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Pojo's VS System Card of the Day
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Azrael
Batman – Knightfall
Card #DGL-159
------
Date Reviewed: 05.27.05
Constructed Modern Age Average Rating: 2.8
Constructed Golden Age Average Rating: 4.1
Limited Average Rating: 4.0
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Azreal<>Batman
– Knightfall
Today we are going to finish up with another of
my favorites from this set – Azreal<>Batman.
(Behold the re-emergence of the Gotham Knight
deck!)
Why do I like this card so much? Well GK was my
favorite team from DC origins. They really are a
solid affiliation. After all, what other team
has solid attacking, search capabilities, and
counter abilities? The only downside to this
deck was the 7-drop Batman. Sure, you could get
around this weaker 7-drop by playing Big Bats or
mixing in a few Magneto, but it never seemed
that the curve GK deck would see strong
tournament play for simply this reason. I guess
UDE realized this also because now we have an
all new option for our 7-drop GK character. Meet
Azreal – a 16/14 7-drop character that not only
allows you to control Batman, but also has the
5-drop Batman’s ability for attackers. This is a
must card for all you GK player out there! Now
you can put that 8-drop Superman back into your
deck without worry and with a 16 attack, you can
pretty much guarantee some extra endurance loss
for your opponent. Now everyone wins! (Note – if
you come up against this guy team attack him –
otherwise you could be looking at some
significant endurance loss.)
Ratings:
DCMA constructed – 3.0/5.0 …Ok so we lost most
of our GK characters in this format, but Azreal
is still a decent 7-drop with a good ability…
GA constructed – 4.0/5.0 …This card is a must
for GK decks. He is solid and sets you up for
turn 8.
Limited – 3.5/5.0 …Azreal is a great 7-drop for
this set. He has no loyalty and his ability is
killer in this format. I would certainly prefer
him over Ganthet.
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Jason
Bunch |
Azrael <>
Batman, Knightfall
Gotham Knights players have been crying out for
a decent 7 drop ever since Origins came out, and
now they finally have it. 7 drop Batman is a
card that requires it's own deck, and needing
Bats on the field to bring out Superman, Big
Blue Boy Scout made for some tough decisions
when it came time to KO either your 5 drop
Batman or your 6 or 7 drop. Now, you don't have
to worry. Az-Bats has decent enough stats, and
his slightly weaker version of 5 drop Batman's
"double stun loss" effect means that your
opponent will have to think long and hard about
whether it's worth stunning Azrael. Not much
else to say about him, he's a beatstick and one
of my favorite legacy cards to come out of this
set. With some of the great League cards coming
out in the new starter set, I fully expect My
Beloved decks to come into their own post PC NY.
By the way, good luck to everybody playing in
the Pro Circuit this weekend, especially if you
aren't playing Curve Sentinels.
In Limited, he's a good pick, but he suffers
from being the 3rd or 4th best 7 drop in this
set. Still, his double stun loss effect can help
win you a couple of close games. Not a first
pick, but a solid pick if you don't want to
worry about having to pull a rare 7 drop.
Ratings:
Golden - 4/5
Limited - 3.5/5
|
wierdofur |
A good Big
Bat card this time...
Azrael <> Batman, Knightfall
Number: DGL-159
Rarity: Uncommon
Card Type: Character
Cost: 7
Team: Gotham Knights
Attack: 16
Defense: 14
Range: No
Flight: No
You are considered to control Batman.
Whenever Azrael stuns an attacker, that
attacker’s controller loses endurance equal to
its cost.
Cost: 7
His power combined with his effect makes the
high cost necessary.
ATK/DEF: 16/14
Par for the course for 7-cost characters. His
slightly weaker DEF makes him highly likely to
be stunned in return. Guess it's a trade-off for
his double stun-damage effect.
Range/Flight: Nada
I guess this balances against his effect, so no
hitting weak support row characters, and no
hiding behind another character either, so he's
an in-your-face type of guy.
Effect:
Batman, The Caped Crusader's big brother. Azrael
<> Batman complements him nicely, and makes for
a good burn-themed Bat-deck. Azrael <> Batman
can be a good come-from-behind card that can
swing the game in your favor and do that extra
bit of damage needed for the win.
Team Affiliation: Gotham Knights
Lacking Loyalty is a good thing for him, and
makes him splashable in other decks. I'd be a
bit surprised not to see him get added into a
few decks out there for that extra bit of damage
he causes.
The GK team has some good searching and negation
effects, but lacks good character stats and
equips. If you play him in a GK deck, add in
several good non-affiliated plot twists and
equips to bolster the team's weaknesses.
Overall:
Azrael <> Batman is a much needed heavy hitter
for the Gotham Knights, and can work well in
other decks too. He provides the power that burn
decks, GK decks and The Brave and the Bold decks
need. A good choice for splashing in other decks
as well. I would've given him a perfect score if
he had flight and range, as not having them
limits him to a front row fighter unless
equipped with cards to give him range and/or
flight.
4.0/5.0
Modern Age: A good strong character for this
format, and a good choice for the 7-cost
character slot(s). You'll have to splash him in
a deck as GK lacks most of it's cards, which are
found in DC Origins.
3.5/5.0
Golden Age: Here you get the full complement of
GK cards, so building a GK deck is feasible
here. Azrael <> Batman makes a much better
7-cost choice than Batman, The Dark Knight.
5.0/5.0
Limited: I've said it before, and it warrants
saying again: Big is big here, and you're more
likely to get use out of him if you draw him, so
Azrael <> Batman is a really good choice here.
His effect can be the game winner.
5.0/5.0
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HMK17
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Azrael <>
Batman (DGL-159)
Knightfall
Gotham Knights
Cost: 7
ATK: 16
DEF: 14
Card Text:
You are considered to control Batman.
Whenever Azrael stuns an attacker, that
attacker's controller loses endurance equal to
its cost.
Drools...
Sorry about that, I'm just staring at good ol'
Az-bat there. Most of us probably remember the
storyline from the mid 90's (I'm dating myself
here.) where Bruce Wayne first tangled with Bane
and was injured enough to pass the mantle of
Batman. Well, Azrael got the call, and as you
can see he changed a few things about Batman.
The main thing about those storylines(I
recommend picking up Knightfall and Knight's
End, as they are really good storys.)was that Az-bat
straddled the line of morality being just plain
brutal to most foes. This is reflected in his
effect very plainly. Though I do wonder why no
range. He had a bat-shruiken launcher and flame
thrower in that armor. Oh well.
His effect is one of the most mis-read in the
game. I had people re-read it during pre-release
as they thought it goes both ways. Nope, he
shoots down incoming attackers ONLY.
Still if the board is set correctly, this guy
will create problems as nobody wants to lose at
much endurance trying to stun down your 7 drop.
In draft, there are three 7 drop characters you
grab as a higher pick. Az-bat makes #3 alongside
Nero and Sinestro.
In constructed, Az-bat has competition in Gotham
Knights. Good ol' pumpable Batman is still
around along with the new Batman from the
starter deck.
However, each seems to have its place and they
are not inclusive of their brother. His most
likely slot will be as an alternate for Raven in
The Brave and the Bold. Other than that,
possibly a yet to be seen aggro-control GK deck.
Overall, he's not a bad card. Still I wonder why
he doesn't have range?
Limited - 4/5
DC Modern - 2/5
Golden - 3/5
Till next week.
|
scyther8
|
Today we are
reviewing a card that players have been wanting
since Gotham Knights was released. A pure curve
Gotham deck has not been possible due to the
specialized nature of the 7 drop Batman: The
Dark Knight. Enter today's card, Azrael as
Batman. He's the new guy in town and he is
kicking Batman and Magneto out of the 7 drop
position for the non Fatman Gotham players.
Let's see how he stacks up!
Azrael as Batman
7 Resource Cost
16 ATK
14 DEF
Rarity: Uncommon
Initative preference: Even turns
Effect: You are considered to control Batman.
Whenever Azrael stuns an attacker, that
attacker's controller loses endurance equal to
its cost.
First off, let's look at Azrael's stats. He,
like many other 7 drops, diverts from the
average 15 atk/15 def mold, taking one point
away from his def stat and adds it to his atk.
With 16 atk to throw at an attacker or defender,
you can be assured that he'll stun anything on
the turn outside of any defensive pumps your
opponent may have. The 14 def however means if
he attacks your opponent's 7 drop, odds are
he'll get stunned quite easily back.
Which brings us to Azrael's effect. If he stuns
an attacker, your opponent loses both the stun
damage from his character being stunned plus the
effect damage from Azrael's ability. It's just
like 5 drop Batman's ability only in reverse.
Trading 7 drops with your opponent while it's
his/her initative never looked so good now that
they'll take a 14 endurance loss to your 7.
(Assuming you reinforce him.)
The other ability, which makes Azrael absolutely
playable in Gotham curve is the fact that you
are considered to control Batman. Why is that
such a big deal? Well, it lets you play one of
the strongest 8 drops in the game, Superman Big
Blue Boy Scout. Beforehand, you needed to have
the 3 (good
luck) 5 or 7 drop Batman stay alive until turn 8
to play Superman. Now you have a solid 7 drop
that'll ensure that if the game goes to turn 8,
Superman will come out to act as a mighty
defender or just big bruiser depending on whose
initative it is on turn 8.
In sealed, he's a 7 drop with an excellent
attack stat. He's a definite high end pick as is
any 7 drop in sealed.
Obviously, the constructed rating is only for
Golden Age.
DC Modern Age: 1.5/5 He's a good generic 7 drop
to splash, but virtually every DC Modern Age
deck has a 7 drop that'll fulfill that team's
theme and strategy.
Golden Age: 4.5/5 With this gap in Gotham decks
filled, it might have the ability to become tier
1.
Sealed: 4/5 He won't support any team themes at
all, but like I said, 16 atk is solid on its
own.
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