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Pojo's VS System Card of the Day
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Force Field Belt
Card #MAV-193
------
Date Reviewed: 10.24.05
Constructed Modern Age Average Rating: 2.5
Constructed Golden Age Average Rating: 2.5
Limited Average Rating: 3.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Force Field
Belt
So this week it seems we will be looking at a
little bit of everything. From common to
uncommon and overlooked to popular, this week's
cards should give everyone something to think
about.
Today we are going to look at a decent piece of
equipment for off-curve and sealed formats -
Force Field Belt. Force Field Belt is a no cost
equipment card that is transferable and gives
your equipped character plus one defense.
However this card can be really annoying to come
up against since it also allows your opponent to
pay up to 2 resource points to put that many
+1/+1 counters on the equipped character. Notice
how the card doesn't say when you have to use
this effect so decks that run a Masters of Evil
resource gain theme really appreciate this card.
While there may not be room for this card in an
off-curve deck, you should definitely try to
make room for this card in your deck when
playing sealed. Being able to boost a character
if you miss your curve is gold in this format
and sometimes one defense is all the difference
you need between taking a hit and surviving
until the next turn.
Ratings:
MMA constructed - 2.5/5.0 -I can see this card
being played in a MOE deck, but I can't
necessarily see MOE being played in this format.
GA constructed - 2.0/5.0 -With so many well
structured decks in this format, this card
doesn't stand a chance of making it in.
Limited - 3.5/5.0 -This card is great since you
are more likely to miss a drop or two.
|
scyther8
|
This week is
essentially non-themed week, although all the
cards this week do come from the Avengers set.
Strangely, all these cards are VERY good in
draft/sealed, so scoop them up if you come
across them!
Today is Force Field Belt:
Force Field Belt (FFB)
Equipment
0 Resource Cost
Rarity: Common
Initative Preference: Either
Effect:
Transferable (At the start of your formation
step, you may transfer this equipment to a
character you control.) Equipped character gets
+1 DEF.
Pay up to 2 resource points >>> Put a +1 ATK /
+1 DEF counter on equipped character for each
point you paid. Use this power only once per
turn.
Force Field Belt gives a +1 def which can be
life saving in most draft games and can be at
least somewhat of a small benefit in constructed
games. But it's the second ability that you're
playing FFB for. You can pay up to 2 resource
points and give that many +1/+1 counters to the
equipped character.
The only decks constructed wise that'll play
this is Masters of Evil/Faces of Evil due to
their resource point abilities or possibly in a
budget Teen Titans deck.
Combining this card and New Identity with the 2
drop Atlas is also very scary. However, in
draft/sealed, this card can win you games. If
you miss your 3 or 4 drop and have to
under-drop, you can pump the equipped character
for +2/+2 to make use of those unused resource
points. That in itself can mean a big difference
a couple turns later if the equipped character
is still around.
Marvel Modern Age: 2.5/5 If you're able to
utitlize the counter effect reliably enough, it
could prove useful enough. Either abuse it with
2 drop Atlas or in a swarm Faces of Evil deck
for best results.
Golden Age: 2.5/5 See Modern Age.
Sealed/Draft: 4/5 It's a little insurance policy
in case you do miss a drop or if you have to
under drop. Also a good include if you pull the
5 drop Titania or 6 drop Goliath.
|
wierdofur |
*Is reminded
of the Stargate Atlantis episode where McCay got
stuck inside a personal force field.*
Force Field Belt
Number: MAV-193
Rarity: Common
Card Type: Equipment
Cost: 0
Transferable (At the start of your formation
step, you may transfer this equipment to a
character you control.)
Equipped character gets +1 DEF.
Pay up to 2 resource points >>> Put a
+1 ATK / +1 DEF counter on equipped
character for each point you paid. Use this
power only once per turn.
Cost: 0
You can't beat the price!
Effect:
You can swap it to another character, the
character wearing it gets +1 DEF, and can get a
+1/+1 times two each turn.
Team Affiliation: none
Usable by any team.
Overall:
Sadly, Defense just doesn't really get the same
boost that Attack does in this game. I'd love to
see a one-shot +5 DEF boost other than From the
Shadows (which only works when attacking). This
does work nicely in the early to mid game, where
that 1 or 2 extra points matter more, but you
need nearly equal stats on the opposing
characters in the latter game to make this a
game-winner.
Constructed:
Ok here, but horrible against a F4 deck.
3.0/5.0
Limited:
You'll find it more usable here, I think.
3.5/5.0
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