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					Pojo's VS System Card of the Day 
                        
							
								
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									Scarecrow  
									 
									<> Fearmonger 
									 
									Card #DJL-135
                            ------ 
							 
							Date Reviewed: 10.14.05 
							 
							Constructed Modern Age Average Rating: 4.25 
							Constructed Golden Age Average Rating: 4.15 
							Limited Average Rating: 4.75 
							 
							 
							Ratings are based on a 1 to 5 scale
							 
							1 being the worst. 3 ... average.  
							5 is the highest rating.  | 
								 
							 
						 
					  
					
							
								
							
							
							  
							
							
							Nakaiya21 | 
								
                                Scarecrow <> 
								Fearmonger 
								 
								Ok this card is just plain sick. This was one 
								card that I got at the sneak that I was really 
								happy about. Scarecrow is a 5-drop 10/9 
								character that allows you to put a 1/1 counter 
								on him every time he stuns a character. Notice 
								it doesn't matter if he is an attacker or 
								defender -- he just has to stun a character. Now 
								that is awesome. At the start of the combat 
								phase you can also take a +1/+1 counter from a 
								character and give it to a character you 
								control. Once again this means he can either 
								target you or your opponent. Why isn't this 
								character a rare? Well the first reason is 
								probably the fact that he is Secret Society/Arkham 
								character. Now I may not have enough information 
								yet to give an accurate accounting of Secret 
								Society, but I can tell you Arkham needs all the 
								help it can get (and has needed it for a while). 
								The second reason this guy may not have made the 
								rare cut is his counter taking/switching 
								ability. Sure it seems great on the surface, and 
								if you build a deck properly it can be, but when 
								I played it at the sneak I found that I was 
								never once able to target an opponent's 
								character. The only time I used Scarecrow's 
								effect was when I needed to move a counter from 
								Scarecrow himself onto another character. 
								Scarecrow's counter gain ability is pretty 
								broken also, but then again I was never able to 
								get many counters on the guy before the game was 
								over. Bottom line -- This card is a must for 
								Arkham and Limited, however, we will have to 
								wait and see if this guy can make it into 
								constructed consistently. 
								 
								Ratings: 
								DCMA constructed - 3.5/5.0 -You are only going 
								to be able to play this guy if you go SS and we 
								will have to wait to see just how powerful that 
								build can be. 
								 
								GA constructed - 4.0/5.0 -This guy deserves a 
								high rating in this format since he will carry a 
								lot of the weight in a Arkham build 
								 
								Limited - 4.5/5.0 -He is a solid character with 
								a great ability and no loayalty. Definitely 
								scoop this card if it comes your way. 
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							Jason  
							Bunch | 
								
                                Scarecrow, 
								Fearmonger 
								 
								Oh man, what's not to like about today's card? 
								First of all, 10/9 with no drawbacks. That'd be 
								just about playable by itself. Second, when 
								Scarecrow stuns someone, he gets bigger with a 
								+1/+1 counter. Third, and here's the really 
								broken ability, he turns any counter into a 
								+1/+1 counter for YOU. Plague counter, Cosmic 
								counter, Web counter, Twin counter, another 
								+1/+1 counter, or more importantly Repair 
								counter; it 
								doesn't matter...if it's a counter, it's food 
								for Scarecrow. You can even remove it from one 
								of your characters and make another one bigger. 
								His power triggers at the start of combat, so 
								you can screw your opponent over before he can 
								even begin his attacks.  
								The best part? He's COMMON!!! Then again, I 
								opened a box of JLA and only pulled one copy, 
								but your odds will vary. Secret Society is very 
								playable, and since the other two copies of 
								Scarecrow are 5 drops with boost, you could pull 
								of a 5/6/7 Scarecrow rush (with the help of 
								something like Crisis on Infinite Earths). 
								Dual affiliation means that SS/AI teamups could 
								even come into vogue in the near future. In 
								Limited play, this guy is, dare i say it, en 
								fuego. 10/9 is huge in Sealed, and both of his 
								abilities are killers. No Flight and no Range 
								are the only things that keep him from getting a 
								perfect score.  
								 
								Rating: 4.75/5 
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							scyther8 | 
								
                                "The sum of 
								the square root of any two sides of an isoceles 
								triangle is equal to the square root of the 
								remaining side!" 
								 
								This week is Secret Society week, my favourite 
								(and in my opinion the 
								strongest) team in the JLA set. We delve today 
								into the primary 5 drop that Society players 
								will be using, as well it can be a great 
								alternative to Killer Croc in Arkham builds. 
								 
								Scarecrow 
								10 atk 
								9 def 
								5 Resource Cost 
								Rarity: Common 
								Initative Preference: Either 
								 
								Effect: 
								Whenever Scarecrow stuns a character, put a +1 
								ATK / +1 DEF counter on Scarecrow. 
								At the start of the combat phase, you may remove 
								a counter from target character. If you do, put 
								a +1 ATK / +1 DEF counter on target character 
								you control. 
								 
								Well, ever since Scarecrow was previewed, he's 
								been heralded as the absolute downfall of Curve 
								Sentinels. While one card does not make an 
								entire decktype totally unviable, Scarecrow does 
								a number on any deck that has any association 
								with counters. For Curve Sentinels, it's Nimrod. 
								For Teen Titans, it's only Beast Boy. Cosmic 
								counters get gobbled up as well by Scarecrow. 
								 
								The best part of Scarecrow is that you can 
								redistribute your counters that you have if you 
								can't steal anything from your opponent. Every 
								time Scarecrow stuns a character as well, you'll 
								have counters to play with.  
								Scarecrow gets even scarier if you use 
								Counterstrike with him. He'll get 2 counters to 
								make himself a huge 12/11 (notwithstanding any 
								counter stealing he does on turn 5 when the 
								combat phase starts.) This makes Scarecrow even 
								harder to deal with if he's able to secure even 
								more counters. You could very well have a 
								potential 13/12 or 14/13 5 drop for your 
								opponent to deal with come turn 6. All in all, 
								Scarecrow is going to scare up a lot of fear in 
								your opponents. 
								 
								DC Modern Age: 4.5/5 He grows bigger the more 
								stuff he kills and can pass his counters onto 
								others to make your other characters just a 
								little bigger.  
								Mix with Counterstrike and you're all set. 
								 
								Golden Age: 4.5/5 Who's your daddy Nimrod? 
								 
								Sealed/Draft: 5/5 Play it, no questions asked. 
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							Sith Dragon | 
								
                                Scarecrow *fearmonger 
								5 drop 
								secretsociety/arkham 
								10/9 
								no flight/range 
								 
								Whenever Scarecrow stuns a character put a +1/+1 
								counter on him. 
								 
								At the start of the combat phase, you may remove 
								a counter from target character. If you do put a 
								+1/+1 counter on target character you control. 
								 
								WOW! and this guy is a common!! A big stick for 
								SEC/SOC and a huge boost for Arkham. It seems 
								the powers that be really wanted to give the 
								Arkham team a lot of help from this set. 
								Scarecrow starts out with an above average 
								attack and avg def (who'da thunk an Arkham card 
								would have an above average attack!) 
								 
								As Gimly would say "And from there it gets even 
								better!" If scarecrow stuns a defender you get 
								to make him even bigger and badder( an 11/10) 
								 
								But here is the big kicker, If your opponent has 
								a character out that has a counter on it, you 
								get to steal it and place it on one of your 
								guys, which 9/10 times will be scarecrow. If he 
								steals the counter and stuns a defender then at 
								the start of turn 6 you have a 12/11 5-drop! Ive 
								never wanted to play agaisnt beastboy so much in 
								my life. 
								 
								Scarecrow is downright awesome in either team 
								that you want to play him! With the other new 
								cards keep your eyes open for people dusting off 
								their Arkham cards. 
								 
								"Are you threatening me, Master Jedi?" 
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