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Pojo's VS System Card of the Day
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Kang, The Conqueror
Card #MAV-176
------
Date Reviewed: 09.21.05
Constructed Modern Age Average Rating: 2.66
Constructed Golden Age Average Rating: 2.5
Limited Average Rating: 2.33
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Nakaiya21 |
Kang - The
Conqueror
Next in the line-up for Kang week we have Kang -
The Conqueror. When I first read this card I
couldn't exactly see what made this a rare.
After all exhausting him and moving him to the
concealed area while exhausting one of my
opponents characters with cost 5 or less didn't
seem all that great. Not to mention the effect
isn't exactly optional - you HAVE do this
provided you have 6 or less resources.
Personally I am more or less the 'attack every
turn type' so you understand my first
impressions of the card. However, I have since
realized the true potential of this card. Being
able to exhaust your opponent's character is
always a good thing and this guy combos
exceptionally well with the 4-drop Kang (Earth
Mesozoic-24) to allow you to power through your
opponent's characters without threat of
retribution. Not only that but you don't have to
worry about this character being attacked so he
will definitely stick around until turn 7.
Bottom line - While 4 of this card may be a
little much, having 2 in your Kang deck isn't a
bad idea. After all I have learned from
experience that this card can definitely come in
handy.
Ratings:
MMA - 3.5/5.0..This character's effect comes in
very handy in this format against team attacking
decks.
GA - 3.0/5.0..As there are more ways of getting
to your concealed area in this format, this card
loses some of its advantages.
Limited - 3.5/5.0.This card is great in this
format on turn 5, but you have to be able to
back it up with your 6-drop for turn 6.
|
Jason
Bunch |
Kang, The
Conqueror
As far as 5 drop Kangs go, this one has a couple
of advantages over it's common counterpart. 10/9
vs 9/9 isn't bad, and both have range. However,
Kang, The Conqueror is more of a control Kang,
whereas Kang, Ultimate Kang is a combat oriented
Kang. Conqueror will keep your opponent's 5 drop
occupied for a couple of turns, but at the
expense of not being able to defend your
endurance. However, it almost ensures that he'll
still be on the field by turn 7, so he becomes a
benefit to your board control. With there being
so many ways to yank characters out of the
hidden area though, he may become a liability
right when you don't want him to.
In Sealed, if you've got enough Kangs to play
Kang Council, then go ahead and take him, you'll
probably also get a Kang, Ultimate Kang, so you
can choose which version you want to play. In
Draft, do not take this guy with an early pick.
If he comes to you by the 5th card or later,
then you can be reasonably sure that no one else
is drafting Kang, and you can feel free to grab
him and start looking for purple.
Rating: 2/5
|
wierdofur |
"Now you see
me... Now you don't.
Now you see me... Now you don't.
Now you see me... Now you don't..."
Kang, The Conqueror
Number: MAV-176
Rarity: Rare
Card Type: Character
Cost: 5
Team: Kang Council
Attack: 10
Defense: 9
Range: Yes
Flight: No
Loyalty
Kang is not unique.
At the start of the combat phase, if you control
6 or fewer resources, move Kang to your
hidden area, exhaust him, and exhaust target
character with cost 5 or less. At the start of
the recovery phase, move Kang to your visible
area.
Cost: 5
Only his stats warrant his cost.
ATK/DEF: 10/9
Not the best, but not the worst either.
Range/Flight: Range
Can hit from anywhere, but only those up front
or unprotected.
Effect:
Ok, the effect makes you hide him to exhaust a
5-drop or lower opposing character.
Team Affiliation: Kang Council
He has loyalty, so you can only use him with
other KC characters. Not a problem as you can
have several Kangs out at once.
Overall:
Umm... Not that great. I'd use him in a Kang
deck, But even without the Loyalty, I wouldn't
use him elsewhere.
His effect isn't that great, and the
restrictions on it's use make it too tricky to
use for very much. He'll mostly be used for his
cost and stats as a basic character.
Constructed:
Use him only in a KC deck (It's the only place
he CAN be used anyways) and Kang, Ultimate Kang
has a much more usable effect.
2.5/5.0
Limited:
The Kangs don't appear as often as I'd like. I
recommend looking elsewhere for your 5-drop, and
Loyalty really hurts him even more.
1.5/5.0
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