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Pojo's VS System Card of the Day
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Zatanna
- Zatanna Zatara
Card #DJL-025
------
Date Reviewed: 11.09.05
Constructed Modern Age Average Rating: 3.83
Constructed Golden Age Average Rating: 3.66
Limited Average Rating: 4.33
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Zatanna -
Zatanna Zatara
Hmmm..now this card I haven't seen played
before, but it does seem interesting. Zatanna is
a standard 5-drop 9/9 character with range.
While her come in play effect of putting a
cosmic counter on a character with cosmic isn't
particularly exciting, her 5 willpower and
cosmic effect certainly is. See, Zatanna's
cosmic effect allows her to automatically be
powered up when she attacks or defends. Not only
does this mean that you essentially have a 10/10
character on the board, but you can get a bunch
of ally abilities to go off every time she
attacks or defends. Depending on how well you
build your deck, this could be very nice indeed.
Of course with cards like Nth metal hitting the
metagame, this effect may not be as exciting as
it could be. After all Nth metal is a common
while this character is a rare. For my money I
think I would rather focus on Nth metal for now
and wait for the price of this card to come
down.
Ratings:
DCMA constructed - 3.5/5.0 -.Her cosmic ability
and her willpower makes me think that this
character will work well in a variety of decks.
GA constructed - 3.0/5.0 -Her effect, while
good, well only make her stand out if ally
abilities become popular.
Limited - 4.0/5.0 -.If you can get your hands on
her, take her. Free power ups are almost gold
right now with ally powers.
|
Jason
Bunch |
Zatanna
With Ally as the hot new mechanic, powering up
characters through alternate methods becomes
fairly important. Zatanna has a great ability,
as she automatically powers herself up when
attacking or defending. This will in turn
trigger any number of Ally powers, and if you
can avoid the stun, then you'll probably get a
second use out of it. However, her power is
Cosmic, so once she gets stunned, she's a
vanilla 5 drop until you put the counter back
on. Her other ability, to put a cosmic counter
on one of your characters, makes her an
excellent character to go along with New Gods
decks. She'd work in a Golden Age version of
Blue Abuse too, although they already have
Cir-El to take care of that (and she does it a
lot better). Zatanna's abilities are both potent
in the right deck, though, making her a pretty
good pull. In Limited, you're not going to have
anyone with a Cosmic counter that needs
replacing, so that ability is moot.
On the other hand, her built in Nth Metal effect
will make her almost an auto-add at the 5 drop.
I say almost, because Scarecrow, Fearmonger will
be lurking in many more decks, waiting to steal
her Cosmic counter and turn it into a +1/+1
counter for himself.
Still, she's essentially a 10/10 in combat, plus
if you're playing at least one or two Ally cards
as well, you'll get some good usage out of her.
Rating: 4/5
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scyther8
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"Now for my
lovely assistant, Zatanna!"
Today, we review one of my favourite characters
in the DC Universe, Zatanna.
She was instrumental in the Identity Crisis by
erasing both Dr. Light's and Batman's minds
during her stay with the Justice League. What
does she bring to the team? Let's find out.
Zatanna
9 atk
9 def
Range
5 Resource Cost
Rarity: Rare
Initative Preference: Either
Effect:
Willpower 5
When Zatanna comes into play, you may put a
cosmic counter on target character with cosmic
you control. Cosmic: Whenever Zatanna attacks or
defends, power-up Zatanna.
First off, Zatanna has the standard stats for a
5 drop of 9/9. Her first quality is a high
willpower of 5. Battle of Wills could be very
useful with Zatanna and other JLA Willpower
characters to ensure that she can attack without
fear of getting stunned back of course. Her next
ability is that of being able to place a cosmic
counter on a cosmic character you have.
There are two ways to go about this. You can
either apply another counter to Zatanna herself
ensuring her Cosmic ability sticks around even
after she stuns for the first time. Or of
course, you can apply it to another character.
The best other option you have is definetly the
4 drop Wonder Woman to lock down your opponent's
plots during combat even longer.
Zatanna's Cosmic ability essentially makes her a
10/10 during combat. A 5 drop that's a 10/10 is
absolutely deadly on both attack and defense.
Not only that, but with Zatanna powering-up, any
Ally abilities you may have out will
automatically come online for that attack. This
of course will only be as good as the Ally
abilities you have going at the time.
DC Modern Age: 4/5 Even with Ally being a pretty
shaky mechanic, Zatanna is still a 10/10 for at
least turn 5, which she also gives a Cosmic
ability you have out a second chance. Definetly
a good 5 drop.
Golden Age: 4/5 See DC Modern.
Sealed/Draft: 5/5 She goes above the curve for
at least a turn, more than likely two turns by
giving herself another Cosmic counter. That
extra +1/+1 could be the difference on a
critical attack you make during the game.
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Sith Dragon |
Zatanna
Zatara
5 drop
F-n/R-y
9/9
willpower 5
I must say, from the cards ive seen so far, this
set has the best artwork of any set released so
far. The cards are incredible.
When Zatanna comes into play, you may put a
cosmic counter on target character with cosmic
you control.
COSMIC: Whenever Zatanna attacks or defends,
power-up Zatanna.
Of the 4 5-drop characters for JLA, Zatanna is
probably the best of the 4. As a base 9/9 with
range she's a solid 5-drop. The willpower of 5
will mnake her good if you are going to try and
run anything willpower based.
Her first ability is really only going to do you
any good if you have the 4-drop Wonder Woman
out. Her effect is good enough that replacing
the counter could be huge.
The second effect is the critical one if you are
running the ally ability for JLA, whuich you
pretty much have too. As soon as she attacks or
defends, she is powered up, so you are
essentially looking at base stats of 10/10. And
by being powered-up you will set off all of the
ally abilities you have out, which could be huge
depending who's still on the board.
She is a very good 5 drop and will see lots of
play.
"Are you threatening me, Master Jedi?"
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