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Vs. System
Megaman
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Pojo's VS System Card of the Day
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Shock Troops
Card #DGL-212
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Date Reviewed: 10.03.05
Constructed Modern Age Average Rating: 3.5
Constructed Golden Age Average Rating: 3
Limited Average Rating: 2.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Shock Troops
Well, the cards this week are basically cards
that you are going to see in any DCMA format
tournament right now. As we all know GLEE pretty
much dominates this format right now, so the
cards you are going to see pretty much have this
deck in mind. To start, let's take a look at
Shock Troops.
Shock Troops is a 1 cost PT that gives a
character +2/+2 provided you have a character of
the same cost on the field. While everyone can
pretty much see why this card is a must in a
GLEE swarm deck, that isn't to say it doesn't
work in other swarm decks as well. The thing I
like about this card is its versatility. It can
be used on an attacker or defender you control.
It is important in any swarm deck as being able
to stun your opponent's characters on their
initiative is just as important (if not more) as
stunning your opponent's characters on your
initiative and this card is one way of making it
happen. While the +2 attack is nice, it is the
+2 defense that makes this card worth while.
Ratings:
DCMA constructed - 4.0/5.0 - This card is a must
in any swarm-style deck.
GA constructed - 3.0/5.0 - This card is still a
decent card since it gives both attack and
defense to a character, but there probably will
not be any room in your deck for this card.
Limited - 2.5/5.0 - While you want to drop on
every turn, this card isn-t a bad way to back up
a character if you start dropping behind the
curve.
|
Jason
Bunch |
Shock Troops
Shock Troops is a pretty good card for off curve
decks, where you'll have a much better chance of
having two or more characters with the same
cost. +2 ATK is nice, but it's the +2 DEF that
makes this almost an auto-include in decks such
as GLEE, GLAM, or Superman Robots. On the other
hand, if you're on curve, only have one
character, or need an early pump, Shock Troops
will be dead in your hand. It's a good idea to
have backup plot twists with more flexibility in
your arsenal.
In Limited, it all depends on whether you can
put together an off curve or on curve deck. Not
a high pick, although if you luck into a couple
of good 1-2 drops, then grab a copy mid pack.
Like Serenity, this is very good.
Rating: 3/5
|
wierdofur |
I only help
those I consider to be my equals...
Shock Troops
Number: DGL-212
Rarity: Common
Card Type: Plot Twist
Cost: 1
Ongoing: No
Target character you control gets +2 ATK and +2
DEF this attack if it has the same cost as
another character you control.
Cost:1
Usable from the beginning of the game.
Ongoing: No
Mosty powerups are one-hit wonders anyways.
Effect:
If you have 2 or more characters with the same
cost,
1 of them gets a +2/+2 boost for one attack.
Team Affiliation: None
This looks like an unaffiliated Plot Twist week,
and here's the first card. It's splashable in
any deck.
Overall:
It's situational, so it's usefulness is limited.
Teen Titans and low-level swarm decks can use
this card to advantage, but elsewhere, it's too
limiteded in it's usability.
Constructed:
Good in decks that don't worry about following
the cost curve that most decks do, but almost
useless elsewhere. Teen Titans is the best place
for it, in my opinion.
2.0/5.0
Limited:
Even harder to use here, unless you're planing
on a low-level swarm deck, which can be really
hard to pull off here. Look elsewhere for your
powerups.
1.0/5.0
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