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					Pojo's VS System Card of the Day 
							
								
									| 
									 |  | Sorcerer's Treasure 
 Card #DJL-149
 
                            ------
 Date Reviewed: 10.18.05
 
 Constructed Modern Age Average Rating: 3.75
 Constructed Golden Age Average Rating: 3.5
 Limited Average Rating: 2
 
 
 Ratings are based on a 1 to 5 scale
 1 being the worst. 3 ... average.
 5 is the highest rating.
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								|  Nakaiya21
 | Sorcerer's 
								Treasure 
 Ahhh, so there is a way to recover from the 
								negative impacts of Gorilla City. Granted if 
								this card ends up in your ko'd pile as a result 
								of Gorilla city the point is pretty mute, but 
								still -- Sorcerer's Treasure allows you to play 
								a PT card from the ko'd pile provided you 
								discard a SS character and remove the chosen 
								card from the game afterwards. This is a great 
								way to abuse cards in your ko'd pile and we have 
								all seen the kind of power that has (ie. Garth). 
								While not something I would recommend for 
								limited play, this card definitely has its uses 
								in constructed.
 
 Ratings
 DCMA constructed - 3.5/5.0 -Being able to reuse 
								valuable PT?s is very powerful in this format.
 GA constructed - 3.0/5.0 -There is more PT 
								negation in this format.
 
 Limited - 2.0/5.0 -The likelihood of pulling 
								this card's effect off is slim at best, however 
								that doesn't mean it can't be done
 
 |  
								| scyther8 (Matthew 
							Hochban)
 | Sorceror's 
								Treasure Plot Twist
 Threshold Cost 2
 Rarity: Rare
 Initative Preference: Either
 
 Effect: As an additional cost to play Sorcerer's 
								Treasure, discard a Secret
 Society character card.
 Choose a plot twist card in your KO'd pile. You 
								may play that card from your
 KO'd pile this turn. Whenever you do, remove 
								that card from the game.
 
 Sorceror's Treasure basically changes the 
								character you're discarding for
 its cost into any plot twist of your choice that 
								resides currently in your
 KO'd pile. The amount of times you have an extra 
								character that is totally
 useless to you happens at least once a game, 
								which is why Sorceror's
 Treasure is such a great asset to the build of 
								any Secret Society deck.
 Treasure gets more useful with a higher amount 
								of different plot twists in
 your KO'd pile. It can be an attack pump, 
								character searcher, board control
 twist, etc. While playing 4 could be quite 
								excessive, 2 or 3 seems to be
 appropriate enough. 4 could be the norm for a 
								Society build, the only way
 to find out is to test the deck when the cards 
								become readily available.
 
 DC Modern Age: 4/5 The discard does hurt and if 
								you have no characters to
 ditch for Treasure, it's dead to you. But 
								recurring plot twists is a
 definite advantage to possess against your 
								opponent.
 
 Golden Age: 4/5 More plot twists to have access 
								to duplicate makes Treasure
 even better to use but the discard is still 
								there to perform. Use Treasure
 wisely in any case.
 
 Sealed/Draft: 2/5 The odds of pulling this along 
								with a decent enough
 Society pool to build a deck with and to have a 
								plot twist worth reusing is
 pretty obscure. If you're able to do it though, 
								it'd be more than likely a
 game changing play.
 
 |  
								| Sith Dragon | Scorceror's 
								Treasure Plot Twist 2
 Rare
 As an addition cost to play Scorceror's 
								Treasure, discard a SS character card.
 Choose a plot twist card in your KO'd pile. You 
								may play that card from your KO'd pile this 
								turn. Whenever you do, remove that card form the 
								game.
 
 This is the compliment to Slaughter Swamp that I 
								mentioned on Wednesday. The theme for this team 
								is feeding your KO'd pile, mostly from your 
								deck. As I mentioned, this normally would not 
								seem like a very good theme, but this team has 
								the support to not only make it work, but makes 
								it helpful to boot.
 
 Slaughter Swamp allows you to discard any card 
								to go get any character. Today's card will allow 
								you to use a plot twist that was just sent from 
								your deck to your KO'd pile, or reuse one you 
								just used (2 savages for the price of one?!). 
								All it costs is 1 SS character. The one thing I 
								always hated about using cerebro was that you 
								often lose good plot twists you needed. SS will 
								not have that problem. I would be careful about 
								using ongoing plot twists though. The 'remove 
								from game' is irrelevent as this is about the 
								only playable card that allows you to reuse a 
								plot twist anyway. There are others but you wont 
								see them often.
 
 If you are going to run the KO'd pile theme, 
								this, along with slaughter swamp, are a must so 
								as to maximize the cards you lose into your KO'd 
								pile. Plus, the cards and effects that put 
								multiple cards into your KO'd pile will allow 
								you to sift through your deck faster. This deck 
								makes cards like shape change and especially 
								path of destruction much more playable.
 
 As much as I love JLA, I think this will be the 
								big team from this set that will see play after 
								the new sets come out.
 
 
 
 "Are you threatening me, Master Jedi?"
 
 
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