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Pojo's VS System Card of the Day
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Nero, Qwardian Puppet
Card #DGL-084
------
Date Reviewed: 05.20.05
Constructed Modern Age Average Rating: 3.28
Constructed Golden Age Average Rating: 3.14
Limited Average Rating: 3.92
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Nero -
Qwardian Puppet
Today we are going to look at another possible
burn card for this set - Nero.
Nero is your basic 7-drop. He has a rather
decent attack at 16 and a semi-par defense of
14. This character is definitely going to be
stunned when you attack. He has flight and range
which is nice, but seems to be rather rampant in
this set. However, he has a interesting ability
that will be interesting to see in tournament
play. With Nero you can KO a non-stunned AM
character to make your opponent lose endurance
equal to the character's willpower. This could
be big, provided you build your deck around this
character. After all, in a swarm deck you could
certainly rack up the endurance loss.
Ratings:
DCMA - 3.0/5.0 ...I could see this character
being effective in a 'fun' deck more so than a
tournament deck
GA - 2.5/5.0 ...This character certainly
wouldn't be my first choice for 7-drops in this
format...unless I built my deck around him
Limted - 3.5/5.0 ...Regardless of this
character's ability, he is still a decent 7-drop
for this format.
|
Johnny Blaze |
Nero- Qwardian Puppet
– With both Flight and
Range, Anti-Matter team gets
a decent attacker in Nero
and most importantly another
option for you to use to
make your opponent lose
endurance based on one of
your characters Willpower.
If you can bump one of your
non-stunned Anti-Matter
character’s Willpower up and
then KO it that means major
endurance loss to your
opponent.
Constructed: 3.5/5 – Nice
stats with Flight and Range
and an ability that if you
are abusing Willpower might
be able to win you the game.
Limited: 4/5 – Take Nero for the
stats and Flight and Range. As
a bonus if you can get some
non-stunned Anti-Matter
characters with Willpower all
the better.
|
Jason
Bunch |
Nero,
Qwardian Puppet
Oh yeah, this guy is good. Anti Matter burn is a
possibility in DC Modern, and Nero is the
lynchpin to that strategy. With all the
Concealed characters that Anti Matter has,
you'll have plenty of fodder by the time Turn 7
comes around. Unfortunately, they don't have too
many characters with decent Willpower, so you'll
want to team them up with a high Willpower team
and/or pack a set of Yellow Power Rings. Stall
the game until turn 9 and team up with Emerald
Enemies, and Parallax becomes your win
condition.
In Limited, you can do a lot of late game damage
in a hurry with Nero, especially if you dropped
Fiero earlier in the game. Also, his stats are
right on par with the other 7 drops in this set,
so feel free to play him if you pull him.
Ratings:
Modern - 3.5/5
Golden - 3/5
Limited - 4/5
|
wierdofur |
A strong
character for today's review, with a burn effect
to boot...
Nero, Qwardian Puppet
Number: DGL-084
Rarity: Rare
Card Type: Character
Cost: 7
Team: Anti-Matter
Attack: 16
Defense: 14
Flight: Yes
Ranged: Yes
Willpower 5
KO a non-stunned Anti-Matter character you
control >>> Target player loses endurance equal
to that character's willpower.
Cost: 7
Sometimes, games will end on turn 6, so don't
count on him seeing play every game, but when he
does, whoo-hoo! A character with an effect this
good HAS to have such a high cost to avoid uber-abuse.
(Which it probably will still get anyways)
4.5/5.0
ATK/DEF: 16/14
16 attack is good for a 7-cost, so no complaints
here.
Not the best in defense, though, with only 14
DEF points, but I believe that he won't be
attacking any strong characters when he hits
play anyways. If the opponent has the
initiative, then you need to defend him well to
get some real use out of him.
4.0/5.0
Range/Flight: Both
He can hit anywhere FROM anywhere, giving him
full versatility on the field (not that you'll
need it once he hits the field, due to his
devastating effect).
5.0/5.0
Effect: Can you say Coup-de-Gras? ("koo-dee-grah")
That's what this card will be when he hits the
field.
If you can keep him and/or one or more high-Willpowered
characters face-up at the end of turn 7 (or
after you finish your attacks for that turn),
then this effect could be the finishing move
that wins you the game. This is a very good burn
effect for VS., and you can count on being on
the receiving end of this effect fairly often
when facing an Anti-Matter deck.
4.0/5.0
Some good high willpower characters he works
well with:
Olapet: Only 1 WP at first for a 2-cost, but
gets an extra 5 WP if you control 5 or more
resources.
Ch'p: A 6/6 for 4 with 6 WP.
Hal Jordan, Green Lantern of Sector 2814: A 9/9
for 5 with 5 WP.
Power Ring, Crime Syndicate: A 10/7 for 5 with 5
WP.
Sinestro, Green Lantern of Korugar: A 12/12 for
6 with 6 WP.
Team Affiliation: Anti-Matter
Lack of Loyalty is a boon for him, making it
easier to use him in a variety of decks.
From what I can see so far, Anti-Matter
characters focus on one-turn powerhouses,
sacrificing ATK for DEF power, causing some burn
effects and weakening the opponent's characters.
Nero, Q can be a good card for an Anti-Matter
deck, but you need to include several other A-M
characters with Willpower to use his effect to
any benefit. The lineup of A-M characters with
Willpower is ok, but you may want to combine
some of the better ones with Green Lantern (Team
Affiliated) characters for a bigger punch than
the 5 to 8 damage you're most likely to do when
using his effect.
2.0/5.0
Overall:
Nero, Qwardian Puppet can be a good card to work
into a burn deck using Willpower characters, but
he shouldn't just be slapped into any old deck,
some care should be used during deck
construction if you hope to make him worthwhile.
At the least, however, you can net 5 damage to
your opponent just by sacrificing him to his own
effect. His Flight, Range and 16ATK make him an
ok character, it’s just his 14DEF makes him a
bit weak defensively compared to other 7 cost
characters from other expansions.
3.5/5.0
Modern Age: He's the strongest Anti-Matter
character, so that makes him a good choice for
an A-M deck. Just be ready to be clobbered by
Juggernaut, Magneto-Master of Magnetism,
Thing-Ever Lovin' Blue-Eyed Thing and Azrael <>
Batman, Knightfall.
3.0/5.0
Golden Age: The same here as Modern, but you
also have Origins to work with, giving more
versatility in deck construction for supporting
him.
3.5/5.0
Limited: Big is big here, and you're more likely
to make it to turn 7, so if you want a heavy
hitter, take him. His effect is just a bonus
here.
4.0/5.0
|
Chad2548 |
Nero,
Qwardian Puppet
Lets see what we got. Flight, Range, Nice
attack, a little low defense, nice willpower,
and no loyalty. This is a great character in my
mind. His burn effect though isnt the best ever.
You have to stun a non stunned anti matter
character you control and target player meaning
you can also target yourself(though dont know
why you would.) It can really only come into use
for the icing on the cake to make sure you win
the game.
DC Modern Age Constructed - 4.5/5 A great card
to use, no reason not to.
Golden Age Constructed - 4.5/5
Limited - 4/5 Only gets a four because his
ability is team stamped.
|
scyther8
|
Today we are
looking at Nero - Qwardian Puppet. No snappy
introduction, let's just get to it!
Nero - Qwardian Puppet
7 Resource Cost
Willpower 5
16 atk
14 def
Flight and Range
Rarity: Rare
Effect: KO a non-stunned Anti-Matter character
you control ----> Target player loses endurance
equal to that character's willpower.
First off, let's look at Nero's stats. He, like
many other 7 drops, diverts from the average 15
atk/15 def mold, taking one point away from his
def stat and adds it to his atk. With 16 atk to
throw at an attacker or defender, you can be
assured that he'll stun anything on the turn
outside of any defensive pumps your opponent may
have. The 14 def however means if he attacks
your opponent's 7 drop, odds are he'll get
stunned quite easily back.
Now as far as an effect goes, Nero has an odd
one. KO a character, burn your opponent equal to
willpower. I for one am not a fan of KOing my
own characters unless the benefits of course
outweigh the negative aspects. In this case,
you're giving up board presence to burn your
opponent a little.
Not only that, it MUST be a Anti-Matter
character, not just any character you control.
With Anti-Matter having low willpower on their
roster (not to mention characters that do have
it aren't very abundant) the only viable way of
making Nero work is in a team-up deck with
either Green Lantern or Emerald Enemies. There,
you'll have at least a couple characters to KO
with decent willpower values to burn your
opponent with.
The only problem is, if you do a team-up with
either Green Lantern or Emerald Enemies, those
respective teams have 7 drops with FAR better
effects. Not to mention, in a straight
Anti-Matter curve deck, there's another 7 drop
you have access to. That would be Ultraman.
Whenever Ultraman stuns a defender, that
defender gets KOed right there and then, no
questions asked.
In Sealed/Draft, if you go Anti-Matter or you
need to round out your curve with a 7 drop, Nero
will do just fine as will most 7 drops. With a
16 atk, he'll definetly put the hurt on your
opponent.
DC Modern Age: 2/5 Nero's the 7 drop without a
constructed home. You can play him, but I'd go
with Ultraman just for how powerful he is.
Golden Age: 2/5 See above.
Sealed/Draft: 4/5 7 drop, 16 atk, that's good
enough for me.
|
HMK17
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Nero -
Qwardian Puppet DGL-084
Well, back again on DGL day. This time we've got
one
of the bigger Anti-Matter characters on the
block.
Willpower 5
KO a non-stunned Anti-Matter character you
control >>>
Target player loses endurance equal to that
character's willpower.
Cost: 7
ATK Value: 16
DEF Value: 14
Flight/Range
Okay, Nero is pretty self explanatory. He's one
of the
big hitters for the Anti-Matter team. As a
16/14, with
Flight and Range he's not too shabby for a 7
drop. On
terms with Sinestro - Enemy of the Corp., but
with a
lesser effect.
The weakness of Nero lies with the nature of his
effect, the Anti-Matter guys really just don't
have
Will Power. Outside of Sinestro and Nero, the
next
biggest is WP-3.
So that means we have a guy who thrives off the
team
up. Being able to throw around damage is really
nice,
especially when there is no set timing on the
activation. Losing a guy is kinda stinks, but if
it
can bring the kill... well, that's something you
have
to balance out.
A team-up with the Green Lantern's heavy hitters
should do the trick to have enough field
presence and
will power to deliver a killing blow through
Nero.
In limited, Nero has a lot of help with the
sheer
amount of team-up cards in DGL. Not a bad pick
for a
draft in all terms. Modern Age will be an okay
place
for Nero; though most everyone is focusing on
Man
Hunters, Emerald Enemies, and the Green
Lanterns. Time
will tell about Golden Age. With Nero having
Will
Power, he does have a slight edge in more than a
few
contests thanks to Battle of Wills.
Limited/Draft - 4/5
Modern Age - 3/5
Golden Age - 3/5
Have fun with the new set and may your first
pack have
a foil Oa. Till next time.
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