambled perhaps I should
try to tie in today’s COD – Bullseye.
I like Bullseye, both as a comic book character
and as a character card for VS. After all he is
mysterious and deadly...a great combo for any
comic book villain. This card definitely
capitalizes on the deadly portion of this
character. As a 9/8 4-drop with range, this
character is as good as you are going to get for
turn 4. Unlike his counterparts, Proudstar and
Spike, this character doesn’t have to deal with
possibly being ko’d should he be stunned. That
actually makes him the best 4-drop in the game (imo).
Of course he does have a stipulation for his
recruitment - having to discard a plot twist or
location card from your hand. This isn’t so bad
in MMA (Marvel Modern Age), where he will most
likely see the most play, however this could be
tough in MA (Modern Age), MGA (Marvel Golden
Age), or plain GA (Golden Age). At least he
doesn’t have loyalty...
Ratings: (At this point I am going to break down
and give ratings for MA and GA)
MA constructed: 4.5/5.0 ...You shouldn’t have a
problem paying this character’s recruit cost.
GA constructed: 4.0/5.0 ...Bullseye’s recruit
cost becomes a little more costly in this
format…After all how do you feel about losing a
Savage Beatdown to get this character on the
field?
Limited: 5.0/5.0 ...There are so many mediocre
PT’s you are going to get in this format that
you can easily throw away to recruit this
character….Why not have the best 4-drop on the
field?
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Johnny Blaze |
Bullseye –
Deadly Marksman
Bullseye is the 2nd biggest 4 drop in MMK at
9/8. Bullseye of course has Range and when he
comes into play, KO him unless you discard a
plot twist card or location.
Constructed: 3.5/5 – You should have more
availability to plot twists and locations for
discard to get Bullseye into play. With above
average stats and range, Bullseye is a must in
your Crime Lords deck.
Limited: 4/5 – Of course if you can discard a
location or plot twist to get Bullseye into
play, on the other hand, plot twists and
locations are your life support in Limited and
Bullseye comes at a steep price especially if
you have my luck when I would be holding on to
my one and only great Plot twist to discard to
get Bullesye into play.
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Jason
Bunch |
Bullseye,
Deadly Marksman
We end the week with one of the great rares of
this set, Bullseye, Deadly Marksman. Having to
discard a plot twist or location when he comes
into play will hurt a little, but parking him
behind a big guy and having him rock all over
your opponent's curve. No Loyalty means that any
deck having a little problem filling out their 4
drop slots might consider splashing him for a
little mid game power boost. In Golden Age,
he'll have trouble finding his way into any of
the established decks, and Bullseye alone may
not be enough to convince players to take a
flyer on Crime Lords.
In Limited, he's a great rare, no Loyalty, way
above average stats, and a minimal drawback,
especially with the less than stellar plot
twists you'll be playing in your deck. If you
pull him, play him...it's just that simple.
Ratings:
Constructed (Modern) - 4/5
Constructed (Golden) - 3/5
Limited - 4.25/5
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Brad Pironciak |
Some say he's
sensational, some say he's just mediocre. Let's
have a look at Bullseye, Deadly Marksman. At
9/8, bullseye makes the appearence as the 3rd
strtongest 4 drop in the game, behind sabretooth,
and Reaper.(But we don't count him, cause he
blows goats)
Bullseye's downfall comes in his cost. When he
comes into play, he is KO'd unless it's owner
disgards a plot twist or location. Sure this may
hurt, but it's worth it to overtake ANY 4
drop(and some 5 drops) that your opponent can
throw at you. If your opponent does manage to
save his 4 drop, he most likely had to use a
plot twist to do it, therefore paying for
bullseye's cost.
In limited, you better snatch this card up or I
will hunt you down and mercilessly smack the
hell out of you. NO LOYALTY, means that you can
run this guy no matter what team you're
drafting. Take it, take it, TAKE IT. Am I clear?
One plot twist or location in limited won't
matter in the least if you can dominate the
board for 1, 2, maybe even
3 turns.
Constructed CL/HAT:4/5
Limited: 5/5
Art:1/5(I always hated that costume)
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