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Pojo's VS System Card of the Day
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Darkseid Undenied
Card #DGL-158
Green Lantern Corps
Date Reviewed: 05.18.05
Constructed Modern Age Average Rating: 2.46
Constructed Golden Age Average Rating:2.14
Limited Average Rating: 1.25
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Darkseid
Undenied
Today we are going to take a look at an
interesting card that allows you to replace
non-ongoing PT's your opponent controls -
Darkseid Undenied.
Well the good thing about this card is that it
can allow you to possibly get more characters
and equipment into your opponent's resource row.
Doesn't seem like much, but you have to remember
that Darkseid has a nasty way of manipulating
your opponent's face down resources to your
advantage. What better way to manuver the game
in your favor and burn at the same time. Of
course if you do decide to burn, you have to
remember that you get a taste of it also...plan
accordingly.
There is a downside to the
replace-your-opponent's-nonongoing-resource.
(Isn't there always?) The biggest drawback would
have to be giving your oponent something better
for their resource row. The second drawback
would be thinning your opponent's deck. Hey, if
there weren't risks, it wouldn't be so much fun.
(Ouch double negative there for all you
gramatical people.)
Also remember that this card does not give you
free range to go look at your opponent's
resources. Don't even think about targeting an
opponent's face-down resource!
Ratings:
DCMA constructed - 3.5/5.0 ...This card could
certainly give a big boost to Darkseid decks...
GA constructed - 3.0/5.0 ...While this card
presents a unique strategy for play...I am not
sure it will be tournament worthy...
Limited - 3.0/5.0 ....I think this card will be
decent in this format. After all the character
to PT ratio in this format increases the chances
of putting a character into your opponent's
resource row...
|
Johnny Blaze |
Darkseid Undenied
– Similar to The Source and Breaking Ground
theme of nuking plot twists that your
opponent controls and replacing it with the
top card of their deck. This time Darkseid
Undenied will make both players lose
endurance equal to the cost of that
non-ongoing plot twist. Darkseid Undenied
also has the added ongoing benefit of doing
this every turn with the cost of exhausting
a Darkseid Elite character without the
endurance loss.
Constructed:
3/5 – As with Monday’s card Breaking Ground,
it is always nice to have more options at
your disposal to mess with your opponents
plot twists. The downside to this card is
that you have to run Darkseid Elite team.
Limited:
1/5 – Not many Darkseid Elite characters to
work with here.
|
Jason
Bunch |
Darkseid
Undenied
Well, it's another card that let's you disrupt
your opponent's resource row, only this one
isn't nearly as useful. Once you flip it, you
get to replace one of your opponent's
non-ongoing plot twists, so you'll pretty much
be helping them get rid of a dead card in their
resource row. The small amount of burn damage
they take won't be worth the risk of giving them
a potentially momentum swinging plot twist in
their resource row. The chance of sticking a
character in there is about 50%, unless you can
use a card effect that lets you peek at the top
card of their deck. The ongoing part of this
plot twist won't help much either, unless you're
trying to deck out your opponent somehow by
replacing every plot twist they play. In Golden,
this card won't see much play at all. Why
replace someone's Savage Beatdown with another
Savage Beatdown?
In Limited, this is a bad pull. You don't want
to help your opponent speed through their deck,
and there aren't enough DE characters to fuel
the Ongoing part of this plot twist.
Ratings:
Modern - 2/5
Golden - 1/5
Limited - 1/5
|
Undefeated of the East
|
Hi, its been
awhile since my last review because of final
exams and computer gaming. Here we have a card
out of the newest set that is for a legacy team.
Darkseid Undenied
Replace target non-ongoing plot twist an
opponent controls. Each player loses endurance
equal to the cost of that plot twist.
Ongoing: Exhaust a Darkseid's Elite character
you control >>> Replace target non-ongoing plot
twist an opponent controls.
This card is weird, the first part involves
replacing a non-ongoing plot twist an opponent
controls and all players losing endurance equal
to the cost of the plot twist, and doesn't have
a team stamp requirement. The second part is an
ongoing effect that allows you to exhaust guys
to I can't ever think of a situation when I want
to get rid of a opponents face up plot twist.
Against many top decks this card has really
little use. This card won't do anything against
curve sentinels, fantastic fun, evil medical
school, and a teen titans player will laugh in
your face because they have garth<>tempest. I f
you want to burn your opponent surprise attack
is much better because the most damage you can
deal with this card is 9 and that is from gamma
bomb, and burn cards like surprise attack only
hurts your opponent. In a team where the
characters aren't that great exhausting them for
a effect with very little purpose is just plain
awful. I can honestly say the only drawback I
can think of is that this card can't be fizzle'd,
but if fizzle could've have negated this card
effect I'll just let my opponent go ahead.
Golden Age:1/5
Modern DC Age:1/5
Limited:1/5 Lots of great cards in this set,
almost nothing is as bad as this. At the DGL
prerelease in Chicago, I didn't see anybody
pulling this card.
In my opinion, Upperdeck should stop making weak
rares.
|
wierdofur |
Hey all, wierdofur here with my first ever
card review, so here we go…
Darkseid Undenied
Number: DGL-158
Rarity: Rare
Card Type: Plot Twist
Cost: 2
Ongoing: Yes
Replace target non-ongoing plot twist an
opponent controls. Each player loses
endurance equal to the cost of that plot
twist.
Ongoing: Exhaust a Darkseid's Elite
character you control >>> Replace target
non-ongoing plot twist an opponent controls.
Cost: 2
With a Threshold cost of 2, this card can
see play early in the game, so it does have
that going for it.
3.0/5.0
Ongoing: Yes
Being ongoing has
its benefits, but only when you have
Darkseid's Elite characters in play, so DU
only becomes continually useful in a deck
using
Darkseid characters.
Effect:
At first look, this may seem to be a rather
worthless card, because who would want to
turn an opponent's Savage Beatdown or
Overload face-down, thereby allowing them to
use it again?
But look at other cards to combo it with,
and then you begin to understand
its true usefulness...
Combined with the effect of Virman Vundabar,
you can stun a stronger character,
or
when used in
tandem with
Kanto; you can KO a stronger character.
Play it in tandem with Apokolips for a
higher attack boost.
Follow it up with a Firepits of Apokolips or
Purple Man, and you can use your opponent's
Savage Beatdown or Cover Fire and get a nice
little bit of revenge!
Combo
it
with Devilance to add more burn damage to
the stack.
Darkseid Undenied is a
good card when combined with other card
effects, and that should be the only way you
use it. Use it by itself, and you'll get
clobbered
…again.
3.0/5.0
Team Affiliation: (Darkseid's Elite, ongoing
effect only)
I admit as to not being too familiar with
Darkseid decks so far, but it seems that
they're focused towards burn damage, or
field control through KO effects. It takes a
keen mind to make DU work in a Darkseid
deck, but there are a few cards there it
works well with.
Since
its one-shot activation effect is NOT
Darkseid exclusive, DU can be splashed into
other decks, such as Doom. This gives the
card a wider range of usage and versatility.
3.0/5.0
Overall:
Darkseid Undenied is a combo card that works
well in a Doom or Darkseid deck, but only
with certain cards, which limits
its usefulness. Because of this, it should
ideally only be used in Constructed formats
or a very lucky Limited or Draft format.
The best use is with Purple Man or Firepits
of Apokolips to gain control of a powerful
Plot Twist the opponent has already played.
This can be quite difficult as you need to
get both cards to use together,
and then wait for the opponent to play a
Plot Twist worthy of the effort. That makes
this card rather unreliable in both timing
and usability, and there are better
strategies out there…
especially in a tournament setting.
Bottom
line; use it only in a fun Constructed deck
or a very well built
competitive-level deck.
2.5/5.0
Modern Age: I only recommend using this in a
just-for-fun deck.
2.0/5.0
Golden Age: Same as Modern Age.
2.0/5.0
Limited: You'll need incredible luck to get
both the cards to pull of the strategies,
and drawing both cards for it to work. Avoid
this card and look for something better.
1.0/5.0
|
Chad2548 |
A new toy for the darkseid decks that
pop up here and there. The first
effect is simply, replace a non on-going
plot twist an opponet controls and
everybody loses endurace equal to its
cost. This effect is useful that it
forces your opponet to maybe place a
card into his resource row that he didnt
want to (i.e. Garth, etc...) The second
part of that effect, losing endurace,
wont do much harm. The most you will problably
lose is 2 with a rare occurance of 4 if
you opponet has savage beatdown in his
row. The second effect isn't all that
great for darkseid decks either. Most of
those decks that I have seen rely on the
characters powers and dont want to
exhaust them for this effect.
DC Modern Age Constructed: 2/5...You
could use it but I wouldn't.
Golden Age Constructed: 2/5...Look
Above.
Limited: 1/5....Not useful at all in my
belief.
|
HMK17
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Darkseid Undenied DGL-158
Well, before I get into the card I'd just like
to say hello and introduce myself. I'm hmk17.
I've been playing Vs. System since the
beginning. As a player an a judge, I hope to
bring you guys some insight into the cards. Onto
the card... and what a card too.
Card Text:
Replace target non-ongoing plot twist an
opponent controls. Each player loses endurance
equal to the cost of that plot twist.
Ongoing: Exhaust a Darkseid's Elite character
you control >>> Replace target non-ongoing plot
twist an opponent controls.
The first effect of the card is a little limited
in what it can replace; it wants to be Have A
Blast! when it grows up. Life loss is an
interesting touch, it would be better if your
opponent lost it, but this balances out the card
a little more.
The second effect is where we start seeing a
silver lining. A good number of the Darkseid's
Elite characters base their effects off your
opponent's face-down resources.
Guys like Kanto and Devilance have powerful
effects that benefit greatly from this. Trok
benefits to a lesser extent; though stunning up
the curve isn't bad.
With new entries in Virman Vundabar and Dr.
Bedlam, you can starting piecing together a
deck.
The card has potential in DC Modern Age. For
Golden Age, I'd consider playing it alongside
Have A Blast!.
In Limited played, there are better cards to
draft.
Draft/Sealed - 1/5
Modern Darkseid's Elite - 4/5
Traditional Darkseid's Elite - 3/5
Well, that's my first review. I'll see you guys
on Friday.
|
Marvin Aquino |
Today's card
of the day is one of the new Darkseid's Elite
cards from the Green Lantern Expansion. Darkseid
Undenied is very similar to yesterday's card
Breaking Ground except it does not replace
locations. For Golden Age format there are not
too many on-going plot twists to replace since
Teen Titans and Curve Sentinels dominate the
current metagame and neither of their builds
contain an ongoing plot twist. Also, Darkseid's
Elite has yet to prove itself to become even a
Tier 2 team, and i do not think Darkseid
Undenied will carry them to that level. In DC
Modern Age, the presence of an ongoing plot
twist is greater. As many team ups are generally
used in this format (going back to the Marvel
Modern Age Era). The only downside is Mosaic
World and Metropolis, both locations that create
a team up amongst chracters. So if this card
does become popular in DC Modern then the
metagame will shift to those two locations. As
for limited, i personally would not touch it,
unless i was rare drafting, because there aren't
too many ongoing plot twists you could target
with this card. The ratings:
Golden Age Format: 1/5
DC Modern Age Format: 2.5/5
Limited Format: 1/5
|
scyther8
|
First off,
I'd like to thank Bill for giving me this
opportunity. Hope my opinions on the cards to
come will actually be of use to some of you out
there!
Today we are reviewing Darkseid Undenied, a card
that (surprise, surprise) fits in with the
Darkseid's Elite team. Their theme has been
locking down your opponent's resources, ensuring
that useful characters find their way into a
place where they cannot help very much, the
resource row. Darkseid Undenied can definetly
help along with that concept. Let's take a look!
Darkseid Undenied (DU)
Ongoing Plot Twist
2 Threshold Cost
Rarity: Rare
Effect: Replace target non-ongoing plot twist an
opponent controls. Each player loses endurance
equal to the cost of that plot twist.
Ongoing: Exhaust a Darkseid's Elite character
you control ---> Replace target non-ongoing plot
twist an opponent controls.
Initative Preference: None
First of all, the primary effect of DU kills a
plot twist and replaces it and throws in a bit
of burn damage to both players. While it
would've been nicer if it killed ongoing plot
twists as well as only burned your opponent and
not you, extra damage never does hurt. (Except
in this case!) Then you can keep replacing
non-ongoing plot twists as much as you like
provided you have the characters to exhaust. How
does this benefit a Darkseid's Elite player? Two
ways:
#1 - As mentioned before, if your opponent
happens to get an important character in their
resource row, i.e. Emerald Enemies 7 drop
Sinestro, and it's their only copy of it in
their deck, you've severely crippled their late
game strategy.
#2 - Most Darkseid's Elite cards reward you for
controlling your opponent's resources. The new
Dr. Bedlam and Virman Vundabar from the Green
Lantern set along with Devilance, Apokolips, and
Kanto from the Man of Steel set reward players
who are able to successfully lock down your
opponent's resource row.
So in DC Modern Age, this strategy could prove
useful against any curve or character heavy deck
(barring Manhunters) if it works out properly.
This brings us to the negative point of the
card. Replacing the plot twist could result in
your opponent get a location or even more
crucial plot twist into their resource row
earlier than they expected. That of course could
spell trouble for you. Does the risk make the
reward worth it? With Apokolips and Kanto being
powerhouses if the lockdown pays off, I say it
does. It's more of a luck based plot twist than
anything though.
In Golden Age, if you get lucky and play against
a Doom deck that relies on turning plot twists
face down, DU could prove useful against it. Any
other deck, it's the same as before, hope to get
characters on the high end of the curve down in
their resource row where they can't be used.
In Sealed/Draft, again, hope to get those
characters in the resource row with DU. With the
abundance of characters in sealed/draft that are
played, it could work quite well. Just don't
bank on using the ongoing portion of the plot
twist unless you're playing a Man of Steel/Green
Lantern event.
All formats: 3/5 It's hit and miss with this
card on how well it can work in your favour, but
if it does pile those characters in the resource
row, you can definetly gain an edge in the game,
regardless if it's DC Modern Age, Golden Age, or
Sealed.
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