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Pojo's VS System Card of the Day
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Sorcerer's Treasure
Card #DJL-149
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Date Reviewed: 10.18.05
Constructed Modern Age Average Rating: 3.75
Constructed Golden Age Average Rating: 3.5
Limited Average Rating: 2
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Sorcerer's
Treasure
Ahhh, so there is a way to recover from the
negative impacts of Gorilla City. Granted if
this card ends up in your ko'd pile as a result
of Gorilla city the point is pretty mute, but
still -- Sorcerer's Treasure allows you to play
a PT card from the ko'd pile provided you
discard a SS character and remove the chosen
card from the game afterwards. This is a great
way to abuse cards in your ko'd pile and we have
all seen the kind of power that has (ie. Garth).
While not something I would recommend for
limited play, this card definitely has its uses
in constructed.
Ratings
DCMA constructed - 3.5/5.0 -Being able to reuse
valuable PT?s is very powerful in this format.
GA constructed - 3.0/5.0 -There is more PT
negation in this format.
Limited - 2.0/5.0 -The likelihood of pulling
this card's effect off is slim at best, however
that doesn't mean it can't be done
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scyther8
(Matthew
Hochban) |
Sorceror's
Treasure
Plot Twist
Threshold Cost 2
Rarity: Rare
Initative Preference: Either
Effect: As an additional cost to play Sorcerer's
Treasure, discard a Secret
Society character card.
Choose a plot twist card in your KO'd pile. You
may play that card from your
KO'd pile this turn. Whenever you do, remove
that card from the game.
Sorceror's Treasure basically changes the
character you're discarding for
its cost into any plot twist of your choice that
resides currently in your
KO'd pile. The amount of times you have an extra
character that is totally
useless to you happens at least once a game,
which is why Sorceror's
Treasure is such a great asset to the build of
any Secret Society deck.
Treasure gets more useful with a higher amount
of different plot twists in
your KO'd pile. It can be an attack pump,
character searcher, board control
twist, etc. While playing 4 could be quite
excessive, 2 or 3 seems to be
appropriate enough. 4 could be the norm for a
Society build, the only way
to find out is to test the deck when the cards
become readily available.
DC Modern Age: 4/5 The discard does hurt and if
you have no characters to
ditch for Treasure, it's dead to you. But
recurring plot twists is a
definite advantage to possess against your
opponent.
Golden Age: 4/5 More plot twists to have access
to duplicate makes Treasure
even better to use but the discard is still
there to perform. Use Treasure
wisely in any case.
Sealed/Draft: 2/5 The odds of pulling this along
with a decent enough
Society pool to build a deck with and to have a
plot twist worth reusing is
pretty obscure. If you're able to do it though,
it'd be more than likely a
game changing play.
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Sith Dragon |
Scorceror's
Treasure
Plot Twist 2
Rare
As an addition cost to play Scorceror's
Treasure, discard a SS character card.
Choose a plot twist card in your KO'd pile. You
may play that card from your KO'd pile this
turn. Whenever you do, remove that card form the
game.
This is the compliment to Slaughter Swamp that I
mentioned on Wednesday. The theme for this team
is feeding your KO'd pile, mostly from your
deck. As I mentioned, this normally would not
seem like a very good theme, but this team has
the support to not only make it work, but makes
it helpful to boot.
Slaughter Swamp allows you to discard any card
to go get any character. Today's card will allow
you to use a plot twist that was just sent from
your deck to your KO'd pile, or reuse one you
just used (2 savages for the price of one?!).
All it costs is 1 SS character. The one thing I
always hated about using cerebro was that you
often lose good plot twists you needed. SS will
not have that problem. I would be careful about
using ongoing plot twists though. The 'remove
from game' is irrelevent as this is about the
only playable card that allows you to reuse a
plot twist anyway. There are others but you wont
see them often.
If you are going to run the KO'd pile theme,
this, along with slaughter swamp, are a must so
as to maximize the cards you lose into your KO'd
pile. Plus, the cards and effects that put
multiple cards into your KO'd pile will allow
you to sift through your deck faster. This deck
makes cards like shape change and especially
path of destruction much more playable.
As much as I love JLA, I think this will be the
big team from this set that will see play after
the new sets come out.
"Are you threatening me, Master Jedi?"
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