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Vs. System
Megaman
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Pojo's VS System Card of the Day
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Mammomax
- Elephant Boy
Card #MAV-206
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Date Reviewed: 09.07.05
Constructed Modern Age Average Rating: --
Constructed Golden Age Average Rating: 4
Limited Average Rating: 2.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Mammomax -
Elephant Boy
Well if you play TNB or have played against TNB
recently, then you know all about this card.
What Sabertooth - Feral Rage is for the 4-drop
spot in TNB, Mammomax is for the 3-drop spot.
This guy is one of the beefiest 3-drop
characters in the game. With no recruit cost
this guy will definitely be hitting the field on
turn 3 any time. The only drawback to this card
is having to exhaust him should you recruit a
character with cost 5 or higher. Of course this
isn't really a problem at all for any TNB deck
since the only time you will drop a 5-drop will
be when you recruit Magneto.
Bottom line: If you play TNB then play this
card. Otherwise stay away from this card unless
you play PT's that allow you to exhaust
characters for effects.
Ratings:
MMA constructed - n/a
GA constructed - 4.0/5.0 - This card is a must
for every TNB deck
Limited - 2.5/5.0 - Only use this character if
you have no other good 3-drops. I played this in
limited and it is hard to play this character
since it is exhausted after turn 4.
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Sith Dragon |
Mammomax
Brotherhood
3 drop
7/4
Whenever you recruit a character with cost 5 or
greater, exhaust Mammomax.
Here is a new brotherhood card that can only fit
into a couple deck types, but is still pretty
good. While not the prettiest mutant, as the
card's flavor text says, i really like the
artwork on this guy.
BUt now for the card itself. Someone correct me
if I am wrong, but I believe this is now the
biggest three drop in the game! His def of 4 is
solid for a 3-drop, but his attack is absolutely
huge. Teamed up with Feral Rage Sabertooth,
these two can take on anyone.
His effect is not really as bad as it seems, but
it can limit the brotherhood decks he is in.
Decks based on New Brotherhood will love this
guy. With only one NB out he is a 9/4 - 11/4
with two! He will replace Quicksilver in these
decks. Anyone running smashmouth brotherhood
will love this guy as well, with FR Sabertooth
you have some serious breathrough potential
before any modifications. It would be best to
choose even in this deck so you can swing with
him and Sabertooth in one turn.
Anyone basing their decks around lost city won't
use him as the chances of using lost city with
him is small. The chances of him being around by
turn five are pretty small, too, unless your
opponent leaves him on purpose, but running him,
FR Sabertooth, and blob can help keep him
usable.
Overall, he is an awesome card whose power
cannot be overlooked. He works best in a New
Brotherhood deck but can be used in about any
deck, and in limited, how do you pass on such
power! Love this guy.
"Are you threatening me, Master Jedi?"
|
wierdofur |
He is not an
animal!!!
Mammomax, Elephant Boy
Number: MAV-206
Rarity: Uncommon
Card Type: Character
Cost: 3
Team: Brotherhood
Attack: 7
Defense: 4
Flight: No
Ranged: No
Whenever you recruit a character
with cost 5 or greater, exhaust
Mammomax.
Cost: 3
Great stats for such power!
ATK/DEF: 7/4
Now that's a low-level powerhouse!
Range/Flight: Niether
They needed to make him balanced for
his power, and the only elephants who fly are
not very healthy at the time!
Effect:
He only likes his little friends, and seems
rather jealous of his stronger allies as he's
exhausted whenever a character of cost 5 or more
comes into play.
Team Affiliation: Brotherhood
The team has several strong characters, and
loves pounding on decks with weaker characters.
Mammomax only increases the team's power. He
isn't team-stamped, so you can add Mammomax to
almost any deck.
Overall:
Gads, as if New Brotherhood decks didn't have it
good already! Mammomax demands inclusion in TNB
decks, and makes them even deadlier! He can also
give any other deck a major boost.
Constructed: (See my Monday review to see why I
made the change.) A very strong early game
character, and a new manditory character for TNB
decks.
5.0/5.0
Limited:
Power, power, power! He trades blows, but the
opponent will deffinately feel it! (Barring
Reinforcement.) 5.0/5.0
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